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D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| IntraRefreshFrameIndex | DWORD | 4 | +0 | +0 | 現在のイントラリフレッシュ周期内でのフレームインデックスを指定する。 |
| Flags | D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS | 4 | +4 | +4 | ピクチャ制御の動作オプションを示すフラグである。 |
| PictureControlCodecData | D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA | 16/8 | +8 | +8 | コーデック別のピクチャ制御データを指定する。 |
| ReferenceFrames | D3D12_VIDEO_ENCODE_REFERENCE_FRAMES | 24/12 | +24 | +16 | 当該ピクチャの符号化に使用する参照フレーム群を指定する。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA {
DWORD DataSize;
_Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA;
// D3D12_VIDEO_ENCODE_REFERENCE_FRAMES (x64 24 / x86 12 バイト)
typedef struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES {
DWORD NumTexture2Ds;
ID3D12Resource** ppTexture2Ds;
DWORD* pSubresources;
} D3D12_VIDEO_ENCODE_REFERENCE_FRAMES;
// D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC (x64 48 / x86 28 バイト)
typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC {
DWORD IntraRefreshFrameIndex;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS Flags;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA PictureControlCodecData;
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames;
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA
{
public uint DataSize;
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
{
public uint NumTexture2Ds;
public IntPtr ppTexture2Ds;
public IntPtr pSubresources;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC
{
public uint IntraRefreshFrameIndex;
public int Flags;
public D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA PictureControlCodecData;
public D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA
Public DataSize As UInteger
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
Public NumTexture2Ds As UInteger
Public ppTexture2Ds As IntPtr
Public pSubresources As IntPtr
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC
Public IntraRefreshFrameIndex As UInteger
Public Flags As Integer
Public PictureControlCodecData As D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA
Public ReferenceFrames As D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA(ctypes.Structure):
_fields_ = [
("DataSize", wintypes.DWORD),
("Anonymous", _Anonymous_e__Union),
]
class D3D12_VIDEO_ENCODE_REFERENCE_FRAMES(ctypes.Structure):
_fields_ = [
("NumTexture2Ds", wintypes.DWORD),
("ppTexture2Ds", ctypes.c_void_p),
("pSubresources", ctypes.c_void_p),
]
class D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC(ctypes.Structure):
_fields_ = [
("IntraRefreshFrameIndex", wintypes.DWORD),
("Flags", ctypes.c_int),
("PictureControlCodecData", D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA),
("ReferenceFrames", D3D12_VIDEO_ENCODE_REFERENCE_FRAMES),
]#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA {
pub DataSize: u32,
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES {
pub NumTexture2Ds: u32,
pub ppTexture2Ds: *mut core::ffi::c_void,
pub pSubresources: *mut core::ffi::c_void,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC {
pub IntraRefreshFrameIndex: u32,
pub Flags: i32,
pub PictureControlCodecData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA,
pub ReferenceFrames: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA struct {
DataSize uint32
Anonymous _Anonymous_e__Union
}
type D3D12_VIDEO_ENCODE_REFERENCE_FRAMES struct {
NumTexture2Ds uint32
ppTexture2Ds uintptr
pSubresources uintptr
}
type D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC struct {
IntraRefreshFrameIndex uint32
Flags int32
PictureControlCodecData D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA
ReferenceFrames D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
}type
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA = record
DataSize: DWORD;
Anonymous: _Anonymous_e__Union;
end;
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES = record
NumTexture2Ds: DWORD;
ppTexture2Ds: Pointer;
pSubresources: Pointer;
end;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC = record
IntraRefreshFrameIndex: DWORD;
Flags: Integer;
PictureControlCodecData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA;
ReferenceFrames: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES;
end;const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA = extern struct {
DataSize: u32,
Anonymous: _Anonymous_e__Union,
};
const D3D12_VIDEO_ENCODE_REFERENCE_FRAMES = extern struct {
NumTexture2Ds: u32,
ppTexture2Ds: ?*anyopaque,
pSubresources: ?*anyopaque,
};
const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC = extern struct {
IntraRefreshFrameIndex: u32,
Flags: i32,
PictureControlCodecData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA,
ReferenceFrames: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES,
};type
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA {.bycopy.} = object
DataSize: uint32
Anonymous: _Anonymous_e__Union
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES {.bycopy.} = object
NumTexture2Ds: uint32
ppTexture2Ds: pointer
pSubresources: pointer
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC {.bycopy.} = object
IntraRefreshFrameIndex: uint32
Flags: int32
PictureControlCodecData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA
ReferenceFrames: D3D12_VIDEO_ENCODE_REFERENCE_FRAMESstruct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA
{
uint DataSize;
_Anonymous_e__Union Anonymous;
}
struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
{
uint NumTexture2Ds;
void* ppTexture2Ds;
void* pSubresources;
}
struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC
{
uint IntraRefreshFrameIndex;
int Flags;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA PictureControlCodecData;
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC サイズ: 28 バイト(x86)
dim st, 7 ; 4byte整数×7(構造体サイズ 28 / 4 切り上げ)
; IntraRefreshFrameIndex : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; Flags : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; PictureControlCodecData : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA (+8, 8byte) varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; ReferenceFrames : D3D12_VIDEO_ENCODE_REFERENCE_FRAMES (+16, 12byte) varptr(st)+16 を基点に操作(12byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC サイズ: 48 バイト(x64)
dim st, 12 ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; IntraRefreshFrameIndex : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; Flags : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; PictureControlCodecData : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA (+8, 16byte) varptr(st)+8 を基点に操作(16byte:入れ子/配列)
; ReferenceFrames : D3D12_VIDEO_ENCODE_REFERENCE_FRAMES (+24, 24byte) varptr(st)+24 を基点に操作(24byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA
#field int DataSize
#field byte Anonymous 8
#endstruct
#defstruct global D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
#field int NumTexture2Ds
#field intptr ppTexture2Ds
#field intptr pSubresources
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC
#field int IntraRefreshFrameIndex
#field int Flags
#field D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA PictureControlCodecData
#field D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames
#endstruct
stdim st, D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC ; NSTRUCT 変数を確保
st->IntraRefreshFrameIndex = 100
mes "IntraRefreshFrameIndex=" + st->IntraRefreshFrameIndex