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ホームMedia.MediaFoundation › D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS

D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS

列挙型フラグ
基底型i4

メンバー 5

名前10進16進
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE00x0
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE10x1
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT20x2
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT40x4
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT80x8

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS : int {
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE = 0,
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE = 1,
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT = 2,
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT = 4,
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT = 8
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS;
[Flags]
public enum D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS : int
{
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE = 0,
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE = 1,
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT = 2,
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT = 4,
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT = 8,
}
<Flags>
Public Enum D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS As Integer
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE = 0
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE = 1
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT = 2
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT = 4
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT = 8
End Enum
import enum

class D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS(enum.IntFlag):
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE = 0
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE = 1
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT = 2
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT = 4
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT = 8
// D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS (flags)
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE: i32 = 0;
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE: i32 = 1;
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT: i32 = 2;
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT: i32 = 4;
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT: i32 = 8;
// D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS
const (
	D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE int32 = 0
	D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE int32 = 1
	D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT int32 = 2
	D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT int32 = 4
	D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT int32 = 8
)
const
  D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE = 0;
  D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE = 1;
  D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT = 2;
  D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT = 4;
  D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT = 8;
// D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE: i32 = 0;
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE: i32 = 1;
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT: i32 = 2;
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT: i32 = 4;
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT: i32 = 8;
const
  D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE* = 0
  D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE* = 1
  D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT* = 2
  D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT* = 4
  D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT* = 8
enum D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS : int {
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE = 0,
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE = 1,
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT = 2,
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT = 4,
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT = 8,
}
#define global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE                             0x0
#define global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE        0x1
#define global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT 0x2
#define global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT       0x4
#define global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT      0x8
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。