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D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| ReconstructedPictureResourceIndex | DWORD | 4 | +0 | +0 | 再構成ピクチャリソース配列内での当該参照ピクチャのインデックスを示す。 |
| IsLongTermReference | BOOL | 4 | +4 | +4 | 当該ピクチャが長期参照か否かを示す。TRUEで長期参照。 |
| LongTermPictureIdx | DWORD | 4 | +8 | +8 | 長期参照ピクチャのインデックス(LongTermPicNum算出用)を示す。 |
| PictureOrderCountNumber | DWORD | 4 | +12 | +12 | 当該参照ピクチャのピクチャ順序カウント(POC)値を示す。 |
| FrameDecodingOrderNumber | DWORD | 4 | +16 | +16 | 当該参照ピクチャのデコード順序番号(frame_num)を示す。 |
| TemporalLayerIndex | DWORD | 4 | +20 | +20 | 当該参照ピクチャが属する時間階層(テンポラルレイヤ)のインデックスを示す。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264 (x64 24 / x86 24 バイト)
typedef struct D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264 {
DWORD ReconstructedPictureResourceIndex;
BOOL IsLongTermReference;
DWORD LongTermPictureIdx;
DWORD PictureOrderCountNumber;
DWORD FrameDecodingOrderNumber;
DWORD TemporalLayerIndex;
} D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264
{
public uint ReconstructedPictureResourceIndex;
[MarshalAs(UnmanagedType.Bool)] public bool IsLongTermReference;
public uint LongTermPictureIdx;
public uint PictureOrderCountNumber;
public uint FrameDecodingOrderNumber;
public uint TemporalLayerIndex;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264
Public ReconstructedPictureResourceIndex As UInteger
<MarshalAs(UnmanagedType.Bool)> Public IsLongTermReference As Boolean
Public LongTermPictureIdx As UInteger
Public PictureOrderCountNumber As UInteger
Public FrameDecodingOrderNumber As UInteger
Public TemporalLayerIndex As UInteger
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264(ctypes.Structure):
_fields_ = [
("ReconstructedPictureResourceIndex", wintypes.DWORD),
("IsLongTermReference", wintypes.BOOL),
("LongTermPictureIdx", wintypes.DWORD),
("PictureOrderCountNumber", wintypes.DWORD),
("FrameDecodingOrderNumber", wintypes.DWORD),
("TemporalLayerIndex", wintypes.DWORD),
]#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264 {
pub ReconstructedPictureResourceIndex: u32,
pub IsLongTermReference: i32,
pub LongTermPictureIdx: u32,
pub PictureOrderCountNumber: u32,
pub FrameDecodingOrderNumber: u32,
pub TemporalLayerIndex: u32,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264 struct {
ReconstructedPictureResourceIndex uint32
IsLongTermReference int32
LongTermPictureIdx uint32
PictureOrderCountNumber uint32
FrameDecodingOrderNumber uint32
TemporalLayerIndex uint32
}type
D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264 = record
ReconstructedPictureResourceIndex: DWORD;
IsLongTermReference: BOOL;
LongTermPictureIdx: DWORD;
PictureOrderCountNumber: DWORD;
FrameDecodingOrderNumber: DWORD;
TemporalLayerIndex: DWORD;
end;const D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264 = extern struct {
ReconstructedPictureResourceIndex: u32,
IsLongTermReference: i32,
LongTermPictureIdx: u32,
PictureOrderCountNumber: u32,
FrameDecodingOrderNumber: u32,
TemporalLayerIndex: u32,
};type
D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264 {.bycopy.} = object
ReconstructedPictureResourceIndex: uint32
IsLongTermReference: int32
LongTermPictureIdx: uint32
PictureOrderCountNumber: uint32
FrameDecodingOrderNumber: uint32
TemporalLayerIndex: uint32struct D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264
{
uint ReconstructedPictureResourceIndex;
int IsLongTermReference;
uint LongTermPictureIdx;
uint PictureOrderCountNumber;
uint FrameDecodingOrderNumber;
uint TemporalLayerIndex;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264 サイズ: 24 バイト(x64)
dim st, 6 ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; ReconstructedPictureResourceIndex : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; IsLongTermReference : BOOL (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; LongTermPictureIdx : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; PictureOrderCountNumber : DWORD (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; FrameDecodingOrderNumber : DWORD (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; TemporalLayerIndex : DWORD (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264
#field int ReconstructedPictureResourceIndex
#field bool IsLongTermReference
#field int LongTermPictureIdx
#field int PictureOrderCountNumber
#field int FrameDecodingOrderNumber
#field int TemporalLayerIndex
#endstruct
stdim st, D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264 ; NSTRUCT 変数を確保
st->ReconstructedPictureResourceIndex = 100
mes "ReconstructedPictureResourceIndex=" + st->ReconstructedPictureResourceIndex