ホーム › Media.MediaFoundation › D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS
列挙型フラグメンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE | 0 | 0x0 |
| D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE | 1 | 0x1 |
| D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT | 2 | 0x2 |
| D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT | 4 | 0x4 |
| D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT | 8 | 0x8 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS : int {
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE = 0,
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE = 1,
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT = 2,
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT = 4,
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT = 8
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS;[Flags]
public enum D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS : int
{
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE = 0,
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE = 1,
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT = 2,
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT = 4,
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT = 8,
}<Flags>
Public Enum D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS As Integer
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE = 0
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE = 1
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT = 2
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT = 4
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT = 8
End Enumimport enum
class D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS(enum.IntFlag):
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE = 0
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE = 1
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT = 2
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT = 4
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT = 8// D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS (flags)
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE: i32 = 0;
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE: i32 = 1;
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT: i32 = 2;
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT: i32 = 4;
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT: i32 = 8;// D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS
const (
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE int32 = 0
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE int32 = 1
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT int32 = 2
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT int32 = 4
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT int32 = 8
)const
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE = 0;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE = 1;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT = 2;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT = 4;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT = 8;// D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE: i32 = 0;
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE: i32 = 1;
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT: i32 = 2;
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT: i32 = 4;
pub const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT: i32 = 8;const
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE* = 0
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE* = 1
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT* = 2
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT* = 4
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT* = 8enum D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS : int {
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE = 0,
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE = 1,
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT = 2,
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT = 4,
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT = 8,
}#define global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE 0x0
#define global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE 0x1
#define global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT 0x2
#define global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT 0x4
#define global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT 0x8
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。