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D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Status | ULONGLONG | 8 | +0 | +0 | デコード結果のステータスを示す値。エラーや成功状態を表す。 |
| NumMacroblocksAffected | ULONGLONG | 8 | +8 | +8 | 誤りの影響を受けたマクロブロック数。 |
| FrameRate | DXGI_RATIONAL | 8 | +16 | +16 | デコードされたフレームのフレームレートを示すDXGI_RATIONAL。 |
| BitRate | DWORD | 4 | +24 | +24 | デコードされたフレームのビットレート(bps単位)。 |
各言語での定義
#include <windows.h>
// DXGI_RATIONAL (x64 8 / x86 8 バイト)
typedef struct DXGI_RATIONAL {
DWORD Numerator;
DWORD Denominator;
} DXGI_RATIONAL;
// D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS (x64 32 / x86 32 バイト)
typedef struct D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS {
ULONGLONG Status;
ULONGLONG NumMacroblocksAffected;
DXGI_RATIONAL FrameRate;
DWORD BitRate;
} D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS
{
public ulong Status;
public ulong NumMacroblocksAffected;
public DXGI_RATIONAL FrameRate;
public uint BitRate;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_RATIONAL
Public Numerator As UInteger
Public Denominator As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS
Public Status As ULong
Public NumMacroblocksAffected As ULong
Public FrameRate As DXGI_RATIONAL
Public BitRate As UInteger
End Structureimport ctypes
from ctypes import wintypes
class DXGI_RATIONAL(ctypes.Structure):
_fields_ = [
("Numerator", wintypes.DWORD),
("Denominator", wintypes.DWORD),
]
class D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS(ctypes.Structure):
_fields_ = [
("Status", ctypes.c_ulonglong),
("NumMacroblocksAffected", ctypes.c_ulonglong),
("FrameRate", DXGI_RATIONAL),
("BitRate", wintypes.DWORD),
]#[repr(C)]
pub struct DXGI_RATIONAL {
pub Numerator: u32,
pub Denominator: u32,
}
#[repr(C)]
pub struct D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS {
pub Status: u64,
pub NumMacroblocksAffected: u64,
pub FrameRate: DXGI_RATIONAL,
pub BitRate: u32,
}import "golang.org/x/sys/windows"
type DXGI_RATIONAL struct {
Numerator uint32
Denominator uint32
}
type D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS struct {
Status uint64
NumMacroblocksAffected uint64
FrameRate DXGI_RATIONAL
BitRate uint32
}type
DXGI_RATIONAL = record
Numerator: DWORD;
Denominator: DWORD;
end;
D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS = record
Status: UInt64;
NumMacroblocksAffected: UInt64;
FrameRate: DXGI_RATIONAL;
BitRate: DWORD;
end;const DXGI_RATIONAL = extern struct {
Numerator: u32,
Denominator: u32,
};
const D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS = extern struct {
Status: u64,
NumMacroblocksAffected: u64,
FrameRate: DXGI_RATIONAL,
BitRate: u32,
};type
DXGI_RATIONAL {.bycopy.} = object
Numerator: uint32
Denominator: uint32
D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS {.bycopy.} = object
Status: uint64
NumMacroblocksAffected: uint64
FrameRate: DXGI_RATIONAL
BitRate: uint32struct DXGI_RATIONAL
{
uint Numerator;
uint Denominator;
}
struct D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS
{
ulong Status;
ulong NumMacroblocksAffected;
DXGI_RATIONAL FrameRate;
uint BitRate;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS サイズ: 32 バイト(x64)
dim st, 8 ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; Status : ULONGLONG (+0, 8byte) qpoke st,0,値 / qpeek(st,0) ※IronHSPのみ。3.7/3.8は lpoke st,0,下位 : lpoke st,4,上位
; NumMacroblocksAffected : ULONGLONG (+8, 8byte) qpoke st,8,値 / qpeek(st,8) ※IronHSPのみ。3.7/3.8は lpoke st,8,下位 : lpoke st,12,上位
; FrameRate : DXGI_RATIONAL (+16, 8byte) varptr(st)+16 を基点に操作(8byte:入れ子/配列)
; BitRate : DWORD (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global DXGI_RATIONAL
#field int Numerator
#field int Denominator
#endstruct
#defstruct global D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS
#field int64 Status
#field int64 NumMacroblocksAffected
#field DXGI_RATIONAL FrameRate
#field int BitRate
#endstruct
stdim st, D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS ; NSTRUCT 変数を確保
st->Status = 100
mes "Status=" + st->Status