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D3D12_VIDEO_ENCODER_HEAP_DESC1
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| NodeMask | DWORD | 4 | +0 | +0 | エンコーダヒープが配置されるGPUノードを示すビットマスクである。 |
| Flags | D3D12_VIDEO_ENCODER_HEAP_FLAGS | 4 | +4 | +4 | エンコーダヒープ生成時の動作オプションを示すフラグである。 |
| EncodeCodec | D3D12_VIDEO_ENCODER_CODEC | 4 | +8 | +8 | 使用するエンコードコーデックを指定する。 |
| EncodeProfile | D3D12_VIDEO_ENCODER_PROFILE_DESC | 16/8 | +16 | +12 | 使用するコーデックプロファイル記述子を指定する。 |
| EncodeLevel | D3D12_VIDEO_ENCODER_LEVEL_SETTING | 16/8 | +32 | +20 | 使用するコーデックレベル設定を指定する。 |
| ResolutionsListCount | DWORD | 4 | +48 | +28 | pResolutionListが指す解像度配列の要素数を指定する。 |
| pResolutionList | D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC* | 8/4 | +56 | +32 | ヒープが対応する解像度記述子配列へのポインタである。 |
| Pow2DownscaleFactor | DWORD | 4 | +64 | +36 | フレーム解析用ダウンスケール倍率を2の冪指数で指定する。0で等倍。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_ENCODER_PROFILE_DESC (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_PROFILE_DESC {
DWORD DataSize;
_Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_PROFILE_DESC;
// D3D12_VIDEO_ENCODER_LEVEL_SETTING (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_LEVEL_SETTING {
DWORD DataSize;
_Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_LEVEL_SETTING;
// D3D12_VIDEO_ENCODER_HEAP_DESC1 (x64 72 / x86 40 バイト)
typedef struct D3D12_VIDEO_ENCODER_HEAP_DESC1 {
DWORD NodeMask;
D3D12_VIDEO_ENCODER_HEAP_FLAGS Flags;
D3D12_VIDEO_ENCODER_CODEC EncodeCodec;
D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile;
D3D12_VIDEO_ENCODER_LEVEL_SETTING EncodeLevel;
DWORD ResolutionsListCount;
D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC* pResolutionList;
DWORD Pow2DownscaleFactor;
} D3D12_VIDEO_ENCODER_HEAP_DESC1;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PROFILE_DESC
{
public uint DataSize;
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_LEVEL_SETTING
{
public uint DataSize;
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_HEAP_DESC1
{
public uint NodeMask;
public int Flags;
public int EncodeCodec;
public D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile;
public D3D12_VIDEO_ENCODER_LEVEL_SETTING EncodeLevel;
public uint ResolutionsListCount;
public IntPtr pResolutionList;
public uint Pow2DownscaleFactor;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PROFILE_DESC
Public DataSize As UInteger
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_LEVEL_SETTING
Public DataSize As UInteger
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_HEAP_DESC1
Public NodeMask As UInteger
Public Flags As Integer
Public EncodeCodec As Integer
Public EncodeProfile As D3D12_VIDEO_ENCODER_PROFILE_DESC
Public EncodeLevel As D3D12_VIDEO_ENCODER_LEVEL_SETTING
Public ResolutionsListCount As UInteger
Public pResolutionList As IntPtr
Public Pow2DownscaleFactor As UInteger
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_ENCODER_PROFILE_DESC(ctypes.Structure):
_fields_ = [
("DataSize", wintypes.DWORD),
("Anonymous", _Anonymous_e__Union),
]
class D3D12_VIDEO_ENCODER_LEVEL_SETTING(ctypes.Structure):
_fields_ = [
("DataSize", wintypes.DWORD),
("Anonymous", _Anonymous_e__Union),
]
class D3D12_VIDEO_ENCODER_HEAP_DESC1(ctypes.Structure):
_fields_ = [
("NodeMask", wintypes.DWORD),
("Flags", ctypes.c_int),
("EncodeCodec", ctypes.c_int),
("EncodeProfile", D3D12_VIDEO_ENCODER_PROFILE_DESC),
("EncodeLevel", D3D12_VIDEO_ENCODER_LEVEL_SETTING),
("ResolutionsListCount", wintypes.DWORD),
("pResolutionList", ctypes.c_void_p),
("Pow2DownscaleFactor", wintypes.DWORD),
]#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PROFILE_DESC {
pub DataSize: u32,
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_LEVEL_SETTING {
pub DataSize: u32,
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_HEAP_DESC1 {
pub NodeMask: u32,
pub Flags: i32,
pub EncodeCodec: i32,
pub EncodeProfile: D3D12_VIDEO_ENCODER_PROFILE_DESC,
pub EncodeLevel: D3D12_VIDEO_ENCODER_LEVEL_SETTING,
pub ResolutionsListCount: u32,
pub pResolutionList: *mut core::ffi::c_void,
pub Pow2DownscaleFactor: u32,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_ENCODER_PROFILE_DESC struct {
DataSize uint32
Anonymous _Anonymous_e__Union
}
type D3D12_VIDEO_ENCODER_LEVEL_SETTING struct {
DataSize uint32
Anonymous _Anonymous_e__Union
}
type D3D12_VIDEO_ENCODER_HEAP_DESC1 struct {
NodeMask uint32
Flags int32
EncodeCodec int32
EncodeProfile D3D12_VIDEO_ENCODER_PROFILE_DESC
EncodeLevel D3D12_VIDEO_ENCODER_LEVEL_SETTING
ResolutionsListCount uint32
pResolutionList uintptr
Pow2DownscaleFactor uint32
}type
D3D12_VIDEO_ENCODER_PROFILE_DESC = record
DataSize: DWORD;
Anonymous: _Anonymous_e__Union;
end;
D3D12_VIDEO_ENCODER_LEVEL_SETTING = record
DataSize: DWORD;
Anonymous: _Anonymous_e__Union;
end;
D3D12_VIDEO_ENCODER_HEAP_DESC1 = record
NodeMask: DWORD;
Flags: Integer;
EncodeCodec: Integer;
EncodeProfile: D3D12_VIDEO_ENCODER_PROFILE_DESC;
EncodeLevel: D3D12_VIDEO_ENCODER_LEVEL_SETTING;
ResolutionsListCount: DWORD;
pResolutionList: Pointer;
Pow2DownscaleFactor: DWORD;
end;const D3D12_VIDEO_ENCODER_PROFILE_DESC = extern struct {
DataSize: u32,
Anonymous: _Anonymous_e__Union,
};
const D3D12_VIDEO_ENCODER_LEVEL_SETTING = extern struct {
DataSize: u32,
Anonymous: _Anonymous_e__Union,
};
const D3D12_VIDEO_ENCODER_HEAP_DESC1 = extern struct {
NodeMask: u32,
Flags: i32,
EncodeCodec: i32,
EncodeProfile: D3D12_VIDEO_ENCODER_PROFILE_DESC,
EncodeLevel: D3D12_VIDEO_ENCODER_LEVEL_SETTING,
ResolutionsListCount: u32,
pResolutionList: ?*anyopaque,
Pow2DownscaleFactor: u32,
};type
D3D12_VIDEO_ENCODER_PROFILE_DESC {.bycopy.} = object
DataSize: uint32
Anonymous: _Anonymous_e__Union
D3D12_VIDEO_ENCODER_LEVEL_SETTING {.bycopy.} = object
DataSize: uint32
Anonymous: _Anonymous_e__Union
D3D12_VIDEO_ENCODER_HEAP_DESC1 {.bycopy.} = object
NodeMask: uint32
Flags: int32
EncodeCodec: int32
EncodeProfile: D3D12_VIDEO_ENCODER_PROFILE_DESC
EncodeLevel: D3D12_VIDEO_ENCODER_LEVEL_SETTING
ResolutionsListCount: uint32
pResolutionList: pointer
Pow2DownscaleFactor: uint32struct D3D12_VIDEO_ENCODER_PROFILE_DESC
{
uint DataSize;
_Anonymous_e__Union Anonymous;
}
struct D3D12_VIDEO_ENCODER_LEVEL_SETTING
{
uint DataSize;
_Anonymous_e__Union Anonymous;
}
struct D3D12_VIDEO_ENCODER_HEAP_DESC1
{
uint NodeMask;
int Flags;
int EncodeCodec;
D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile;
D3D12_VIDEO_ENCODER_LEVEL_SETTING EncodeLevel;
uint ResolutionsListCount;
void* pResolutionList;
uint Pow2DownscaleFactor;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_ENCODER_HEAP_DESC1 サイズ: 40 バイト(x86)
dim st, 10 ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; NodeMask : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; Flags : D3D12_VIDEO_ENCODER_HEAP_FLAGS (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; EncodeCodec : D3D12_VIDEO_ENCODER_CODEC (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; EncodeProfile : D3D12_VIDEO_ENCODER_PROFILE_DESC (+12, 8byte) varptr(st)+12 を基点に操作(8byte:入れ子/配列)
; EncodeLevel : D3D12_VIDEO_ENCODER_LEVEL_SETTING (+20, 8byte) varptr(st)+20 を基点に操作(8byte:入れ子/配列)
; ResolutionsListCount : DWORD (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; pResolutionList : D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC* (+32, 4byte) varptr(st)+32 を基点に操作(4byte:入れ子/配列)
; Pow2DownscaleFactor : DWORD (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_HEAP_DESC1 サイズ: 72 バイト(x64)
dim st, 18 ; 4byte整数×18(構造体サイズ 72 / 4 切り上げ)
; NodeMask : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; Flags : D3D12_VIDEO_ENCODER_HEAP_FLAGS (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; EncodeCodec : D3D12_VIDEO_ENCODER_CODEC (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; EncodeProfile : D3D12_VIDEO_ENCODER_PROFILE_DESC (+16, 16byte) varptr(st)+16 を基点に操作(16byte:入れ子/配列)
; EncodeLevel : D3D12_VIDEO_ENCODER_LEVEL_SETTING (+32, 16byte) varptr(st)+32 を基点に操作(16byte:入れ子/配列)
; ResolutionsListCount : DWORD (+48, 4byte) st.12 = 値 / 値 = st.12 (lpoke/lpeek も可)
; pResolutionList : D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC* (+56, 8byte) varptr(st)+56 を基点に操作(8byte:入れ子/配列)
; Pow2DownscaleFactor : DWORD (+64, 4byte) st.16 = 値 / 値 = st.16 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_PROFILE_DESC
#field int DataSize
#field byte Anonymous 8
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_LEVEL_SETTING
#field int DataSize
#field byte Anonymous 8
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_HEAP_DESC1
#field int NodeMask
#field int Flags
#field int EncodeCodec
#field D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile
#field D3D12_VIDEO_ENCODER_LEVEL_SETTING EncodeLevel
#field int ResolutionsListCount
#field intptr pResolutionList
#field int Pow2DownscaleFactor
#endstruct
stdim st, D3D12_VIDEO_ENCODER_HEAP_DESC1 ; NSTRUCT 変数を確保
st->NodeMask = 100
mes "NodeMask=" + st->NodeMask