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D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC

構造体
サイズx64: 44 バイト / x86: 44 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
FormatDXGI_FORMAT4+0+0出力ストリームのピクセル形式を示すDXGI_FORMAT。
ColorSpaceDXGI_COLOR_SPACE_TYPE4+4+4出力ストリームの色空間を示すDXGI_COLOR_SPACE_TYPE。
AlphaFillModeD3D12_VIDEO_PROCESS_ALPHA_FILL_MODE4+8+8アルファ未指定領域の塗りつぶし方式を示すD3D12_VIDEO_PROCESS_ALPHA_FILL_MODE。
AlphaFillModeSourceStreamIndexDWORD4+12+12ソース基準塗りつぶし時に用いる入力ストリームのインデックス。
BackgroundColorFLOAT16+16+16背景色をRGBA各成分で示すFLOAT配列の先頭。
FrameRateDXGI_RATIONAL8+32+32出力ストリームのフレームレートを示すDXGI_RATIONAL。
EnableStereoBOOL4+40+40ステレオ3D出力を有効にするか否かを示すBOOL。

各言語での定義

#include <windows.h>

// DXGI_RATIONAL  (x64 8 / x86 8 バイト)
typedef struct DXGI_RATIONAL {
    DWORD Numerator;
    DWORD Denominator;
} DXGI_RATIONAL;

// D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC  (x64 44 / x86 44 バイト)
typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC {
    DXGI_FORMAT Format;
    DXGI_COLOR_SPACE_TYPE ColorSpace;
    D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE AlphaFillMode;
    DWORD AlphaFillModeSourceStreamIndex;
    FLOAT BackgroundColor[4];
    DXGI_RATIONAL FrameRate;
    BOOL EnableStereo;
} D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_RATIONAL
{
    public uint Numerator;
    public uint Denominator;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC
{
    public int Format;
    public int ColorSpace;
    public int AlphaFillMode;
    public uint AlphaFillModeSourceStreamIndex;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public float[] BackgroundColor;
    public DXGI_RATIONAL FrameRate;
    [MarshalAs(UnmanagedType.Bool)] public bool EnableStereo;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_RATIONAL
    Public Numerator As UInteger
    Public Denominator As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC
    Public Format As Integer
    Public ColorSpace As Integer
    Public AlphaFillMode As Integer
    Public AlphaFillModeSourceStreamIndex As UInteger
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=4)> Public BackgroundColor() As Single
    Public FrameRate As DXGI_RATIONAL
    <MarshalAs(UnmanagedType.Bool)> Public EnableStereo As Boolean
End Structure
import ctypes
from ctypes import wintypes

class DXGI_RATIONAL(ctypes.Structure):
    _fields_ = [
        ("Numerator", wintypes.DWORD),
        ("Denominator", wintypes.DWORD),
    ]

class D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC(ctypes.Structure):
    _fields_ = [
        ("Format", ctypes.c_int),
        ("ColorSpace", ctypes.c_int),
        ("AlphaFillMode", ctypes.c_int),
        ("AlphaFillModeSourceStreamIndex", wintypes.DWORD),
        ("BackgroundColor", ctypes.c_float * 4),
        ("FrameRate", DXGI_RATIONAL),
        ("EnableStereo", wintypes.BOOL),
    ]
#[repr(C)]
pub struct DXGI_RATIONAL {
    pub Numerator: u32,
    pub Denominator: u32,
}

#[repr(C)]
pub struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC {
    pub Format: i32,
    pub ColorSpace: i32,
    pub AlphaFillMode: i32,
    pub AlphaFillModeSourceStreamIndex: u32,
    pub BackgroundColor: [f32; 4],
    pub FrameRate: DXGI_RATIONAL,
    pub EnableStereo: i32,
}
import "golang.org/x/sys/windows"

type DXGI_RATIONAL struct {
	Numerator uint32
	Denominator uint32
}

type D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC struct {
	Format int32
	ColorSpace int32
	AlphaFillMode int32
	AlphaFillModeSourceStreamIndex uint32
	BackgroundColor [4]float32
	FrameRate DXGI_RATIONAL
	EnableStereo int32
}
type
  DXGI_RATIONAL = record
    Numerator: DWORD;
    Denominator: DWORD;
  end;

  D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC = record
    Format: Integer;
    ColorSpace: Integer;
    AlphaFillMode: Integer;
    AlphaFillModeSourceStreamIndex: DWORD;
    BackgroundColor: array[0..3] of Single;
    FrameRate: DXGI_RATIONAL;
    EnableStereo: BOOL;
  end;
const DXGI_RATIONAL = extern struct {
    Numerator: u32,
    Denominator: u32,
};

const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC = extern struct {
    Format: i32,
    ColorSpace: i32,
    AlphaFillMode: i32,
    AlphaFillModeSourceStreamIndex: u32,
    BackgroundColor: [4]f32,
    FrameRate: DXGI_RATIONAL,
    EnableStereo: i32,
};
type
  DXGI_RATIONAL {.bycopy.} = object
    Numerator: uint32
    Denominator: uint32

  D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC {.bycopy.} = object
    Format: int32
    ColorSpace: int32
    AlphaFillMode: int32
    AlphaFillModeSourceStreamIndex: uint32
    BackgroundColor: array[4, float32]
    FrameRate: DXGI_RATIONAL
    EnableStereo: int32
struct DXGI_RATIONAL
{
    uint Numerator;
    uint Denominator;
}

struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC
{
    int Format;
    int ColorSpace;
    int AlphaFillMode;
    uint AlphaFillModeSourceStreamIndex;
    float[4] BackgroundColor;
    DXGI_RATIONAL FrameRate;
    int EnableStereo;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC サイズ: 44 バイト(x64)
dim st, 11    ; 4byte整数×11(構造体サイズ 44 / 4 切り上げ)
; Format : DXGI_FORMAT (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; ColorSpace : DXGI_COLOR_SPACE_TYPE (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; AlphaFillMode : D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; AlphaFillModeSourceStreamIndex : DWORD (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; BackgroundColor : FLOAT (+16, 16byte)  varptr(st)+16 を基点に操作(16byte:入れ子/配列)
; FrameRate : DXGI_RATIONAL (+32, 8byte)  varptr(st)+32 を基点に操作(8byte:入れ子/配列)
; EnableStereo : BOOL (+40, 4byte)  st.10 = 値  /  値 = st.10   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global DXGI_RATIONAL
    #field int Numerator
    #field int Denominator
#endstruct

#defstruct global D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC
    #field int Format
    #field int ColorSpace
    #field int AlphaFillMode
    #field int AlphaFillModeSourceStreamIndex
    #field float BackgroundColor 4
    #field DXGI_RATIONAL FrameRate
    #field bool EnableStereo
#endstruct

stdim st, D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC        ; NSTRUCT 変数を確保
st->Format = 100
mes "Format=" + st->Format