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D3D12_VIDEO_ENCODER_HEAP_DESC

構造体
サイズx64: 64 バイト / x86: 36 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
NodeMaskDWORD4+0+0エンコーダヒープを割り当てるノードを示すビットマスク。
FlagsD3D12_VIDEO_ENCODER_HEAP_FLAGS4+4+4エンコーダヒープの動作を制御するD3D12_VIDEO_ENCODER_HEAP_FLAGS。
EncodeCodecD3D12_VIDEO_ENCODER_CODEC4+8+8エンコードに使用するコーデックを示すD3D12_VIDEO_ENCODER_CODEC。
EncodeProfileD3D12_VIDEO_ENCODER_PROFILE_DESC16/8+16+12エンコードに使用するプロファイルを示すD3D12_VIDEO_ENCODER_PROFILE_DESC。
EncodeLevelD3D12_VIDEO_ENCODER_LEVEL_SETTING16/8+32+20エンコードに使用するレベルを示すD3D12_VIDEO_ENCODER_LEVEL_SETTING。
ResolutionsListCountDWORD4+48+28pResolutionList配列の要素数。
pResolutionListD3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC*8/4+56+32対応する解像度の一覧へのポインタD3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC*。

各言語での定義

#include <windows.h>

// D3D12_VIDEO_ENCODER_PROFILE_DESC  (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_PROFILE_DESC {
    DWORD DataSize;
    _Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_PROFILE_DESC;

// D3D12_VIDEO_ENCODER_LEVEL_SETTING  (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_LEVEL_SETTING {
    DWORD DataSize;
    _Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_LEVEL_SETTING;

// D3D12_VIDEO_ENCODER_HEAP_DESC  (x64 64 / x86 36 バイト)
typedef struct D3D12_VIDEO_ENCODER_HEAP_DESC {
    DWORD NodeMask;
    D3D12_VIDEO_ENCODER_HEAP_FLAGS Flags;
    D3D12_VIDEO_ENCODER_CODEC EncodeCodec;
    D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile;
    D3D12_VIDEO_ENCODER_LEVEL_SETTING EncodeLevel;
    DWORD ResolutionsListCount;
    D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC* pResolutionList;
} D3D12_VIDEO_ENCODER_HEAP_DESC;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PROFILE_DESC
{
    public uint DataSize;
    public _Anonymous_e__Union Anonymous;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_LEVEL_SETTING
{
    public uint DataSize;
    public _Anonymous_e__Union Anonymous;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_HEAP_DESC
{
    public uint NodeMask;
    public int Flags;
    public int EncodeCodec;
    public D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile;
    public D3D12_VIDEO_ENCODER_LEVEL_SETTING EncodeLevel;
    public uint ResolutionsListCount;
    public IntPtr pResolutionList;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PROFILE_DESC
    Public DataSize As UInteger
    Public Anonymous As _Anonymous_e__Union
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_LEVEL_SETTING
    Public DataSize As UInteger
    Public Anonymous As _Anonymous_e__Union
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_HEAP_DESC
    Public NodeMask As UInteger
    Public Flags As Integer
    Public EncodeCodec As Integer
    Public EncodeProfile As D3D12_VIDEO_ENCODER_PROFILE_DESC
    Public EncodeLevel As D3D12_VIDEO_ENCODER_LEVEL_SETTING
    Public ResolutionsListCount As UInteger
    Public pResolutionList As IntPtr
End Structure
import ctypes
from ctypes import wintypes

class D3D12_VIDEO_ENCODER_PROFILE_DESC(ctypes.Structure):
    _fields_ = [
        ("DataSize", wintypes.DWORD),
        ("Anonymous", _Anonymous_e__Union),
    ]

class D3D12_VIDEO_ENCODER_LEVEL_SETTING(ctypes.Structure):
    _fields_ = [
        ("DataSize", wintypes.DWORD),
        ("Anonymous", _Anonymous_e__Union),
    ]

class D3D12_VIDEO_ENCODER_HEAP_DESC(ctypes.Structure):
    _fields_ = [
        ("NodeMask", wintypes.DWORD),
        ("Flags", ctypes.c_int),
        ("EncodeCodec", ctypes.c_int),
        ("EncodeProfile", D3D12_VIDEO_ENCODER_PROFILE_DESC),
        ("EncodeLevel", D3D12_VIDEO_ENCODER_LEVEL_SETTING),
        ("ResolutionsListCount", wintypes.DWORD),
        ("pResolutionList", ctypes.c_void_p),
    ]
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PROFILE_DESC {
    pub DataSize: u32,
    pub Anonymous: _Anonymous_e__Union,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_LEVEL_SETTING {
    pub DataSize: u32,
    pub Anonymous: _Anonymous_e__Union,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_HEAP_DESC {
    pub NodeMask: u32,
    pub Flags: i32,
    pub EncodeCodec: i32,
    pub EncodeProfile: D3D12_VIDEO_ENCODER_PROFILE_DESC,
    pub EncodeLevel: D3D12_VIDEO_ENCODER_LEVEL_SETTING,
    pub ResolutionsListCount: u32,
    pub pResolutionList: *mut core::ffi::c_void,
}
import "golang.org/x/sys/windows"

type D3D12_VIDEO_ENCODER_PROFILE_DESC struct {
	DataSize uint32
	Anonymous _Anonymous_e__Union
}

type D3D12_VIDEO_ENCODER_LEVEL_SETTING struct {
	DataSize uint32
	Anonymous _Anonymous_e__Union
}

type D3D12_VIDEO_ENCODER_HEAP_DESC struct {
	NodeMask uint32
	Flags int32
	EncodeCodec int32
	EncodeProfile D3D12_VIDEO_ENCODER_PROFILE_DESC
	EncodeLevel D3D12_VIDEO_ENCODER_LEVEL_SETTING
	ResolutionsListCount uint32
	pResolutionList uintptr
}
type
  D3D12_VIDEO_ENCODER_PROFILE_DESC = record
    DataSize: DWORD;
    Anonymous: _Anonymous_e__Union;
  end;

  D3D12_VIDEO_ENCODER_LEVEL_SETTING = record
    DataSize: DWORD;
    Anonymous: _Anonymous_e__Union;
  end;

  D3D12_VIDEO_ENCODER_HEAP_DESC = record
    NodeMask: DWORD;
    Flags: Integer;
    EncodeCodec: Integer;
    EncodeProfile: D3D12_VIDEO_ENCODER_PROFILE_DESC;
    EncodeLevel: D3D12_VIDEO_ENCODER_LEVEL_SETTING;
    ResolutionsListCount: DWORD;
    pResolutionList: Pointer;
  end;
const D3D12_VIDEO_ENCODER_PROFILE_DESC = extern struct {
    DataSize: u32,
    Anonymous: _Anonymous_e__Union,
};

const D3D12_VIDEO_ENCODER_LEVEL_SETTING = extern struct {
    DataSize: u32,
    Anonymous: _Anonymous_e__Union,
};

const D3D12_VIDEO_ENCODER_HEAP_DESC = extern struct {
    NodeMask: u32,
    Flags: i32,
    EncodeCodec: i32,
    EncodeProfile: D3D12_VIDEO_ENCODER_PROFILE_DESC,
    EncodeLevel: D3D12_VIDEO_ENCODER_LEVEL_SETTING,
    ResolutionsListCount: u32,
    pResolutionList: ?*anyopaque,
};
type
  D3D12_VIDEO_ENCODER_PROFILE_DESC {.bycopy.} = object
    DataSize: uint32
    Anonymous: _Anonymous_e__Union

  D3D12_VIDEO_ENCODER_LEVEL_SETTING {.bycopy.} = object
    DataSize: uint32
    Anonymous: _Anonymous_e__Union

  D3D12_VIDEO_ENCODER_HEAP_DESC {.bycopy.} = object
    NodeMask: uint32
    Flags: int32
    EncodeCodec: int32
    EncodeProfile: D3D12_VIDEO_ENCODER_PROFILE_DESC
    EncodeLevel: D3D12_VIDEO_ENCODER_LEVEL_SETTING
    ResolutionsListCount: uint32
    pResolutionList: pointer
struct D3D12_VIDEO_ENCODER_PROFILE_DESC
{
    uint DataSize;
    _Anonymous_e__Union Anonymous;
}

struct D3D12_VIDEO_ENCODER_LEVEL_SETTING
{
    uint DataSize;
    _Anonymous_e__Union Anonymous;
}

struct D3D12_VIDEO_ENCODER_HEAP_DESC
{
    uint NodeMask;
    int Flags;
    int EncodeCodec;
    D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile;
    D3D12_VIDEO_ENCODER_LEVEL_SETTING EncodeLevel;
    uint ResolutionsListCount;
    void* pResolutionList;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_ENCODER_HEAP_DESC サイズ: 36 バイト(x86)
dim st, 9    ; 4byte整数×9(構造体サイズ 36 / 4 切り上げ)
; NodeMask : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Flags : D3D12_VIDEO_ENCODER_HEAP_FLAGS (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; EncodeCodec : D3D12_VIDEO_ENCODER_CODEC (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; EncodeProfile : D3D12_VIDEO_ENCODER_PROFILE_DESC (+12, 8byte)  varptr(st)+12 を基点に操作(8byte:入れ子/配列)
; EncodeLevel : D3D12_VIDEO_ENCODER_LEVEL_SETTING (+20, 8byte)  varptr(st)+20 を基点に操作(8byte:入れ子/配列)
; ResolutionsListCount : DWORD (+28, 4byte)  st.7 = 値  /  値 = st.7   (lpoke/lpeek も可)
; pResolutionList : D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC* (+32, 4byte)  varptr(st)+32 を基点に操作(4byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_HEAP_DESC サイズ: 64 バイト(x64)
dim st, 16    ; 4byte整数×16(構造体サイズ 64 / 4 切り上げ)
; NodeMask : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Flags : D3D12_VIDEO_ENCODER_HEAP_FLAGS (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; EncodeCodec : D3D12_VIDEO_ENCODER_CODEC (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; EncodeProfile : D3D12_VIDEO_ENCODER_PROFILE_DESC (+16, 16byte)  varptr(st)+16 を基点に操作(16byte:入れ子/配列)
; EncodeLevel : D3D12_VIDEO_ENCODER_LEVEL_SETTING (+32, 16byte)  varptr(st)+32 を基点に操作(16byte:入れ子/配列)
; ResolutionsListCount : DWORD (+48, 4byte)  st.12 = 値  /  値 = st.12   (lpoke/lpeek も可)
; pResolutionList : D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC* (+56, 8byte)  varptr(st)+56 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_PROFILE_DESC
    #field int DataSize
    #field byte Anonymous 8
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_LEVEL_SETTING
    #field int DataSize
    #field byte Anonymous 8
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_HEAP_DESC
    #field int NodeMask
    #field int Flags
    #field int EncodeCodec
    #field D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile
    #field D3D12_VIDEO_ENCODER_LEVEL_SETTING EncodeLevel
    #field int ResolutionsListCount
    #field intptr pResolutionList
#endstruct

stdim st, D3D12_VIDEO_ENCODER_HEAP_DESC        ; NSTRUCT 変数を確保
st->NodeMask = 100
mes "NodeMask=" + st->NodeMask