ホーム › Media.MediaFoundation › MFVideoAlphaBitmapParams
MFVideoAlphaBitmapParams
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| dwFlags | DWORD | 4 | +0 | +0 | どのパラメータが有効かを示すMFVideoAlphaBitmapFlagsビットフラグ。 |
| clrSrcKey | COLORREF | 4 | +4 | +4 | 透過に用いるソースカラーキーを示すCOLORREF。 |
| rcSrc | RECT | 16 | +8 | +8 | ソースビットマップ内の使用矩形領域(RECT)。 |
| nrcDest | MFVideoNormalizedRect | 16 | +24 | +24 | 出力先の正規化矩形領域(MFVideoNormalizedRect)。 |
| fAlpha | FLOAT | 4 | +40 | +40 | ビットマップ全体に適用するアルファ値(0.0〜1.0)。 |
| dwFilterMode | DWORD | 4 | +44 | +44 | 拡大縮小時のフィルタモードを示す値。 |
各言語での定義
#include <windows.h>
// RECT (x64 16 / x86 16 バイト)
typedef struct RECT {
INT left;
INT top;
INT right;
INT bottom;
} RECT;
// MFVideoNormalizedRect (x64 16 / x86 16 バイト)
typedef struct MFVideoNormalizedRect {
FLOAT left;
FLOAT top;
FLOAT right;
FLOAT bottom;
} MFVideoNormalizedRect;
// MFVideoAlphaBitmapParams (x64 48 / x86 48 バイト)
typedef struct MFVideoAlphaBitmapParams {
DWORD dwFlags;
COLORREF clrSrcKey;
RECT rcSrc;
MFVideoNormalizedRect nrcDest;
FLOAT fAlpha;
DWORD dwFilterMode;
} MFVideoAlphaBitmapParams;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MFVideoNormalizedRect
{
public float left;
public float top;
public float right;
public float bottom;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MFVideoAlphaBitmapParams
{
public uint dwFlags;
public uint clrSrcKey;
public RECT rcSrc;
public MFVideoNormalizedRect nrcDest;
public float fAlpha;
public uint dwFilterMode;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure RECT
Public left As Integer
Public top As Integer
Public right As Integer
Public bottom As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MFVideoNormalizedRect
Public left As Single
Public top As Single
Public right As Single
Public bottom As Single
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MFVideoAlphaBitmapParams
Public dwFlags As UInteger
Public clrSrcKey As UInteger
Public rcSrc As RECT
Public nrcDest As MFVideoNormalizedRect
Public fAlpha As Single
Public dwFilterMode As UInteger
End Structureimport ctypes
from ctypes import wintypes
class RECT(ctypes.Structure):
_fields_ = [
("left", ctypes.c_int),
("top", ctypes.c_int),
("right", ctypes.c_int),
("bottom", ctypes.c_int),
]
class MFVideoNormalizedRect(ctypes.Structure):
_fields_ = [
("left", ctypes.c_float),
("top", ctypes.c_float),
("right", ctypes.c_float),
("bottom", ctypes.c_float),
]
class MFVideoAlphaBitmapParams(ctypes.Structure):
_fields_ = [
("dwFlags", wintypes.DWORD),
("clrSrcKey", wintypes.DWORD),
("rcSrc", RECT),
("nrcDest", MFVideoNormalizedRect),
("fAlpha", ctypes.c_float),
("dwFilterMode", wintypes.DWORD),
]#[repr(C)]
pub struct RECT {
pub left: i32,
pub top: i32,
pub right: i32,
pub bottom: i32,
}
#[repr(C)]
pub struct MFVideoNormalizedRect {
pub left: f32,
pub top: f32,
pub right: f32,
pub bottom: f32,
}
#[repr(C)]
pub struct MFVideoAlphaBitmapParams {
pub dwFlags: u32,
pub clrSrcKey: u32,
pub rcSrc: RECT,
pub nrcDest: MFVideoNormalizedRect,
pub fAlpha: f32,
pub dwFilterMode: u32,
}import "golang.org/x/sys/windows"
type RECT struct {
left int32
top int32
right int32
bottom int32
}
type MFVideoNormalizedRect struct {
left float32
top float32
right float32
bottom float32
}
type MFVideoAlphaBitmapParams struct {
dwFlags uint32
clrSrcKey uint32
rcSrc RECT
nrcDest MFVideoNormalizedRect
fAlpha float32
dwFilterMode uint32
}type
RECT = record
left: Integer;
top: Integer;
right: Integer;
bottom: Integer;
end;
MFVideoNormalizedRect = record
left: Single;
top: Single;
right: Single;
bottom: Single;
end;
MFVideoAlphaBitmapParams = record
dwFlags: DWORD;
clrSrcKey: DWORD;
rcSrc: RECT;
nrcDest: MFVideoNormalizedRect;
fAlpha: Single;
dwFilterMode: DWORD;
end;const RECT = extern struct {
left: i32,
top: i32,
right: i32,
bottom: i32,
};
const MFVideoNormalizedRect = extern struct {
left: f32,
top: f32,
right: f32,
bottom: f32,
};
const MFVideoAlphaBitmapParams = extern struct {
dwFlags: u32,
clrSrcKey: u32,
rcSrc: RECT,
nrcDest: MFVideoNormalizedRect,
fAlpha: f32,
dwFilterMode: u32,
};type
RECT {.bycopy.} = object
left: int32
top: int32
right: int32
bottom: int32
MFVideoNormalizedRect {.bycopy.} = object
left: float32
top: float32
right: float32
bottom: float32
MFVideoAlphaBitmapParams {.bycopy.} = object
dwFlags: uint32
clrSrcKey: uint32
rcSrc: RECT
nrcDest: MFVideoNormalizedRect
fAlpha: float32
dwFilterMode: uint32struct RECT
{
int left;
int top;
int right;
int bottom;
}
struct MFVideoNormalizedRect
{
float left;
float top;
float right;
float bottom;
}
struct MFVideoAlphaBitmapParams
{
uint dwFlags;
uint clrSrcKey;
RECT rcSrc;
MFVideoNormalizedRect nrcDest;
float fAlpha;
uint dwFilterMode;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; MFVideoAlphaBitmapParams サイズ: 48 バイト(x64)
dim st, 12 ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; dwFlags : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; clrSrcKey : COLORREF (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; rcSrc : RECT (+8, 16byte) varptr(st)+8 を基点に操作(16byte:入れ子/配列)
; nrcDest : MFVideoNormalizedRect (+24, 16byte) varptr(st)+24 を基点に操作(16byte:入れ子/配列)
; fAlpha : FLOAT (+40, 4byte) st.10 = 値 / 値 = st.10 (lpoke/lpeek も可)
; dwFilterMode : DWORD (+44, 4byte) st.11 = 値 / 値 = st.11 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global RECT
#field int left
#field int top
#field int right
#field int bottom
#endstruct
#defstruct global MFVideoNormalizedRect
#field float left
#field float top
#field float right
#field float bottom
#endstruct
#defstruct global MFVideoAlphaBitmapParams
#field int dwFlags
#field int clrSrcKey
#field RECT rcSrc
#field MFVideoNormalizedRect nrcDest
#field float fAlpha
#field int dwFilterMode
#endstruct
stdim st, MFVideoAlphaBitmapParams ; NSTRUCT 変数を確保
st->dwFlags = 100
mes "dwFlags=" + st->dwFlags