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PRIVILEGE_SET

構造体
サイズx64: 20 バイト / x86: 20 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
PrivilegeCountDWORD4+0+0Privilege配列の特権数。
ControlDWORD4+4+4特権チェックの制御フラグ。PRIVILEGE_SET_ALL_NECESSARY等。
PrivilegeLUID_AND_ATTRIBUTES12+8+8特権(LUIDと属性)の配列(可変長配列の先頭)。

各言語での定義

#include <windows.h>

// LUID  (x64 8 / x86 8 バイト)
typedef struct LUID {
    DWORD LowPart;
    INT HighPart;
} LUID;

// LUID_AND_ATTRIBUTES  (x64 12 / x86 12 バイト)
typedef struct LUID_AND_ATTRIBUTES {
    LUID Luid;
    TOKEN_PRIVILEGES_ATTRIBUTES Attributes;
} LUID_AND_ATTRIBUTES;

// PRIVILEGE_SET  (x64 20 / x86 20 バイト)
typedef struct PRIVILEGE_SET {
    DWORD PrivilegeCount;
    DWORD Control;
    LUID_AND_ATTRIBUTES Privilege[1];
} PRIVILEGE_SET;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct LUID
{
    public uint LowPart;
    public int HighPart;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct LUID_AND_ATTRIBUTES
{
    public LUID Luid;
    public uint Attributes;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct PRIVILEGE_SET
{
    public uint PrivilegeCount;
    public uint Control;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)] public LUID_AND_ATTRIBUTES[] Privilege;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure LUID
    Public LowPart As UInteger
    Public HighPart As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure LUID_AND_ATTRIBUTES
    Public Luid As LUID
    Public Attributes As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure PRIVILEGE_SET
    Public PrivilegeCount As UInteger
    Public Control As UInteger
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=1)> Public Privilege() As LUID_AND_ATTRIBUTES
End Structure
import ctypes
from ctypes import wintypes

class LUID(ctypes.Structure):
    _fields_ = [
        ("LowPart", wintypes.DWORD),
        ("HighPart", ctypes.c_int),
    ]

class LUID_AND_ATTRIBUTES(ctypes.Structure):
    _fields_ = [
        ("Luid", LUID),
        ("Attributes", wintypes.DWORD),
    ]

class PRIVILEGE_SET(ctypes.Structure):
    _fields_ = [
        ("PrivilegeCount", wintypes.DWORD),
        ("Control", wintypes.DWORD),
        ("Privilege", LUID_AND_ATTRIBUTES * 1),
    ]
#[repr(C)]
pub struct LUID {
    pub LowPart: u32,
    pub HighPart: i32,
}

#[repr(C)]
pub struct LUID_AND_ATTRIBUTES {
    pub Luid: LUID,
    pub Attributes: u32,
}

#[repr(C)]
pub struct PRIVILEGE_SET {
    pub PrivilegeCount: u32,
    pub Control: u32,
    pub Privilege: [LUID_AND_ATTRIBUTES; 1],
}
import "golang.org/x/sys/windows"

type LUID struct {
	LowPart uint32
	HighPart int32
}

type LUID_AND_ATTRIBUTES struct {
	Luid LUID
	Attributes uint32
}

type PRIVILEGE_SET struct {
	PrivilegeCount uint32
	Control uint32
	Privilege [1]LUID_AND_ATTRIBUTES
}
type
  LUID = record
    LowPart: DWORD;
    HighPart: Integer;
  end;

  LUID_AND_ATTRIBUTES = record
    Luid: LUID;
    Attributes: DWORD;
  end;

  PRIVILEGE_SET = record
    PrivilegeCount: DWORD;
    Control: DWORD;
    Privilege: array[0..0] of LUID_AND_ATTRIBUTES;
  end;
const LUID = extern struct {
    LowPart: u32,
    HighPart: i32,
};

const LUID_AND_ATTRIBUTES = extern struct {
    Luid: LUID,
    Attributes: u32,
};

const PRIVILEGE_SET = extern struct {
    PrivilegeCount: u32,
    Control: u32,
    Privilege: [1]LUID_AND_ATTRIBUTES,
};
type
  LUID {.bycopy.} = object
    LowPart: uint32
    HighPart: int32

  LUID_AND_ATTRIBUTES {.bycopy.} = object
    Luid: LUID
    Attributes: uint32

  PRIVILEGE_SET {.bycopy.} = object
    PrivilegeCount: uint32
    Control: uint32
    Privilege: array[1, LUID_AND_ATTRIBUTES]
struct LUID
{
    uint LowPart;
    int HighPart;
}

struct LUID_AND_ATTRIBUTES
{
    LUID Luid;
    uint Attributes;
}

struct PRIVILEGE_SET
{
    uint PrivilegeCount;
    uint Control;
    LUID_AND_ATTRIBUTES[1] Privilege;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; PRIVILEGE_SET サイズ: 20 バイト(x64)
dim st, 5    ; 4byte整数×5(構造体サイズ 20 / 4 切り上げ)
; PrivilegeCount : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Control : DWORD (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; Privilege : LUID_AND_ATTRIBUTES (+8, 12byte)  varptr(st)+8 を基点に操作(12byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global LUID
    #field int LowPart
    #field int HighPart
#endstruct

#defstruct global LUID_AND_ATTRIBUTES
    #field LUID Luid
    #field int Attributes
#endstruct

#defstruct global PRIVILEGE_SET
    #field int PrivilegeCount
    #field int Control
    #field LUID_AND_ATTRIBUTES Privilege 1
#endstruct

stdim st, PRIVILEGE_SET        ; NSTRUCT 変数を確保
st->PrivilegeCount = 100
mes "PrivilegeCount=" + st->PrivilegeCount