ホーム › Media.MediaFoundation › D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO
D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| TransformationType | D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION | 4 | +0 | +0 | ワープ動き変換の種別を示すD3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION。 |
| TransformationMatrix | INT | 32 | +4 | +4 | 変換行列の係数を格納するINT配列の先頭。 |
| InvalidAffineSet | BOOL | 4 | +36 | +36 | アフィン変換セットが無効か否かを示すBOOL。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO (x64 40 / x86 40 バイト)
typedef struct D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO {
D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION TransformationType;
INT TransformationMatrix[8];
BOOL InvalidAffineSet;
} D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO
{
public int TransformationType;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] public int[] TransformationMatrix;
[MarshalAs(UnmanagedType.Bool)] public bool InvalidAffineSet;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO
Public TransformationType As Integer
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=8)> Public TransformationMatrix() As Integer
<MarshalAs(UnmanagedType.Bool)> Public InvalidAffineSet As Boolean
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO(ctypes.Structure):
_fields_ = [
("TransformationType", ctypes.c_int),
("TransformationMatrix", ctypes.c_int * 8),
("InvalidAffineSet", wintypes.BOOL),
]#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO {
pub TransformationType: i32,
pub TransformationMatrix: [i32; 8],
pub InvalidAffineSet: i32,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO struct {
TransformationType int32
TransformationMatrix [8]int32
InvalidAffineSet int32
}type
D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO = record
TransformationType: Integer;
TransformationMatrix: array[0..7] of Integer;
InvalidAffineSet: BOOL;
end;const D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO = extern struct {
TransformationType: i32,
TransformationMatrix: [8]i32,
InvalidAffineSet: i32,
};type
D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO {.bycopy.} = object
TransformationType: int32
TransformationMatrix: array[8, int32]
InvalidAffineSet: int32struct D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO
{
int TransformationType;
int[8] TransformationMatrix;
int InvalidAffineSet;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO サイズ: 40 バイト(x64)
dim st, 10 ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; TransformationType : D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; TransformationMatrix : INT (+4, 32byte) varptr(st)+4 を基点に操作(32byte:入れ子/配列)
; InvalidAffineSet : BOOL (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO
#field int TransformationType
#field int TransformationMatrix 8
#field bool InvalidAffineSet
#endstruct
stdim st, D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO ; NSTRUCT 変数を確保
st->TransformationType = 100
mes "TransformationType=" + st->TransformationType