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CONSOLE_SCREEN_BUFFER_INFO

構造体
サイズx64: 22 バイト / x86: 22 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
dwSizeCOORD4+0+0スクリーンバッファのサイズ(列数×行数、COORD)。
dwCursorPositionCOORD4+4+4現在のカーソル位置(COORD)。
wAttributesCONSOLE_CHARACTER_ATTRIBUTES2+8+8現在の文字色属性(CONSOLE_CHARACTER_ATTRIBUTES)。
srWindowSMALL_RECT8+10+10表示中のウィンドウ領域を示す矩形(SMALL_RECT)。
dwMaximumWindowSizeCOORD4+18+18現在のフォントとディスプレイで可能な最大ウィンドウサイズ(COORD)。

各言語での定義

#include <windows.h>

// COORD  (x64 4 / x86 4 バイト)
typedef struct COORD {
    SHORT X;
    SHORT Y;
} COORD;

// SMALL_RECT  (x64 8 / x86 8 バイト)
typedef struct SMALL_RECT {
    SHORT Left;
    SHORT Top;
    SHORT Right;
    SHORT Bottom;
} SMALL_RECT;

// CONSOLE_SCREEN_BUFFER_INFO  (x64 22 / x86 22 バイト)
typedef struct CONSOLE_SCREEN_BUFFER_INFO {
    COORD dwSize;
    COORD dwCursorPosition;
    CONSOLE_CHARACTER_ATTRIBUTES wAttributes;
    SMALL_RECT srWindow;
    COORD dwMaximumWindowSize;
} CONSOLE_SCREEN_BUFFER_INFO;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct COORD
{
    public short X;
    public short Y;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SMALL_RECT
{
    public short Left;
    public short Top;
    public short Right;
    public short Bottom;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct CONSOLE_SCREEN_BUFFER_INFO
{
    public COORD dwSize;
    public COORD dwCursorPosition;
    public ushort wAttributes;
    public SMALL_RECT srWindow;
    public COORD dwMaximumWindowSize;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure COORD
    Public X As Short
    Public Y As Short
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SMALL_RECT
    Public Left As Short
    Public Top As Short
    Public Right As Short
    Public Bottom As Short
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure CONSOLE_SCREEN_BUFFER_INFO
    Public dwSize As COORD
    Public dwCursorPosition As COORD
    Public wAttributes As UShort
    Public srWindow As SMALL_RECT
    Public dwMaximumWindowSize As COORD
End Structure
import ctypes
from ctypes import wintypes

class COORD(ctypes.Structure):
    _fields_ = [
        ("X", ctypes.c_short),
        ("Y", ctypes.c_short),
    ]

class SMALL_RECT(ctypes.Structure):
    _fields_ = [
        ("Left", ctypes.c_short),
        ("Top", ctypes.c_short),
        ("Right", ctypes.c_short),
        ("Bottom", ctypes.c_short),
    ]

class CONSOLE_SCREEN_BUFFER_INFO(ctypes.Structure):
    _fields_ = [
        ("dwSize", COORD),
        ("dwCursorPosition", COORD),
        ("wAttributes", ctypes.c_ushort),
        ("srWindow", SMALL_RECT),
        ("dwMaximumWindowSize", COORD),
    ]
#[repr(C)]
pub struct COORD {
    pub X: i16,
    pub Y: i16,
}

#[repr(C)]
pub struct SMALL_RECT {
    pub Left: i16,
    pub Top: i16,
    pub Right: i16,
    pub Bottom: i16,
}

#[repr(C)]
pub struct CONSOLE_SCREEN_BUFFER_INFO {
    pub dwSize: COORD,
    pub dwCursorPosition: COORD,
    pub wAttributes: u16,
    pub srWindow: SMALL_RECT,
    pub dwMaximumWindowSize: COORD,
}
import "golang.org/x/sys/windows"

type COORD struct {
	X int16
	Y int16
}

type SMALL_RECT struct {
	Left int16
	Top int16
	Right int16
	Bottom int16
}

type CONSOLE_SCREEN_BUFFER_INFO struct {
	dwSize COORD
	dwCursorPosition COORD
	wAttributes uint16
	srWindow SMALL_RECT
	dwMaximumWindowSize COORD
}
type
  COORD = record
    X: Smallint;
    Y: Smallint;
  end;

  SMALL_RECT = record
    Left: Smallint;
    Top: Smallint;
    Right: Smallint;
    Bottom: Smallint;
  end;

  CONSOLE_SCREEN_BUFFER_INFO = record
    dwSize: COORD;
    dwCursorPosition: COORD;
    wAttributes: Word;
    srWindow: SMALL_RECT;
    dwMaximumWindowSize: COORD;
  end;
const COORD = extern struct {
    X: i16,
    Y: i16,
};

const SMALL_RECT = extern struct {
    Left: i16,
    Top: i16,
    Right: i16,
    Bottom: i16,
};

const CONSOLE_SCREEN_BUFFER_INFO = extern struct {
    dwSize: COORD,
    dwCursorPosition: COORD,
    wAttributes: u16,
    srWindow: SMALL_RECT,
    dwMaximumWindowSize: COORD,
};
type
  COORD {.bycopy.} = object
    X: int16
    Y: int16

  SMALL_RECT {.bycopy.} = object
    Left: int16
    Top: int16
    Right: int16
    Bottom: int16

  CONSOLE_SCREEN_BUFFER_INFO {.bycopy.} = object
    dwSize: COORD
    dwCursorPosition: COORD
    wAttributes: uint16
    srWindow: SMALL_RECT
    dwMaximumWindowSize: COORD
struct COORD
{
    short X;
    short Y;
}

struct SMALL_RECT
{
    short Left;
    short Top;
    short Right;
    short Bottom;
}

struct CONSOLE_SCREEN_BUFFER_INFO
{
    COORD dwSize;
    COORD dwCursorPosition;
    ushort wAttributes;
    SMALL_RECT srWindow;
    COORD dwMaximumWindowSize;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; CONSOLE_SCREEN_BUFFER_INFO サイズ: 22 バイト(x64)
dim st, 6    ; 4byte整数×6(構造体サイズ 22 / 4 切り上げ)
; dwSize : COORD (+0, 4byte)  varptr(st)+0 を基点に操作(4byte:入れ子/配列)
; dwCursorPosition : COORD (+4, 4byte)  varptr(st)+4 を基点に操作(4byte:入れ子/配列)
; wAttributes : CONSOLE_CHARACTER_ATTRIBUTES (+8, 2byte)  wpoke st,8,値  /  値 = wpeek(st,8)
; srWindow : SMALL_RECT (+10, 8byte)  varptr(st)+10 を基点に操作(8byte:入れ子/配列)
; dwMaximumWindowSize : COORD (+18, 4byte)  varptr(st)+18 を基点に操作(4byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global COORD
    #field short X
    #field short Y
#endstruct

#defstruct global SMALL_RECT
    #field short Left
    #field short Top
    #field short Right
    #field short Bottom
#endstruct

#defstruct global CONSOLE_SCREEN_BUFFER_INFO
    #field COORD dwSize
    #field COORD dwCursorPosition
    #field short wAttributes
    #field SMALL_RECT srWindow
    #field COORD dwMaximumWindowSize
#endstruct

stdim st, CONSOLE_SCREEN_BUFFER_INFO        ; NSTRUCT 変数を確保
st->wAttributes = 100
mes "wAttributes=" + st->wAttributes