ホーム › Media.MediaFoundation › D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Format | DXGI_FORMAT | 4 | +0 | +0 | 出力ストリームのピクセル形式を示すDXGI_FORMAT。 |
| ColorSpace | DXGI_COLOR_SPACE_TYPE | 4 | +4 | +4 | 出力ストリームの色空間を示すDXGI_COLOR_SPACE_TYPE。 |
| AlphaFillMode | D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE | 4 | +8 | +8 | アルファ未指定領域の塗りつぶし方式を示すD3D12_VIDEO_PROCESS_ALPHA_FILL_MODE。 |
| AlphaFillModeSourceStreamIndex | DWORD | 4 | +12 | +12 | ソース基準塗りつぶし時に用いる入力ストリームのインデックス。 |
| BackgroundColor | FLOAT | 16 | +16 | +16 | 背景色をRGBA各成分で示すFLOAT配列の先頭。 |
| FrameRate | DXGI_RATIONAL | 8 | +32 | +32 | 出力ストリームのフレームレートを示すDXGI_RATIONAL。 |
| EnableStereo | BOOL | 4 | +40 | +40 | ステレオ3D出力を有効にするか否かを示すBOOL。 |
各言語での定義
#include <windows.h>
// DXGI_RATIONAL (x64 8 / x86 8 バイト)
typedef struct DXGI_RATIONAL {
DWORD Numerator;
DWORD Denominator;
} DXGI_RATIONAL;
// D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC (x64 44 / x86 44 バイト)
typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC {
DXGI_FORMAT Format;
DXGI_COLOR_SPACE_TYPE ColorSpace;
D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE AlphaFillMode;
DWORD AlphaFillModeSourceStreamIndex;
FLOAT BackgroundColor[4];
DXGI_RATIONAL FrameRate;
BOOL EnableStereo;
} D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC
{
public int Format;
public int ColorSpace;
public int AlphaFillMode;
public uint AlphaFillModeSourceStreamIndex;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public float[] BackgroundColor;
public DXGI_RATIONAL FrameRate;
[MarshalAs(UnmanagedType.Bool)] public bool EnableStereo;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_RATIONAL
Public Numerator As UInteger
Public Denominator As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC
Public Format As Integer
Public ColorSpace As Integer
Public AlphaFillMode As Integer
Public AlphaFillModeSourceStreamIndex As UInteger
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=4)> Public BackgroundColor() As Single
Public FrameRate As DXGI_RATIONAL
<MarshalAs(UnmanagedType.Bool)> Public EnableStereo As Boolean
End Structureimport ctypes
from ctypes import wintypes
class DXGI_RATIONAL(ctypes.Structure):
_fields_ = [
("Numerator", wintypes.DWORD),
("Denominator", wintypes.DWORD),
]
class D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC(ctypes.Structure):
_fields_ = [
("Format", ctypes.c_int),
("ColorSpace", ctypes.c_int),
("AlphaFillMode", ctypes.c_int),
("AlphaFillModeSourceStreamIndex", wintypes.DWORD),
("BackgroundColor", ctypes.c_float * 4),
("FrameRate", DXGI_RATIONAL),
("EnableStereo", wintypes.BOOL),
]#[repr(C)]
pub struct DXGI_RATIONAL {
pub Numerator: u32,
pub Denominator: u32,
}
#[repr(C)]
pub struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC {
pub Format: i32,
pub ColorSpace: i32,
pub AlphaFillMode: i32,
pub AlphaFillModeSourceStreamIndex: u32,
pub BackgroundColor: [f32; 4],
pub FrameRate: DXGI_RATIONAL,
pub EnableStereo: i32,
}import "golang.org/x/sys/windows"
type DXGI_RATIONAL struct {
Numerator uint32
Denominator uint32
}
type D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC struct {
Format int32
ColorSpace int32
AlphaFillMode int32
AlphaFillModeSourceStreamIndex uint32
BackgroundColor [4]float32
FrameRate DXGI_RATIONAL
EnableStereo int32
}type
DXGI_RATIONAL = record
Numerator: DWORD;
Denominator: DWORD;
end;
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC = record
Format: Integer;
ColorSpace: Integer;
AlphaFillMode: Integer;
AlphaFillModeSourceStreamIndex: DWORD;
BackgroundColor: array[0..3] of Single;
FrameRate: DXGI_RATIONAL;
EnableStereo: BOOL;
end;const DXGI_RATIONAL = extern struct {
Numerator: u32,
Denominator: u32,
};
const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC = extern struct {
Format: i32,
ColorSpace: i32,
AlphaFillMode: i32,
AlphaFillModeSourceStreamIndex: u32,
BackgroundColor: [4]f32,
FrameRate: DXGI_RATIONAL,
EnableStereo: i32,
};type
DXGI_RATIONAL {.bycopy.} = object
Numerator: uint32
Denominator: uint32
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC {.bycopy.} = object
Format: int32
ColorSpace: int32
AlphaFillMode: int32
AlphaFillModeSourceStreamIndex: uint32
BackgroundColor: array[4, float32]
FrameRate: DXGI_RATIONAL
EnableStereo: int32struct DXGI_RATIONAL
{
uint Numerator;
uint Denominator;
}
struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC
{
int Format;
int ColorSpace;
int AlphaFillMode;
uint AlphaFillModeSourceStreamIndex;
float[4] BackgroundColor;
DXGI_RATIONAL FrameRate;
int EnableStereo;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC サイズ: 44 バイト(x64)
dim st, 11 ; 4byte整数×11(構造体サイズ 44 / 4 切り上げ)
; Format : DXGI_FORMAT (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; ColorSpace : DXGI_COLOR_SPACE_TYPE (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; AlphaFillMode : D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; AlphaFillModeSourceStreamIndex : DWORD (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; BackgroundColor : FLOAT (+16, 16byte) varptr(st)+16 を基点に操作(16byte:入れ子/配列)
; FrameRate : DXGI_RATIONAL (+32, 8byte) varptr(st)+32 を基点に操作(8byte:入れ子/配列)
; EnableStereo : BOOL (+40, 4byte) st.10 = 値 / 値 = st.10 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global DXGI_RATIONAL
#field int Numerator
#field int Denominator
#endstruct
#defstruct global D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC
#field int Format
#field int ColorSpace
#field int AlphaFillMode
#field int AlphaFillModeSourceStreamIndex
#field float BackgroundColor 4
#field DXGI_RATIONAL FrameRate
#field bool EnableStereo
#endstruct
stdim st, D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC ; NSTRUCT 変数を確保
st->Format = 100
mes "Format=" + st->Format