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D3D12_VIDEO_ENCODER_MOVEREGION_INFO
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| NumMoveRegions | DWORD | 4 | +0 | +0 | pMoveRegionsが指す移動矩形配列の要素数を指定する。 |
| pMoveRegions | D3D12_VIDEO_ENCODER_MOVE_RECT* | 8/4 | +8 | +4 | 移動領域(移動元/移動先)を示す矩形配列へのポインタである。 |
| MotionSearchModeConfiguration | D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG | 8 | +16 | +8 | 移動領域に適用する動き探索モードの構成を指定する。 |
| SourceDPBFrameReference | DWORD | 4 | +24 | +16 | 移動の基準となるDPB内参照フレームのインデックスを指定する。 |
| MotionUnitPrecision | D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION | 4 | +28 | +20 | 移動ベクトルの単位精度(整数/分数画素)を指定する。 |
| Flags | D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAGS | 4 | +32 | +24 | 移動領域情報の動作オプションを示すフラグである。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG (x64 8 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG {
D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE MotionSearchMode;
DWORD SearchDeviationLimit;
} D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG;
// D3D12_VIDEO_ENCODER_MOVEREGION_INFO (x64 40 / x86 28 バイト)
typedef struct D3D12_VIDEO_ENCODER_MOVEREGION_INFO {
DWORD NumMoveRegions;
D3D12_VIDEO_ENCODER_MOVE_RECT* pMoveRegions;
D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG MotionSearchModeConfiguration;
DWORD SourceDPBFrameReference;
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION MotionUnitPrecision;
D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAGS Flags;
} D3D12_VIDEO_ENCODER_MOVEREGION_INFO;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
{
public int MotionSearchMode;
public uint SearchDeviationLimit;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_MOVEREGION_INFO
{
public uint NumMoveRegions;
public IntPtr pMoveRegions;
public D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG MotionSearchModeConfiguration;
public uint SourceDPBFrameReference;
public int MotionUnitPrecision;
public int Flags;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
Public MotionSearchMode As Integer
Public SearchDeviationLimit As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_MOVEREGION_INFO
Public NumMoveRegions As UInteger
Public pMoveRegions As IntPtr
Public MotionSearchModeConfiguration As D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
Public SourceDPBFrameReference As UInteger
Public MotionUnitPrecision As Integer
Public Flags As Integer
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG(ctypes.Structure):
_fields_ = [
("MotionSearchMode", ctypes.c_int),
("SearchDeviationLimit", wintypes.DWORD),
]
class D3D12_VIDEO_ENCODER_MOVEREGION_INFO(ctypes.Structure):
_fields_ = [
("NumMoveRegions", wintypes.DWORD),
("pMoveRegions", ctypes.c_void_p),
("MotionSearchModeConfiguration", D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG),
("SourceDPBFrameReference", wintypes.DWORD),
("MotionUnitPrecision", ctypes.c_int),
("Flags", ctypes.c_int),
]#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG {
pub MotionSearchMode: i32,
pub SearchDeviationLimit: u32,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_MOVEREGION_INFO {
pub NumMoveRegions: u32,
pub pMoveRegions: *mut core::ffi::c_void,
pub MotionSearchModeConfiguration: D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG,
pub SourceDPBFrameReference: u32,
pub MotionUnitPrecision: i32,
pub Flags: i32,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG struct {
MotionSearchMode int32
SearchDeviationLimit uint32
}
type D3D12_VIDEO_ENCODER_MOVEREGION_INFO struct {
NumMoveRegions uint32
pMoveRegions uintptr
MotionSearchModeConfiguration D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
SourceDPBFrameReference uint32
MotionUnitPrecision int32
Flags int32
}type
D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG = record
MotionSearchMode: Integer;
SearchDeviationLimit: DWORD;
end;
D3D12_VIDEO_ENCODER_MOVEREGION_INFO = record
NumMoveRegions: DWORD;
pMoveRegions: Pointer;
MotionSearchModeConfiguration: D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG;
SourceDPBFrameReference: DWORD;
MotionUnitPrecision: Integer;
Flags: Integer;
end;const D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG = extern struct {
MotionSearchMode: i32,
SearchDeviationLimit: u32,
};
const D3D12_VIDEO_ENCODER_MOVEREGION_INFO = extern struct {
NumMoveRegions: u32,
pMoveRegions: ?*anyopaque,
MotionSearchModeConfiguration: D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG,
SourceDPBFrameReference: u32,
MotionUnitPrecision: i32,
Flags: i32,
};type
D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG {.bycopy.} = object
MotionSearchMode: int32
SearchDeviationLimit: uint32
D3D12_VIDEO_ENCODER_MOVEREGION_INFO {.bycopy.} = object
NumMoveRegions: uint32
pMoveRegions: pointer
MotionSearchModeConfiguration: D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
SourceDPBFrameReference: uint32
MotionUnitPrecision: int32
Flags: int32struct D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
{
int MotionSearchMode;
uint SearchDeviationLimit;
}
struct D3D12_VIDEO_ENCODER_MOVEREGION_INFO
{
uint NumMoveRegions;
void* pMoveRegions;
D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG MotionSearchModeConfiguration;
uint SourceDPBFrameReference;
int MotionUnitPrecision;
int Flags;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_ENCODER_MOVEREGION_INFO サイズ: 28 バイト(x86)
dim st, 7 ; 4byte整数×7(構造体サイズ 28 / 4 切り上げ)
; NumMoveRegions : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; pMoveRegions : D3D12_VIDEO_ENCODER_MOVE_RECT* (+4, 4byte) varptr(st)+4 を基点に操作(4byte:入れ子/配列)
; MotionSearchModeConfiguration : D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG (+8, 8byte) varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; SourceDPBFrameReference : DWORD (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; MotionUnitPrecision : D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; Flags : D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAGS (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_MOVEREGION_INFO サイズ: 40 バイト(x64)
dim st, 10 ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; NumMoveRegions : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; pMoveRegions : D3D12_VIDEO_ENCODER_MOVE_RECT* (+8, 8byte) varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; MotionSearchModeConfiguration : D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG (+16, 8byte) varptr(st)+16 を基点に操作(8byte:入れ子/配列)
; SourceDPBFrameReference : DWORD (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; MotionUnitPrecision : D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; Flags : D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAGS (+32, 4byte) st.8 = 値 / 値 = st.8 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
#field int MotionSearchMode
#field int SearchDeviationLimit
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_MOVEREGION_INFO
#field int NumMoveRegions
#field intptr pMoveRegions
#field D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG MotionSearchModeConfiguration
#field int SourceDPBFrameReference
#field int MotionUnitPrecision
#field int Flags
#endstruct
stdim st, D3D12_VIDEO_ENCODER_MOVEREGION_INFO ; NSTRUCT 変数を確保
st->NumMoveRegions = 100
mes "NumMoveRegions=" + st->NumMoveRegions