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CHANGER_READ_ELEMENT_STATUS
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| ElementList | CHANGER_ELEMENT_LIST | 12 | +0 | +0 | 状態を取得する要素の範囲。CHANGER_ELEMENT_LIST構造体。 |
| VolumeTagInfo | BOOLEAN | 1 | +12 | +12 | ボリュームタグ情報を取得するかどうかを示す真偽値。 |
各言語での定義
#include <windows.h>
// CHANGER_ELEMENT (x64 8 / x86 8 バイト)
typedef struct CHANGER_ELEMENT {
ELEMENT_TYPE ElementType;
DWORD ElementAddress;
} CHANGER_ELEMENT;
// CHANGER_ELEMENT_LIST (x64 12 / x86 12 バイト)
typedef struct CHANGER_ELEMENT_LIST {
CHANGER_ELEMENT Element;
DWORD NumberOfElements;
} CHANGER_ELEMENT_LIST;
// CHANGER_READ_ELEMENT_STATUS (x64 16 / x86 16 バイト)
typedef struct CHANGER_READ_ELEMENT_STATUS {
CHANGER_ELEMENT_LIST ElementList;
BOOLEAN VolumeTagInfo;
} CHANGER_READ_ELEMENT_STATUS;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct CHANGER_ELEMENT
{
public int ElementType;
public uint ElementAddress;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct CHANGER_ELEMENT_LIST
{
public CHANGER_ELEMENT Element;
public uint NumberOfElements;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct CHANGER_READ_ELEMENT_STATUS
{
public CHANGER_ELEMENT_LIST ElementList;
[MarshalAs(UnmanagedType.U1)] public bool VolumeTagInfo;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure CHANGER_ELEMENT
Public ElementType As Integer
Public ElementAddress As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure CHANGER_ELEMENT_LIST
Public Element As CHANGER_ELEMENT
Public NumberOfElements As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure CHANGER_READ_ELEMENT_STATUS
Public ElementList As CHANGER_ELEMENT_LIST
<MarshalAs(UnmanagedType.U1)> Public VolumeTagInfo As Boolean
End Structureimport ctypes
from ctypes import wintypes
class CHANGER_ELEMENT(ctypes.Structure):
_fields_ = [
("ElementType", ctypes.c_int),
("ElementAddress", wintypes.DWORD),
]
class CHANGER_ELEMENT_LIST(ctypes.Structure):
_fields_ = [
("Element", CHANGER_ELEMENT),
("NumberOfElements", wintypes.DWORD),
]
class CHANGER_READ_ELEMENT_STATUS(ctypes.Structure):
_fields_ = [
("ElementList", CHANGER_ELEMENT_LIST),
("VolumeTagInfo", ctypes.c_byte),
]#[repr(C)]
pub struct CHANGER_ELEMENT {
pub ElementType: i32,
pub ElementAddress: u32,
}
#[repr(C)]
pub struct CHANGER_ELEMENT_LIST {
pub Element: CHANGER_ELEMENT,
pub NumberOfElements: u32,
}
#[repr(C)]
pub struct CHANGER_READ_ELEMENT_STATUS {
pub ElementList: CHANGER_ELEMENT_LIST,
pub VolumeTagInfo: u8,
}import "golang.org/x/sys/windows"
type CHANGER_ELEMENT struct {
ElementType int32
ElementAddress uint32
}
type CHANGER_ELEMENT_LIST struct {
Element CHANGER_ELEMENT
NumberOfElements uint32
}
type CHANGER_READ_ELEMENT_STATUS struct {
ElementList CHANGER_ELEMENT_LIST
VolumeTagInfo byte
}type
CHANGER_ELEMENT = record
ElementType: Integer;
ElementAddress: DWORD;
end;
CHANGER_ELEMENT_LIST = record
Element: CHANGER_ELEMENT;
NumberOfElements: DWORD;
end;
CHANGER_READ_ELEMENT_STATUS = record
ElementList: CHANGER_ELEMENT_LIST;
VolumeTagInfo: ByteBool;
end;const CHANGER_ELEMENT = extern struct {
ElementType: i32,
ElementAddress: u32,
};
const CHANGER_ELEMENT_LIST = extern struct {
Element: CHANGER_ELEMENT,
NumberOfElements: u32,
};
const CHANGER_READ_ELEMENT_STATUS = extern struct {
ElementList: CHANGER_ELEMENT_LIST,
VolumeTagInfo: u8,
};type
CHANGER_ELEMENT {.bycopy.} = object
ElementType: int32
ElementAddress: uint32
CHANGER_ELEMENT_LIST {.bycopy.} = object
Element: CHANGER_ELEMENT
NumberOfElements: uint32
CHANGER_READ_ELEMENT_STATUS {.bycopy.} = object
ElementList: CHANGER_ELEMENT_LIST
VolumeTagInfo: uint8struct CHANGER_ELEMENT
{
int ElementType;
uint ElementAddress;
}
struct CHANGER_ELEMENT_LIST
{
CHANGER_ELEMENT Element;
uint NumberOfElements;
}
struct CHANGER_READ_ELEMENT_STATUS
{
CHANGER_ELEMENT_LIST ElementList;
ubyte VolumeTagInfo;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; CHANGER_READ_ELEMENT_STATUS サイズ: 16 バイト(x64)
dim st, 4 ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; ElementList : CHANGER_ELEMENT_LIST (+0, 12byte) varptr(st)+0 を基点に操作(12byte:入れ子/配列)
; VolumeTagInfo : BOOLEAN (+12, 1byte) poke st,12,値 / 値 = peek(st,12)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global CHANGER_ELEMENT
#field int ElementType
#field int ElementAddress
#endstruct
#defstruct global CHANGER_ELEMENT_LIST
#field CHANGER_ELEMENT Element
#field int NumberOfElements
#endstruct
#defstruct global CHANGER_READ_ELEMENT_STATUS
#field CHANGER_ELEMENT_LIST ElementList
#field bool1 VolumeTagInfo
#endstruct
stdim st, CHANGER_READ_ELEMENT_STATUS ; NSTRUCT 変数を確保
st->VolumeTagInfo = 100
mes "VolumeTagInfo=" + st->VolumeTagInfo