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MINIDUMP_HANDLE_DESCRIPTOR
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Handle | ULONGLONG | 8 | +0 | +0 | ハンドルの値。 |
| TypeNameRva | DWORD | 4 | +8 | +8 | ハンドル種別名文字列へのRVA。 |
| ObjectNameRva | DWORD | 4 | +12 | +12 | オブジェクト名文字列へのRVA。 |
| Attributes | DWORD | 4 | +16 | +16 | ハンドルの属性フラグ。 |
| GrantedAccess | DWORD | 4 | +20 | +20 | 付与されたアクセス権マスク。 |
| HandleCount | DWORD | 4 | +24 | +24 | このオブジェクトへのハンドル数。 |
| PointerCount | DWORD | 4 | +28 | +28 | このオブジェクトへの参照(ポインタ)数。 |
各言語での定義
#include <windows.h>
// MINIDUMP_HANDLE_DESCRIPTOR (x64 32 / x86 32 バイト)
#pragma pack(push, 4)
typedef struct MINIDUMP_HANDLE_DESCRIPTOR {
ULONGLONG Handle;
DWORD TypeNameRva;
DWORD ObjectNameRva;
DWORD Attributes;
DWORD GrantedAccess;
DWORD HandleCount;
DWORD PointerCount;
} MINIDUMP_HANDLE_DESCRIPTOR;
#pragma pack(pop)using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, Pack = 4, CharSet = CharSet.Unicode)]
public struct MINIDUMP_HANDLE_DESCRIPTOR
{
public ulong Handle;
public uint TypeNameRva;
public uint ObjectNameRva;
public uint Attributes;
public uint GrantedAccess;
public uint HandleCount;
public uint PointerCount;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, Pack:=4, CharSet:=CharSet.Unicode)>
Public Structure MINIDUMP_HANDLE_DESCRIPTOR
Public Handle As ULong
Public TypeNameRva As UInteger
Public ObjectNameRva As UInteger
Public Attributes As UInteger
Public GrantedAccess As UInteger
Public HandleCount As UInteger
Public PointerCount As UInteger
End Structureimport ctypes
from ctypes import wintypes
class MINIDUMP_HANDLE_DESCRIPTOR(ctypes.Structure):
_pack_ = 4
_fields_ = [
("Handle", ctypes.c_ulonglong),
("TypeNameRva", wintypes.DWORD),
("ObjectNameRva", wintypes.DWORD),
("Attributes", wintypes.DWORD),
("GrantedAccess", wintypes.DWORD),
("HandleCount", wintypes.DWORD),
("PointerCount", wintypes.DWORD),
]#[repr(C, packed(4))]
pub struct MINIDUMP_HANDLE_DESCRIPTOR {
pub Handle: u64,
pub TypeNameRva: u32,
pub ObjectNameRva: u32,
pub Attributes: u32,
pub GrantedAccess: u32,
pub HandleCount: u32,
pub PointerCount: u32,
}import "golang.org/x/sys/windows"
type MINIDUMP_HANDLE_DESCRIPTOR struct {
Handle uint64
TypeNameRva uint32
ObjectNameRva uint32
Attributes uint32
GrantedAccess uint32
HandleCount uint32
PointerCount uint32
}type
MINIDUMP_HANDLE_DESCRIPTOR = packed record
Handle: UInt64;
TypeNameRva: DWORD;
ObjectNameRva: DWORD;
Attributes: DWORD;
GrantedAccess: DWORD;
HandleCount: DWORD;
PointerCount: DWORD;
end;const MINIDUMP_HANDLE_DESCRIPTOR = extern struct {
Handle: u64,
TypeNameRva: u32,
ObjectNameRva: u32,
Attributes: u32,
GrantedAccess: u32,
HandleCount: u32,
PointerCount: u32,
};type
MINIDUMP_HANDLE_DESCRIPTOR {.packed.} = object
Handle: uint64
TypeNameRva: uint32
ObjectNameRva: uint32
Attributes: uint32
GrantedAccess: uint32
HandleCount: uint32
PointerCount: uint32align(4)
struct MINIDUMP_HANDLE_DESCRIPTOR
{
ulong Handle;
uint TypeNameRva;
uint ObjectNameRva;
uint Attributes;
uint GrantedAccess;
uint HandleCount;
uint PointerCount;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; MINIDUMP_HANDLE_DESCRIPTOR サイズ: 32 バイト(x64)
dim st, 8 ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; Handle : ULONGLONG (+0, 8byte) qpoke st,0,値 / qpeek(st,0) ※IronHSPのみ。3.7/3.8は lpoke st,0,下位 : lpoke st,4,上位
; TypeNameRva : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; ObjectNameRva : DWORD (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; Attributes : DWORD (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; GrantedAccess : DWORD (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; HandleCount : DWORD (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; PointerCount : DWORD (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global MINIDUMP_HANDLE_DESCRIPTOR, pack=4
#field int64 Handle
#field int TypeNameRva
#field int ObjectNameRva
#field int Attributes
#field int GrantedAccess
#field int HandleCount
#field int PointerCount
#endstruct
stdim st, MINIDUMP_HANDLE_DESCRIPTOR ; NSTRUCT 変数を確保
st->Handle = 100
mes "Handle=" + st->Handle