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SPropProblemArray

構造体
サイズx64: 16 バイト / x86: 16 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
cProblemDWORD4+0+0aProblem 配列に含まれる問題の数。
aProblemSPropProblem12+4+4SPropProblem構造体の可変長配列(先頭要素)。

各言語での定義

#include <windows.h>

// SPropProblem  (x64 12 / x86 12 バイト)
typedef struct SPropProblem {
    DWORD ulIndex;
    DWORD ulPropTag;
    INT scode;
} SPropProblem;

// SPropProblemArray  (x64 16 / x86 16 バイト)
typedef struct SPropProblemArray {
    DWORD cProblem;
    SPropProblem aProblem[1];
} SPropProblemArray;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SPropProblem
{
    public uint ulIndex;
    public uint ulPropTag;
    public int scode;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SPropProblemArray
{
    public uint cProblem;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)] public SPropProblem[] aProblem;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SPropProblem
    Public ulIndex As UInteger
    Public ulPropTag As UInteger
    Public scode As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SPropProblemArray
    Public cProblem As UInteger
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=1)> Public aProblem() As SPropProblem
End Structure
import ctypes
from ctypes import wintypes

class SPropProblem(ctypes.Structure):
    _fields_ = [
        ("ulIndex", wintypes.DWORD),
        ("ulPropTag", wintypes.DWORD),
        ("scode", ctypes.c_int),
    ]

class SPropProblemArray(ctypes.Structure):
    _fields_ = [
        ("cProblem", wintypes.DWORD),
        ("aProblem", SPropProblem * 1),
    ]
#[repr(C)]
pub struct SPropProblem {
    pub ulIndex: u32,
    pub ulPropTag: u32,
    pub scode: i32,
}

#[repr(C)]
pub struct SPropProblemArray {
    pub cProblem: u32,
    pub aProblem: [SPropProblem; 1],
}
import "golang.org/x/sys/windows"

type SPropProblem struct {
	ulIndex uint32
	ulPropTag uint32
	scode int32
}

type SPropProblemArray struct {
	cProblem uint32
	aProblem [1]SPropProblem
}
type
  SPropProblem = record
    ulIndex: DWORD;
    ulPropTag: DWORD;
    scode: Integer;
  end;

  SPropProblemArray = record
    cProblem: DWORD;
    aProblem: array[0..0] of SPropProblem;
  end;
const SPropProblem = extern struct {
    ulIndex: u32,
    ulPropTag: u32,
    scode: i32,
};

const SPropProblemArray = extern struct {
    cProblem: u32,
    aProblem: [1]SPropProblem,
};
type
  SPropProblem {.bycopy.} = object
    ulIndex: uint32
    ulPropTag: uint32
    scode: int32

  SPropProblemArray {.bycopy.} = object
    cProblem: uint32
    aProblem: array[1, SPropProblem]
struct SPropProblem
{
    uint ulIndex;
    uint ulPropTag;
    int scode;
}

struct SPropProblemArray
{
    uint cProblem;
    SPropProblem[1] aProblem;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; SPropProblemArray サイズ: 16 バイト(x64)
dim st, 4    ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; cProblem : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; aProblem : SPropProblem (+4, 12byte)  varptr(st)+4 を基点に操作(12byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global SPropProblem
    #field int ulIndex
    #field int ulPropTag
    #field int scode
#endstruct

#defstruct global SPropProblemArray
    #field int cProblem
    #field SPropProblem aProblem 1
#endstruct

stdim st, SPropProblemArray        ; NSTRUCT 変数を確保
st->cProblem = 100
mes "cProblem=" + st->cProblem