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D3D12_VIDEO_ENCODER_RATE_CONTROL
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Mode | D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE | 4 | +0 | +0 | レート制御モードを示すD3D12_VIDEO_ENCODER_RATE_CONTROL_MODE(CQP/CBR/VBR等)。 |
| Flags | D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAGS | 4 | +4 | +4 | レート制御の追加オプションを示すD3D12_VIDEO_ENCODER_RATE_CONTROL_FLAGS。 |
| ConfigParams | D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS | 16/8 | +8 | +8 | モードに応じた構成パラメータを示すD3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS。 |
| TargetFrameRate | DXGI_RATIONAL | 8 | +24 | +16 | 目標フレームレートを示すDXGI_RATIONAL。レート計算の基準となる。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS {
DWORD DataSize;
_Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS;
// DXGI_RATIONAL (x64 8 / x86 8 バイト)
typedef struct DXGI_RATIONAL {
DWORD Numerator;
DWORD Denominator;
} DXGI_RATIONAL;
// D3D12_VIDEO_ENCODER_RATE_CONTROL (x64 32 / x86 24 バイト)
typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL {
D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE Mode;
D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAGS Flags;
D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS ConfigParams;
DXGI_RATIONAL TargetFrameRate;
} D3D12_VIDEO_ENCODER_RATE_CONTROL;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS
{
public uint DataSize;
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_RATE_CONTROL
{
public int Mode;
public int Flags;
public D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS ConfigParams;
public DXGI_RATIONAL TargetFrameRate;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS
Public DataSize As UInteger
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_RATIONAL
Public Numerator As UInteger
Public Denominator As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_RATE_CONTROL
Public Mode As Integer
Public Flags As Integer
Public ConfigParams As D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS
Public TargetFrameRate As DXGI_RATIONAL
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS(ctypes.Structure):
_fields_ = [
("DataSize", wintypes.DWORD),
("Anonymous", _Anonymous_e__Union),
]
class DXGI_RATIONAL(ctypes.Structure):
_fields_ = [
("Numerator", wintypes.DWORD),
("Denominator", wintypes.DWORD),
]
class D3D12_VIDEO_ENCODER_RATE_CONTROL(ctypes.Structure):
_fields_ = [
("Mode", ctypes.c_int),
("Flags", ctypes.c_int),
("ConfigParams", D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS),
("TargetFrameRate", DXGI_RATIONAL),
]#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS {
pub DataSize: u32,
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct DXGI_RATIONAL {
pub Numerator: u32,
pub Denominator: u32,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_RATE_CONTROL {
pub Mode: i32,
pub Flags: i32,
pub ConfigParams: D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS,
pub TargetFrameRate: DXGI_RATIONAL,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS struct {
DataSize uint32
Anonymous _Anonymous_e__Union
}
type DXGI_RATIONAL struct {
Numerator uint32
Denominator uint32
}
type D3D12_VIDEO_ENCODER_RATE_CONTROL struct {
Mode int32
Flags int32
ConfigParams D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS
TargetFrameRate DXGI_RATIONAL
}type
D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS = record
DataSize: DWORD;
Anonymous: _Anonymous_e__Union;
end;
DXGI_RATIONAL = record
Numerator: DWORD;
Denominator: DWORD;
end;
D3D12_VIDEO_ENCODER_RATE_CONTROL = record
Mode: Integer;
Flags: Integer;
ConfigParams: D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS;
TargetFrameRate: DXGI_RATIONAL;
end;const D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS = extern struct {
DataSize: u32,
Anonymous: _Anonymous_e__Union,
};
const DXGI_RATIONAL = extern struct {
Numerator: u32,
Denominator: u32,
};
const D3D12_VIDEO_ENCODER_RATE_CONTROL = extern struct {
Mode: i32,
Flags: i32,
ConfigParams: D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS,
TargetFrameRate: DXGI_RATIONAL,
};type
D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS {.bycopy.} = object
DataSize: uint32
Anonymous: _Anonymous_e__Union
DXGI_RATIONAL {.bycopy.} = object
Numerator: uint32
Denominator: uint32
D3D12_VIDEO_ENCODER_RATE_CONTROL {.bycopy.} = object
Mode: int32
Flags: int32
ConfigParams: D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS
TargetFrameRate: DXGI_RATIONALstruct D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS
{
uint DataSize;
_Anonymous_e__Union Anonymous;
}
struct DXGI_RATIONAL
{
uint Numerator;
uint Denominator;
}
struct D3D12_VIDEO_ENCODER_RATE_CONTROL
{
int Mode;
int Flags;
D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS ConfigParams;
DXGI_RATIONAL TargetFrameRate;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_ENCODER_RATE_CONTROL サイズ: 24 バイト(x86)
dim st, 6 ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; Mode : D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; Flags : D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAGS (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; ConfigParams : D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS (+8, 8byte) varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; TargetFrameRate : DXGI_RATIONAL (+16, 8byte) varptr(st)+16 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_RATE_CONTROL サイズ: 32 バイト(x64)
dim st, 8 ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; Mode : D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; Flags : D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAGS (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; ConfigParams : D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS (+8, 16byte) varptr(st)+8 を基点に操作(16byte:入れ子/配列)
; TargetFrameRate : DXGI_RATIONAL (+24, 8byte) varptr(st)+24 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS
#field int DataSize
#field byte Anonymous 8
#endstruct
#defstruct global DXGI_RATIONAL
#field int Numerator
#field int Denominator
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_RATE_CONTROL
#field int Mode
#field int Flags
#field D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS ConfigParams
#field DXGI_RATIONAL TargetFrameRate
#endstruct
stdim st, D3D12_VIDEO_ENCODER_RATE_CONTROL ; NSTRUCT 変数を確保
st->Mode = 100
mes "Mode=" + st->Mode