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DXVA2_VideoDesc
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| SampleWidth | DWORD | 4 | +0 | +0 | ビデオサンプルの幅をピクセル単位で示す。 |
| SampleHeight | DWORD | 4 | +4 | +4 | ビデオサンプルの高さをピクセル単位で示す。 |
| SampleFormat | DXVA2_ExtendedFormat | 8/4 | +8 | +8 | サンプルの色空間や輝度範囲を示すDXVA2_ExtendedFormat構造体。 |
| Format | D3DFORMAT | 4 | +16 | +12 | ビデオサーフェスのピクセル形式を示すD3DFORMAT列挙値。 |
| InputSampleFreq | DXVA2_Frequency | 8 | +20 | +16 | 入力サンプルの周波数(フレームレート)を示すDXVA2_Frequency構造体。 |
| OutputFrameFreq | DXVA2_Frequency | 8 | +28 | +24 | 出力フレームの周波数(フレームレート)を示すDXVA2_Frequency構造体。 |
| UABProtectionLevel | DWORD | 4 | +36 | +32 | 未認証バス(UAB)保護レベルを示す値。 |
| Reserved | DWORD | 4 | +40 | +36 | 予約領域。0を設定する。 |
各言語での定義
#include <windows.h>
// DXVA2_ExtendedFormat (x64 8 / x86 4 バイト)
typedef struct DXVA2_ExtendedFormat {
_Anonymous_e__Union Anonymous;
} DXVA2_ExtendedFormat;
// DXVA2_Frequency (x64 8 / x86 8 バイト)
typedef struct DXVA2_Frequency {
DWORD Numerator;
DWORD Denominator;
} DXVA2_Frequency;
// DXVA2_VideoDesc (x64 48 / x86 40 バイト)
typedef struct DXVA2_VideoDesc {
DWORD SampleWidth;
DWORD SampleHeight;
DXVA2_ExtendedFormat SampleFormat;
D3DFORMAT Format;
DXVA2_Frequency InputSampleFreq;
DXVA2_Frequency OutputFrameFreq;
DWORD UABProtectionLevel;
DWORD Reserved;
} DXVA2_VideoDesc;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXVA2_ExtendedFormat
{
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXVA2_Frequency
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXVA2_VideoDesc
{
public uint SampleWidth;
public uint SampleHeight;
public DXVA2_ExtendedFormat SampleFormat;
public uint Format;
public DXVA2_Frequency InputSampleFreq;
public DXVA2_Frequency OutputFrameFreq;
public uint UABProtectionLevel;
public uint Reserved;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXVA2_ExtendedFormat
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXVA2_Frequency
Public Numerator As UInteger
Public Denominator As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXVA2_VideoDesc
Public SampleWidth As UInteger
Public SampleHeight As UInteger
Public SampleFormat As DXVA2_ExtendedFormat
Public Format As UInteger
Public InputSampleFreq As DXVA2_Frequency
Public OutputFrameFreq As DXVA2_Frequency
Public UABProtectionLevel As UInteger
Public Reserved As UInteger
End Structureimport ctypes
from ctypes import wintypes
class DXVA2_ExtendedFormat(ctypes.Structure):
_fields_ = [
("Anonymous", _Anonymous_e__Union),
]
class DXVA2_Frequency(ctypes.Structure):
_fields_ = [
("Numerator", wintypes.DWORD),
("Denominator", wintypes.DWORD),
]
class DXVA2_VideoDesc(ctypes.Structure):
_fields_ = [
("SampleWidth", wintypes.DWORD),
("SampleHeight", wintypes.DWORD),
("SampleFormat", DXVA2_ExtendedFormat),
("Format", wintypes.DWORD),
("InputSampleFreq", DXVA2_Frequency),
("OutputFrameFreq", DXVA2_Frequency),
("UABProtectionLevel", wintypes.DWORD),
("Reserved", wintypes.DWORD),
]#[repr(C)]
pub struct DXVA2_ExtendedFormat {
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct DXVA2_Frequency {
pub Numerator: u32,
pub Denominator: u32,
}
#[repr(C)]
pub struct DXVA2_VideoDesc {
pub SampleWidth: u32,
pub SampleHeight: u32,
pub SampleFormat: DXVA2_ExtendedFormat,
pub Format: u32,
pub InputSampleFreq: DXVA2_Frequency,
pub OutputFrameFreq: DXVA2_Frequency,
pub UABProtectionLevel: u32,
pub Reserved: u32,
}import "golang.org/x/sys/windows"
type DXVA2_ExtendedFormat struct {
Anonymous _Anonymous_e__Union
}
type DXVA2_Frequency struct {
Numerator uint32
Denominator uint32
}
type DXVA2_VideoDesc struct {
SampleWidth uint32
SampleHeight uint32
SampleFormat DXVA2_ExtendedFormat
Format uint32
InputSampleFreq DXVA2_Frequency
OutputFrameFreq DXVA2_Frequency
UABProtectionLevel uint32
Reserved uint32
}type
DXVA2_ExtendedFormat = record
Anonymous: _Anonymous_e__Union;
end;
DXVA2_Frequency = record
Numerator: DWORD;
Denominator: DWORD;
end;
DXVA2_VideoDesc = record
SampleWidth: DWORD;
SampleHeight: DWORD;
SampleFormat: DXVA2_ExtendedFormat;
Format: DWORD;
InputSampleFreq: DXVA2_Frequency;
OutputFrameFreq: DXVA2_Frequency;
UABProtectionLevel: DWORD;
Reserved: DWORD;
end;const DXVA2_ExtendedFormat = extern struct {
Anonymous: _Anonymous_e__Union,
};
const DXVA2_Frequency = extern struct {
Numerator: u32,
Denominator: u32,
};
const DXVA2_VideoDesc = extern struct {
SampleWidth: u32,
SampleHeight: u32,
SampleFormat: DXVA2_ExtendedFormat,
Format: u32,
InputSampleFreq: DXVA2_Frequency,
OutputFrameFreq: DXVA2_Frequency,
UABProtectionLevel: u32,
Reserved: u32,
};type
DXVA2_ExtendedFormat {.bycopy.} = object
Anonymous: _Anonymous_e__Union
DXVA2_Frequency {.bycopy.} = object
Numerator: uint32
Denominator: uint32
DXVA2_VideoDesc {.bycopy.} = object
SampleWidth: uint32
SampleHeight: uint32
SampleFormat: DXVA2_ExtendedFormat
Format: uint32
InputSampleFreq: DXVA2_Frequency
OutputFrameFreq: DXVA2_Frequency
UABProtectionLevel: uint32
Reserved: uint32struct DXVA2_ExtendedFormat
{
_Anonymous_e__Union Anonymous;
}
struct DXVA2_Frequency
{
uint Numerator;
uint Denominator;
}
struct DXVA2_VideoDesc
{
uint SampleWidth;
uint SampleHeight;
DXVA2_ExtendedFormat SampleFormat;
uint Format;
DXVA2_Frequency InputSampleFreq;
DXVA2_Frequency OutputFrameFreq;
uint UABProtectionLevel;
uint Reserved;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; DXVA2_VideoDesc サイズ: 40 バイト(x86)
dim st, 10 ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; SampleWidth : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; SampleHeight : DWORD (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; SampleFormat : DXVA2_ExtendedFormat (+8, 4byte) varptr(st)+8 を基点に操作(4byte:入れ子/配列)
; Format : D3DFORMAT (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; InputSampleFreq : DXVA2_Frequency (+16, 8byte) varptr(st)+16 を基点に操作(8byte:入れ子/配列)
; OutputFrameFreq : DXVA2_Frequency (+24, 8byte) varptr(st)+24 を基点に操作(8byte:入れ子/配列)
; UABProtectionLevel : DWORD (+32, 4byte) st.8 = 値 / 値 = st.8 (lpoke/lpeek も可)
; Reserved : DWORD (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DXVA2_VideoDesc サイズ: 48 バイト(x64)
dim st, 12 ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; SampleWidth : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; SampleHeight : DWORD (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; SampleFormat : DXVA2_ExtendedFormat (+8, 8byte) varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; Format : D3DFORMAT (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; InputSampleFreq : DXVA2_Frequency (+20, 8byte) varptr(st)+20 を基点に操作(8byte:入れ子/配列)
; OutputFrameFreq : DXVA2_Frequency (+28, 8byte) varptr(st)+28 を基点に操作(8byte:入れ子/配列)
; UABProtectionLevel : DWORD (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; Reserved : DWORD (+40, 4byte) st.10 = 値 / 値 = st.10 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global DXVA2_ExtendedFormat
#field byte Anonymous 8
#endstruct
#defstruct global DXVA2_Frequency
#field int Numerator
#field int Denominator
#endstruct
#defstruct global DXVA2_VideoDesc
#field int SampleWidth
#field int SampleHeight
#field DXVA2_ExtendedFormat SampleFormat
#field int Format
#field DXVA2_Frequency InputSampleFreq
#field DXVA2_Frequency OutputFrameFreq
#field int UABProtectionLevel
#field int Reserved
#endstruct
stdim st, DXVA2_VideoDesc ; NSTRUCT 変数を確保
st->SampleWidth = 100
mes "SampleWidth=" + st->SampleWidth