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QOS_DESTADDR
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| ObjectHdr | QOS_OBJECT_HDR | 8 | +0 | +0 | オブジェクト種別と長さを示すQOS_OBJECT_HDR。 |
| SocketAddress | SOCKADDR* | 8/4 | +8 | +8 | 宛先ソケットアドレスを示すSOCKADDRへのポインタ。 |
| SocketAddressLength | DWORD | 4 | +16 | +12 | SocketAddressのバイト長。 |
各言語での定義
#include <windows.h>
// QOS_OBJECT_HDR (x64 8 / x86 8 バイト)
typedef struct QOS_OBJECT_HDR {
DWORD ObjectType;
DWORD ObjectLength;
} QOS_OBJECT_HDR;
// QOS_DESTADDR (x64 24 / x86 16 バイト)
typedef struct QOS_DESTADDR {
QOS_OBJECT_HDR ObjectHdr;
SOCKADDR* SocketAddress;
DWORD SocketAddressLength;
} QOS_DESTADDR;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct QOS_OBJECT_HDR
{
public uint ObjectType;
public uint ObjectLength;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct QOS_DESTADDR
{
public QOS_OBJECT_HDR ObjectHdr;
public IntPtr SocketAddress;
public uint SocketAddressLength;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure QOS_OBJECT_HDR
Public ObjectType As UInteger
Public ObjectLength As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure QOS_DESTADDR
Public ObjectHdr As QOS_OBJECT_HDR
Public SocketAddress As IntPtr
Public SocketAddressLength As UInteger
End Structureimport ctypes
from ctypes import wintypes
class QOS_OBJECT_HDR(ctypes.Structure):
_fields_ = [
("ObjectType", wintypes.DWORD),
("ObjectLength", wintypes.DWORD),
]
class QOS_DESTADDR(ctypes.Structure):
_fields_ = [
("ObjectHdr", QOS_OBJECT_HDR),
("SocketAddress", ctypes.c_void_p),
("SocketAddressLength", wintypes.DWORD),
]#[repr(C)]
pub struct QOS_OBJECT_HDR {
pub ObjectType: u32,
pub ObjectLength: u32,
}
#[repr(C)]
pub struct QOS_DESTADDR {
pub ObjectHdr: QOS_OBJECT_HDR,
pub SocketAddress: *mut core::ffi::c_void,
pub SocketAddressLength: u32,
}import "golang.org/x/sys/windows"
type QOS_OBJECT_HDR struct {
ObjectType uint32
ObjectLength uint32
}
type QOS_DESTADDR struct {
ObjectHdr QOS_OBJECT_HDR
SocketAddress uintptr
SocketAddressLength uint32
}type
QOS_OBJECT_HDR = record
ObjectType: DWORD;
ObjectLength: DWORD;
end;
QOS_DESTADDR = record
ObjectHdr: QOS_OBJECT_HDR;
SocketAddress: Pointer;
SocketAddressLength: DWORD;
end;const QOS_OBJECT_HDR = extern struct {
ObjectType: u32,
ObjectLength: u32,
};
const QOS_DESTADDR = extern struct {
ObjectHdr: QOS_OBJECT_HDR,
SocketAddress: ?*anyopaque,
SocketAddressLength: u32,
};type
QOS_OBJECT_HDR {.bycopy.} = object
ObjectType: uint32
ObjectLength: uint32
QOS_DESTADDR {.bycopy.} = object
ObjectHdr: QOS_OBJECT_HDR
SocketAddress: pointer
SocketAddressLength: uint32struct QOS_OBJECT_HDR
{
uint ObjectType;
uint ObjectLength;
}
struct QOS_DESTADDR
{
QOS_OBJECT_HDR ObjectHdr;
void* SocketAddress;
uint SocketAddressLength;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; QOS_DESTADDR サイズ: 16 バイト(x86)
dim st, 4 ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; ObjectHdr : QOS_OBJECT_HDR (+0, 8byte) varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; SocketAddress : SOCKADDR* (+8, 4byte) varptr(st)+8 を基点に操作(4byte:入れ子/配列)
; SocketAddressLength : DWORD (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; QOS_DESTADDR サイズ: 24 バイト(x64)
dim st, 6 ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; ObjectHdr : QOS_OBJECT_HDR (+0, 8byte) varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; SocketAddress : SOCKADDR* (+8, 8byte) varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; SocketAddressLength : DWORD (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global QOS_OBJECT_HDR
#field int ObjectType
#field int ObjectLength
#endstruct
#defstruct global QOS_DESTADDR
#field QOS_OBJECT_HDR ObjectHdr
#field intptr SocketAddress
#field int SocketAddressLength
#endstruct
stdim st, QOS_DESTADDR ; NSTRUCT 変数を確保
st->SocketAddressLength = 100
mes "SocketAddressLength=" + st->SocketAddressLength