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CONSOLE_SELECTION_INFO
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| dwFlags | DWORD | 4 | +0 | +0 | 選択範囲の状態を示すフラグ。選択中やマウス選択などを表す。 |
| dwSelectionAnchor | COORD | 4 | +4 | +4 | 選択範囲の起点座標(COORD)。 |
| srSelection | SMALL_RECT | 8 | +8 | +8 | 現在の選択矩形領域(SMALL_RECT)。 |
各言語での定義
#include <windows.h>
// COORD (x64 4 / x86 4 バイト)
typedef struct COORD {
SHORT X;
SHORT Y;
} COORD;
// SMALL_RECT (x64 8 / x86 8 バイト)
typedef struct SMALL_RECT {
SHORT Left;
SHORT Top;
SHORT Right;
SHORT Bottom;
} SMALL_RECT;
// CONSOLE_SELECTION_INFO (x64 16 / x86 16 バイト)
typedef struct CONSOLE_SELECTION_INFO {
DWORD dwFlags;
COORD dwSelectionAnchor;
SMALL_RECT srSelection;
} CONSOLE_SELECTION_INFO;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct COORD
{
public short X;
public short Y;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SMALL_RECT
{
public short Left;
public short Top;
public short Right;
public short Bottom;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct CONSOLE_SELECTION_INFO
{
public uint dwFlags;
public COORD dwSelectionAnchor;
public SMALL_RECT srSelection;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure COORD
Public X As Short
Public Y As Short
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SMALL_RECT
Public Left As Short
Public Top As Short
Public Right As Short
Public Bottom As Short
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure CONSOLE_SELECTION_INFO
Public dwFlags As UInteger
Public dwSelectionAnchor As COORD
Public srSelection As SMALL_RECT
End Structureimport ctypes
from ctypes import wintypes
class COORD(ctypes.Structure):
_fields_ = [
("X", ctypes.c_short),
("Y", ctypes.c_short),
]
class SMALL_RECT(ctypes.Structure):
_fields_ = [
("Left", ctypes.c_short),
("Top", ctypes.c_short),
("Right", ctypes.c_short),
("Bottom", ctypes.c_short),
]
class CONSOLE_SELECTION_INFO(ctypes.Structure):
_fields_ = [
("dwFlags", wintypes.DWORD),
("dwSelectionAnchor", COORD),
("srSelection", SMALL_RECT),
]#[repr(C)]
pub struct COORD {
pub X: i16,
pub Y: i16,
}
#[repr(C)]
pub struct SMALL_RECT {
pub Left: i16,
pub Top: i16,
pub Right: i16,
pub Bottom: i16,
}
#[repr(C)]
pub struct CONSOLE_SELECTION_INFO {
pub dwFlags: u32,
pub dwSelectionAnchor: COORD,
pub srSelection: SMALL_RECT,
}import "golang.org/x/sys/windows"
type COORD struct {
X int16
Y int16
}
type SMALL_RECT struct {
Left int16
Top int16
Right int16
Bottom int16
}
type CONSOLE_SELECTION_INFO struct {
dwFlags uint32
dwSelectionAnchor COORD
srSelection SMALL_RECT
}type
COORD = record
X: Smallint;
Y: Smallint;
end;
SMALL_RECT = record
Left: Smallint;
Top: Smallint;
Right: Smallint;
Bottom: Smallint;
end;
CONSOLE_SELECTION_INFO = record
dwFlags: DWORD;
dwSelectionAnchor: COORD;
srSelection: SMALL_RECT;
end;const COORD = extern struct {
X: i16,
Y: i16,
};
const SMALL_RECT = extern struct {
Left: i16,
Top: i16,
Right: i16,
Bottom: i16,
};
const CONSOLE_SELECTION_INFO = extern struct {
dwFlags: u32,
dwSelectionAnchor: COORD,
srSelection: SMALL_RECT,
};type
COORD {.bycopy.} = object
X: int16
Y: int16
SMALL_RECT {.bycopy.} = object
Left: int16
Top: int16
Right: int16
Bottom: int16
CONSOLE_SELECTION_INFO {.bycopy.} = object
dwFlags: uint32
dwSelectionAnchor: COORD
srSelection: SMALL_RECTstruct COORD
{
short X;
short Y;
}
struct SMALL_RECT
{
short Left;
short Top;
short Right;
short Bottom;
}
struct CONSOLE_SELECTION_INFO
{
uint dwFlags;
COORD dwSelectionAnchor;
SMALL_RECT srSelection;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; CONSOLE_SELECTION_INFO サイズ: 16 バイト(x64)
dim st, 4 ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; dwFlags : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; dwSelectionAnchor : COORD (+4, 4byte) varptr(st)+4 を基点に操作(4byte:入れ子/配列)
; srSelection : SMALL_RECT (+8, 8byte) varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global COORD
#field short X
#field short Y
#endstruct
#defstruct global SMALL_RECT
#field short Left
#field short Top
#field short Right
#field short Bottom
#endstruct
#defstruct global CONSOLE_SELECTION_INFO
#field int dwFlags
#field COORD dwSelectionAnchor
#field SMALL_RECT srSelection
#endstruct
stdim st, CONSOLE_SELECTION_INFO ; NSTRUCT 変数を確保
st->dwFlags = 100
mes "dwFlags=" + st->dwFlags