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MFExtendedCameraIntrinsic_IntrinsicModel

構造体
サイズx64: 28 バイト / x86: 28 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
WidthDWORD4+0+0この内部パラメータが対応する画像幅(ピクセル)。
HeightDWORD4+4+4この内部パラメータが対応する画像高さ(ピクセル)。
SplitFrameIdDWORD4+8+8分割フレームの識別子。複数センサ統合時に使用する。
CameraModelMFCameraIntrinsic_CameraModel16+12+12焦点距離・主点等のカメラモデルを示すMFCameraIntrinsic_CameraModel。

各言語での定義

#include <windows.h>

// MFCameraIntrinsic_CameraModel  (x64 16 / x86 16 バイト)
typedef struct MFCameraIntrinsic_CameraModel {
    FLOAT FocalLength_x;
    FLOAT FocalLength_y;
    FLOAT PrincipalPoint_x;
    FLOAT PrincipalPoint_y;
} MFCameraIntrinsic_CameraModel;

// MFExtendedCameraIntrinsic_IntrinsicModel  (x64 28 / x86 28 バイト)
typedef struct MFExtendedCameraIntrinsic_IntrinsicModel {
    DWORD Width;
    DWORD Height;
    DWORD SplitFrameId;
    MFCameraIntrinsic_CameraModel CameraModel;
} MFExtendedCameraIntrinsic_IntrinsicModel;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MFCameraIntrinsic_CameraModel
{
    public float FocalLength_x;
    public float FocalLength_y;
    public float PrincipalPoint_x;
    public float PrincipalPoint_y;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MFExtendedCameraIntrinsic_IntrinsicModel
{
    public uint Width;
    public uint Height;
    public uint SplitFrameId;
    public MFCameraIntrinsic_CameraModel CameraModel;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MFCameraIntrinsic_CameraModel
    Public FocalLength_x As Single
    Public FocalLength_y As Single
    Public PrincipalPoint_x As Single
    Public PrincipalPoint_y As Single
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MFExtendedCameraIntrinsic_IntrinsicModel
    Public Width As UInteger
    Public Height As UInteger
    Public SplitFrameId As UInteger
    Public CameraModel As MFCameraIntrinsic_CameraModel
End Structure
import ctypes
from ctypes import wintypes

class MFCameraIntrinsic_CameraModel(ctypes.Structure):
    _fields_ = [
        ("FocalLength_x", ctypes.c_float),
        ("FocalLength_y", ctypes.c_float),
        ("PrincipalPoint_x", ctypes.c_float),
        ("PrincipalPoint_y", ctypes.c_float),
    ]

class MFExtendedCameraIntrinsic_IntrinsicModel(ctypes.Structure):
    _fields_ = [
        ("Width", wintypes.DWORD),
        ("Height", wintypes.DWORD),
        ("SplitFrameId", wintypes.DWORD),
        ("CameraModel", MFCameraIntrinsic_CameraModel),
    ]
#[repr(C)]
pub struct MFCameraIntrinsic_CameraModel {
    pub FocalLength_x: f32,
    pub FocalLength_y: f32,
    pub PrincipalPoint_x: f32,
    pub PrincipalPoint_y: f32,
}

#[repr(C)]
pub struct MFExtendedCameraIntrinsic_IntrinsicModel {
    pub Width: u32,
    pub Height: u32,
    pub SplitFrameId: u32,
    pub CameraModel: MFCameraIntrinsic_CameraModel,
}
import "golang.org/x/sys/windows"

type MFCameraIntrinsic_CameraModel struct {
	FocalLength_x float32
	FocalLength_y float32
	PrincipalPoint_x float32
	PrincipalPoint_y float32
}

type MFExtendedCameraIntrinsic_IntrinsicModel struct {
	Width uint32
	Height uint32
	SplitFrameId uint32
	CameraModel MFCameraIntrinsic_CameraModel
}
type
  MFCameraIntrinsic_CameraModel = record
    FocalLength_x: Single;
    FocalLength_y: Single;
    PrincipalPoint_x: Single;
    PrincipalPoint_y: Single;
  end;

  MFExtendedCameraIntrinsic_IntrinsicModel = record
    Width: DWORD;
    Height: DWORD;
    SplitFrameId: DWORD;
    CameraModel: MFCameraIntrinsic_CameraModel;
  end;
const MFCameraIntrinsic_CameraModel = extern struct {
    FocalLength_x: f32,
    FocalLength_y: f32,
    PrincipalPoint_x: f32,
    PrincipalPoint_y: f32,
};

const MFExtendedCameraIntrinsic_IntrinsicModel = extern struct {
    Width: u32,
    Height: u32,
    SplitFrameId: u32,
    CameraModel: MFCameraIntrinsic_CameraModel,
};
type
  MFCameraIntrinsic_CameraModel {.bycopy.} = object
    FocalLength_x: float32
    FocalLength_y: float32
    PrincipalPoint_x: float32
    PrincipalPoint_y: float32

  MFExtendedCameraIntrinsic_IntrinsicModel {.bycopy.} = object
    Width: uint32
    Height: uint32
    SplitFrameId: uint32
    CameraModel: MFCameraIntrinsic_CameraModel
struct MFCameraIntrinsic_CameraModel
{
    float FocalLength_x;
    float FocalLength_y;
    float PrincipalPoint_x;
    float PrincipalPoint_y;
}

struct MFExtendedCameraIntrinsic_IntrinsicModel
{
    uint Width;
    uint Height;
    uint SplitFrameId;
    MFCameraIntrinsic_CameraModel CameraModel;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; MFExtendedCameraIntrinsic_IntrinsicModel サイズ: 28 バイト(x64)
dim st, 7    ; 4byte整数×7(構造体サイズ 28 / 4 切り上げ)
; Width : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Height : DWORD (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; SplitFrameId : DWORD (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; CameraModel : MFCameraIntrinsic_CameraModel (+12, 16byte)  varptr(st)+12 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global MFCameraIntrinsic_CameraModel
    #field float FocalLength_x
    #field float FocalLength_y
    #field float PrincipalPoint_x
    #field float PrincipalPoint_y
#endstruct

#defstruct global MFExtendedCameraIntrinsic_IntrinsicModel
    #field int Width
    #field int Height
    #field int SplitFrameId
    #field MFCameraIntrinsic_CameraModel CameraModel
#endstruct

stdim st, MFExtendedCameraIntrinsic_IntrinsicModel        ; NSTRUCT 変数を確保
st->Width = 100
mes "Width=" + st->Width