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DXVA2_DecodeBufferDesc
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| CompressedBufferType | DWORD | 4 | +0 | +0 | 圧縮バッファの種別を示す値。ピクチャパラメータやビットストリーム等。 |
| BufferIndex | DWORD | 4 | +4 | +4 | バッファのインデックス。 |
| DataOffset | DWORD | 4 | +8 | +8 | バッファ内の有効データ開始オフセット(バイト)。 |
| DataSize | DWORD | 4 | +12 | +12 | 有効データのバイトサイズ。 |
| FirstMBaddress | DWORD | 4 | +16 | +16 | バッファ内の最初のマクロブロックアドレス。 |
| NumMBsInBuffer | DWORD | 4 | +20 | +20 | バッファに含まれるマクロブロック数。 |
| Width | DWORD | 4 | +24 | +24 | バッファが表す領域の幅(ピクセル)。 |
| Height | DWORD | 4 | +28 | +28 | バッファが表す領域の高さ(ピクセル)。 |
| Stride | DWORD | 4 | +32 | +32 | バッファの行あたりのバイト数(ストライド)。 |
| ReservedBits | DWORD | 4 | +36 | +36 | 予約ビット。0を設定する。 |
| pvPVPState | void* | 8/4 | +40 | +40 | 保護ビデオパス(PVP)状態データへのポインタ。NULL可。 |
各言語での定義
#include <windows.h>
// DXVA2_DecodeBufferDesc (x64 48 / x86 44 バイト)
typedef struct DXVA2_DecodeBufferDesc {
DWORD CompressedBufferType;
DWORD BufferIndex;
DWORD DataOffset;
DWORD DataSize;
DWORD FirstMBaddress;
DWORD NumMBsInBuffer;
DWORD Width;
DWORD Height;
DWORD Stride;
DWORD ReservedBits;
void* pvPVPState;
} DXVA2_DecodeBufferDesc;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXVA2_DecodeBufferDesc
{
public uint CompressedBufferType;
public uint BufferIndex;
public uint DataOffset;
public uint DataSize;
public uint FirstMBaddress;
public uint NumMBsInBuffer;
public uint Width;
public uint Height;
public uint Stride;
public uint ReservedBits;
public IntPtr pvPVPState;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXVA2_DecodeBufferDesc
Public CompressedBufferType As UInteger
Public BufferIndex As UInteger
Public DataOffset As UInteger
Public DataSize As UInteger
Public FirstMBaddress As UInteger
Public NumMBsInBuffer As UInteger
Public Width As UInteger
Public Height As UInteger
Public Stride As UInteger
Public ReservedBits As UInteger
Public pvPVPState As IntPtr
End Structureimport ctypes
from ctypes import wintypes
class DXVA2_DecodeBufferDesc(ctypes.Structure):
_fields_ = [
("CompressedBufferType", wintypes.DWORD),
("BufferIndex", wintypes.DWORD),
("DataOffset", wintypes.DWORD),
("DataSize", wintypes.DWORD),
("FirstMBaddress", wintypes.DWORD),
("NumMBsInBuffer", wintypes.DWORD),
("Width", wintypes.DWORD),
("Height", wintypes.DWORD),
("Stride", wintypes.DWORD),
("ReservedBits", wintypes.DWORD),
("pvPVPState", ctypes.c_void_p),
]#[repr(C)]
pub struct DXVA2_DecodeBufferDesc {
pub CompressedBufferType: u32,
pub BufferIndex: u32,
pub DataOffset: u32,
pub DataSize: u32,
pub FirstMBaddress: u32,
pub NumMBsInBuffer: u32,
pub Width: u32,
pub Height: u32,
pub Stride: u32,
pub ReservedBits: u32,
pub pvPVPState: *mut core::ffi::c_void,
}import "golang.org/x/sys/windows"
type DXVA2_DecodeBufferDesc struct {
CompressedBufferType uint32
BufferIndex uint32
DataOffset uint32
DataSize uint32
FirstMBaddress uint32
NumMBsInBuffer uint32
Width uint32
Height uint32
Stride uint32
ReservedBits uint32
pvPVPState uintptr
}type
DXVA2_DecodeBufferDesc = record
CompressedBufferType: DWORD;
BufferIndex: DWORD;
DataOffset: DWORD;
DataSize: DWORD;
FirstMBaddress: DWORD;
NumMBsInBuffer: DWORD;
Width: DWORD;
Height: DWORD;
Stride: DWORD;
ReservedBits: DWORD;
pvPVPState: Pointer;
end;const DXVA2_DecodeBufferDesc = extern struct {
CompressedBufferType: u32,
BufferIndex: u32,
DataOffset: u32,
DataSize: u32,
FirstMBaddress: u32,
NumMBsInBuffer: u32,
Width: u32,
Height: u32,
Stride: u32,
ReservedBits: u32,
pvPVPState: ?*anyopaque,
};type
DXVA2_DecodeBufferDesc {.bycopy.} = object
CompressedBufferType: uint32
BufferIndex: uint32
DataOffset: uint32
DataSize: uint32
FirstMBaddress: uint32
NumMBsInBuffer: uint32
Width: uint32
Height: uint32
Stride: uint32
ReservedBits: uint32
pvPVPState: pointerstruct DXVA2_DecodeBufferDesc
{
uint CompressedBufferType;
uint BufferIndex;
uint DataOffset;
uint DataSize;
uint FirstMBaddress;
uint NumMBsInBuffer;
uint Width;
uint Height;
uint Stride;
uint ReservedBits;
void* pvPVPState;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; DXVA2_DecodeBufferDesc サイズ: 44 バイト(x86)
dim st, 11 ; 4byte整数×11(構造体サイズ 44 / 4 切り上げ)
; CompressedBufferType : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; BufferIndex : DWORD (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; DataOffset : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; DataSize : DWORD (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; FirstMBaddress : DWORD (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; NumMBsInBuffer : DWORD (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; Width : DWORD (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; Height : DWORD (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; Stride : DWORD (+32, 4byte) st.8 = 値 / 値 = st.8 (lpoke/lpeek も可)
; ReservedBits : DWORD (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; pvPVPState : void* (+40, 4byte) st.10 = 値 / 値 = st.10 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DXVA2_DecodeBufferDesc サイズ: 48 バイト(x64)
dim st, 12 ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; CompressedBufferType : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; BufferIndex : DWORD (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; DataOffset : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; DataSize : DWORD (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; FirstMBaddress : DWORD (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; NumMBsInBuffer : DWORD (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; Width : DWORD (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; Height : DWORD (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; Stride : DWORD (+32, 4byte) st.8 = 値 / 値 = st.8 (lpoke/lpeek も可)
; ReservedBits : DWORD (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; pvPVPState : void* (+40, 8byte) qpoke st,40,値 / qpeek(st,40) ※IronHSPのみ。3.7/3.8は lpoke st,40,下位 : lpoke st,44,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global DXVA2_DecodeBufferDesc
#field int CompressedBufferType
#field int BufferIndex
#field int DataOffset
#field int DataSize
#field int FirstMBaddress
#field int NumMBsInBuffer
#field int Width
#field int Height
#field int Stride
#field int ReservedBits
#field intptr pvPVPState
#endstruct
stdim st, DXVA2_DecodeBufferDesc ; NSTRUCT 変数を確保
st->CompressedBufferType = 100
mes "CompressedBufferType=" + st->CompressedBufferType