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D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| ResolvedLayoutMetadata | D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER | 16 | +0 | +0 | CPU可読形式に解決されたレイアウトメタデータの出力先バッファを指定する。 |
| pOutputQPMap | ID3D12Resource* | 8/4 | +16 | +16 | 解決済みQPマップの出力先リソースへのポインタである。不要時はNULL可。 |
| pOutputSATDMap | ID3D12Resource* | 8/4 | +24 | +20 | 解決済みSATDマップの出力先リソースへのポインタである。不要時はNULL可。 |
| pOutputBitAllocationMap | ID3D12Resource* | 8/4 | +32 | +24 | 解決済みビット割り当てマップの出力先リソースへのポインタである。不要時はNULL可。 |
| ResolvedFramePSNRData | D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER | 16 | +40 | +32 | 解決済みフレーム単位PSNRデータの出力先バッファを指定する。 |
| ResolvedSubregionsPSNRData | D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER | 16 | +56 | +48 | 解決済みサブリージョン単位PSNRデータの出力先バッファを指定する。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER {
ID3D12Resource* pBuffer;
ULONGLONG Offset;
} D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER;
// D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1 (x64 72 / x86 64 バイト)
typedef struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1 {
D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedLayoutMetadata;
ID3D12Resource* pOutputQPMap;
ID3D12Resource* pOutputSATDMap;
ID3D12Resource* pOutputBitAllocationMap;
D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedFramePSNRData;
D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedSubregionsPSNRData;
} D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
{
public IntPtr pBuffer;
public ulong Offset;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1
{
public D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedLayoutMetadata;
public IntPtr pOutputQPMap;
public IntPtr pOutputSATDMap;
public IntPtr pOutputBitAllocationMap;
public D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedFramePSNRData;
public D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedSubregionsPSNRData;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
Public pBuffer As IntPtr
Public Offset As ULong
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1
Public ResolvedLayoutMetadata As D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
Public pOutputQPMap As IntPtr
Public pOutputSATDMap As IntPtr
Public pOutputBitAllocationMap As IntPtr
Public ResolvedFramePSNRData As D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
Public ResolvedSubregionsPSNRData As D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER(ctypes.Structure):
_fields_ = [
("pBuffer", ctypes.c_void_p),
("Offset", ctypes.c_ulonglong),
]
class D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1(ctypes.Structure):
_fields_ = [
("ResolvedLayoutMetadata", D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER),
("pOutputQPMap", ctypes.c_void_p),
("pOutputSATDMap", ctypes.c_void_p),
("pOutputBitAllocationMap", ctypes.c_void_p),
("ResolvedFramePSNRData", D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER),
("ResolvedSubregionsPSNRData", D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER),
]#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER {
pub pBuffer: *mut core::ffi::c_void,
pub Offset: u64,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1 {
pub ResolvedLayoutMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER,
pub pOutputQPMap: *mut core::ffi::c_void,
pub pOutputSATDMap: *mut core::ffi::c_void,
pub pOutputBitAllocationMap: *mut core::ffi::c_void,
pub ResolvedFramePSNRData: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER,
pub ResolvedSubregionsPSNRData: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER struct {
pBuffer uintptr
Offset uint64
}
type D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1 struct {
ResolvedLayoutMetadata D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
pOutputQPMap uintptr
pOutputSATDMap uintptr
pOutputBitAllocationMap uintptr
ResolvedFramePSNRData D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
ResolvedSubregionsPSNRData D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
}type
D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER = record
pBuffer: Pointer;
Offset: UInt64;
end;
D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1 = record
ResolvedLayoutMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER;
pOutputQPMap: Pointer;
pOutputSATDMap: Pointer;
pOutputBitAllocationMap: Pointer;
ResolvedFramePSNRData: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER;
ResolvedSubregionsPSNRData: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER;
end;const D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER = extern struct {
pBuffer: ?*anyopaque,
Offset: u64,
};
const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1 = extern struct {
ResolvedLayoutMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER,
pOutputQPMap: ?*anyopaque,
pOutputSATDMap: ?*anyopaque,
pOutputBitAllocationMap: ?*anyopaque,
ResolvedFramePSNRData: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER,
ResolvedSubregionsPSNRData: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER,
};type
D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER {.bycopy.} = object
pBuffer: pointer
Offset: uint64
D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1 {.bycopy.} = object
ResolvedLayoutMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
pOutputQPMap: pointer
pOutputSATDMap: pointer
pOutputBitAllocationMap: pointer
ResolvedFramePSNRData: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
ResolvedSubregionsPSNRData: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFERstruct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
{
void* pBuffer;
ulong Offset;
}
struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1
{
D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedLayoutMetadata;
void* pOutputQPMap;
void* pOutputSATDMap;
void* pOutputBitAllocationMap;
D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedFramePSNRData;
D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedSubregionsPSNRData;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1 サイズ: 64 バイト(x86)
dim st, 16 ; 4byte整数×16(構造体サイズ 64 / 4 切り上げ)
; ResolvedLayoutMetadata : D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER (+0, 16byte) varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; pOutputQPMap : ID3D12Resource* (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; pOutputSATDMap : ID3D12Resource* (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; pOutputBitAllocationMap : ID3D12Resource* (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; ResolvedFramePSNRData : D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER (+32, 16byte) varptr(st)+32 を基点に操作(16byte:入れ子/配列)
; ResolvedSubregionsPSNRData : D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER (+48, 16byte) varptr(st)+48 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1 サイズ: 72 バイト(x64)
dim st, 18 ; 4byte整数×18(構造体サイズ 72 / 4 切り上げ)
; ResolvedLayoutMetadata : D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER (+0, 16byte) varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; pOutputQPMap : ID3D12Resource* (+16, 8byte) qpoke st,16,値 / qpeek(st,16) ※IronHSPのみ。3.7/3.8は lpoke st,16,下位 : lpoke st,20,上位
; pOutputSATDMap : ID3D12Resource* (+24, 8byte) qpoke st,24,値 / qpeek(st,24) ※IronHSPのみ。3.7/3.8は lpoke st,24,下位 : lpoke st,28,上位
; pOutputBitAllocationMap : ID3D12Resource* (+32, 8byte) qpoke st,32,値 / qpeek(st,32) ※IronHSPのみ。3.7/3.8は lpoke st,32,下位 : lpoke st,36,上位
; ResolvedFramePSNRData : D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER (+40, 16byte) varptr(st)+40 を基点に操作(16byte:入れ子/配列)
; ResolvedSubregionsPSNRData : D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER (+56, 16byte) varptr(st)+56 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
#field intptr pBuffer
#field int64 Offset
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1
#field D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedLayoutMetadata
#field intptr pOutputQPMap
#field intptr pOutputSATDMap
#field intptr pOutputBitAllocationMap
#field D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedFramePSNRData
#field D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedSubregionsPSNRData
#endstruct
stdim st, D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1 ; NSTRUCT 変数を確保