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D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Bitstream | D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 | 64/40 | +0 | +0 | 符号化結果の圧縮ビットストリーム出力先(拡張版)を指定する。 |
| ReconstructedPicture | D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE | 16/8 | +64 | +40 | 再構成ピクチャの出力先を指定する。参照に使用しない場合はNULL可。 |
| EncoderOutputMetadata | D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER | 16 | +80 | +48 | エンコード出力メタデータの格納先バッファを指定する。 |
| FrameAnalysisReconstructedPicture | D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE | 16/8 | +96 | +64 | フレーム解析用ダウンスケール再構成ピクチャの出力先を指定する。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 (x64 64 / x86 40 バイト)
typedef struct D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 {
D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM_NOTIFICATION_MODE NotificationMode;
_Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1;
// D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE {
ID3D12Resource* pReconstructedPicture;
DWORD ReconstructedPictureSubresource;
} D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE;
// D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER {
ID3D12Resource* pBuffer;
ULONGLONG Offset;
} D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER;
// D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1 (x64 112 / x86 72 バイト)
typedef struct D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1 {
D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 Bitstream;
D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE ReconstructedPicture;
D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER EncoderOutputMetadata;
D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE FrameAnalysisReconstructedPicture;
} D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1
{
public int NotificationMode;
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE
{
public IntPtr pReconstructedPicture;
public uint ReconstructedPictureSubresource;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
{
public IntPtr pBuffer;
public ulong Offset;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1
{
public D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 Bitstream;
public D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE ReconstructedPicture;
public D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER EncoderOutputMetadata;
public D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE FrameAnalysisReconstructedPicture;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1
Public NotificationMode As Integer
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE
Public pReconstructedPicture As IntPtr
Public ReconstructedPictureSubresource As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
Public pBuffer As IntPtr
Public Offset As ULong
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1
Public Bitstream As D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1
Public ReconstructedPicture As D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE
Public EncoderOutputMetadata As D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
Public FrameAnalysisReconstructedPicture As D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1(ctypes.Structure):
_fields_ = [
("NotificationMode", ctypes.c_int),
("Anonymous", _Anonymous_e__Union),
]
class D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE(ctypes.Structure):
_fields_ = [
("pReconstructedPicture", ctypes.c_void_p),
("ReconstructedPictureSubresource", wintypes.DWORD),
]
class D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER(ctypes.Structure):
_fields_ = [
("pBuffer", ctypes.c_void_p),
("Offset", ctypes.c_ulonglong),
]
class D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1(ctypes.Structure):
_fields_ = [
("Bitstream", D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1),
("ReconstructedPicture", D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE),
("EncoderOutputMetadata", D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER),
("FrameAnalysisReconstructedPicture", D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE),
]#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 {
pub NotificationMode: i32,
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE {
pub pReconstructedPicture: *mut core::ffi::c_void,
pub ReconstructedPictureSubresource: u32,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER {
pub pBuffer: *mut core::ffi::c_void,
pub Offset: u64,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1 {
pub Bitstream: D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1,
pub ReconstructedPicture: D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE,
pub EncoderOutputMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER,
pub FrameAnalysisReconstructedPicture: D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 struct {
NotificationMode int32
Anonymous _Anonymous_e__Union
}
type D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE struct {
pReconstructedPicture uintptr
ReconstructedPictureSubresource uint32
}
type D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER struct {
pBuffer uintptr
Offset uint64
}
type D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1 struct {
Bitstream D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1
ReconstructedPicture D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE
EncoderOutputMetadata D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
FrameAnalysisReconstructedPicture D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE
}type
D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 = record
NotificationMode: Integer;
Anonymous: _Anonymous_e__Union;
end;
D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE = record
pReconstructedPicture: Pointer;
ReconstructedPictureSubresource: DWORD;
end;
D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER = record
pBuffer: Pointer;
Offset: UInt64;
end;
D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1 = record
Bitstream: D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1;
ReconstructedPicture: D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE;
EncoderOutputMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER;
FrameAnalysisReconstructedPicture: D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE;
end;const D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 = extern struct {
NotificationMode: i32,
Anonymous: _Anonymous_e__Union,
};
const D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE = extern struct {
pReconstructedPicture: ?*anyopaque,
ReconstructedPictureSubresource: u32,
};
const D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER = extern struct {
pBuffer: ?*anyopaque,
Offset: u64,
};
const D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1 = extern struct {
Bitstream: D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1,
ReconstructedPicture: D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE,
EncoderOutputMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER,
FrameAnalysisReconstructedPicture: D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE,
};type
D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 {.bycopy.} = object
NotificationMode: int32
Anonymous: _Anonymous_e__Union
D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE {.bycopy.} = object
pReconstructedPicture: pointer
ReconstructedPictureSubresource: uint32
D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER {.bycopy.} = object
pBuffer: pointer
Offset: uint64
D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1 {.bycopy.} = object
Bitstream: D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1
ReconstructedPicture: D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE
EncoderOutputMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
FrameAnalysisReconstructedPicture: D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTUREstruct D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1
{
int NotificationMode;
_Anonymous_e__Union Anonymous;
}
struct D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE
{
void* pReconstructedPicture;
uint ReconstructedPictureSubresource;
}
struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
{
void* pBuffer;
ulong Offset;
}
struct D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1
{
D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 Bitstream;
D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE ReconstructedPicture;
D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER EncoderOutputMetadata;
D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE FrameAnalysisReconstructedPicture;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1 サイズ: 72 バイト(x86)
dim st, 18 ; 4byte整数×18(構造体サイズ 72 / 4 切り上げ)
; Bitstream : D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 (+0, 40byte) varptr(st)+0 を基点に操作(40byte:入れ子/配列)
; ReconstructedPicture : D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE (+40, 8byte) varptr(st)+40 を基点に操作(8byte:入れ子/配列)
; EncoderOutputMetadata : D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER (+48, 16byte) varptr(st)+48 を基点に操作(16byte:入れ子/配列)
; FrameAnalysisReconstructedPicture : D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE (+64, 8byte) varptr(st)+64 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1 サイズ: 112 バイト(x64)
dim st, 28 ; 4byte整数×28(構造体サイズ 112 / 4 切り上げ)
; Bitstream : D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 (+0, 64byte) varptr(st)+0 を基点に操作(64byte:入れ子/配列)
; ReconstructedPicture : D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE (+64, 16byte) varptr(st)+64 を基点に操作(16byte:入れ子/配列)
; EncoderOutputMetadata : D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER (+80, 16byte) varptr(st)+80 を基点に操作(16byte:入れ子/配列)
; FrameAnalysisReconstructedPicture : D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE (+96, 16byte) varptr(st)+96 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1
#field int NotificationMode
#field byte Anonymous 56
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE
#field intptr pReconstructedPicture
#field int ReconstructedPictureSubresource
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
#field intptr pBuffer
#field int64 Offset
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1
#field D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 Bitstream
#field D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE ReconstructedPicture
#field D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER EncoderOutputMetadata
#field D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE FrameAnalysisReconstructedPicture
#endstruct
stdim st, D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1 ; NSTRUCT 変数を確保