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WIN32_MEMORY_NUMA_PERFORMANCE_INFORMATION_OUTPUT

構造体
サイズx64: 40 バイト / x86: 40 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
EntryCountDWORD4+0+0PerformanceEntries配列に含まれるエントリ数。
PerformanceEntriesWIN32_MEMORY_NUMA_PERFORMANCE_ENTRY32+8+8NUMA性能エントリ可変長配列の先頭要素。

各言語での定義

#include <windows.h>

// WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY  (x64 32 / x86 32 バイト)
typedef struct WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY {
    DWORD InitiatorNodeNumber;
    DWORD TargetNodeNumber;
    BYTE DataType;
    _Flags_e__Struct Flags;
    ULONGLONG MinTransferSizeInBytes;
    ULONGLONG EntryValue;
} WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY;

// WIN32_MEMORY_NUMA_PERFORMANCE_INFORMATION_OUTPUT  (x64 40 / x86 40 バイト)
typedef struct WIN32_MEMORY_NUMA_PERFORMANCE_INFORMATION_OUTPUT {
    DWORD EntryCount;
    WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY PerformanceEntries[1];
} WIN32_MEMORY_NUMA_PERFORMANCE_INFORMATION_OUTPUT;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY
{
    public uint InitiatorNodeNumber;
    public uint TargetNodeNumber;
    public byte DataType;
    public _Flags_e__Struct Flags;
    public ulong MinTransferSizeInBytes;
    public ulong EntryValue;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct WIN32_MEMORY_NUMA_PERFORMANCE_INFORMATION_OUTPUT
{
    public uint EntryCount;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)] public WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY[] PerformanceEntries;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY
    Public InitiatorNodeNumber As UInteger
    Public TargetNodeNumber As UInteger
    Public DataType As Byte
    Public Flags As _Flags_e__Struct
    Public MinTransferSizeInBytes As ULong
    Public EntryValue As ULong
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure WIN32_MEMORY_NUMA_PERFORMANCE_INFORMATION_OUTPUT
    Public EntryCount As UInteger
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=1)> Public PerformanceEntries() As WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY
End Structure
import ctypes
from ctypes import wintypes

class WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY(ctypes.Structure):
    _fields_ = [
        ("InitiatorNodeNumber", wintypes.DWORD),
        ("TargetNodeNumber", wintypes.DWORD),
        ("DataType", ctypes.c_ubyte),
        ("Flags", _Flags_e__Struct),
        ("MinTransferSizeInBytes", ctypes.c_ulonglong),
        ("EntryValue", ctypes.c_ulonglong),
    ]

class WIN32_MEMORY_NUMA_PERFORMANCE_INFORMATION_OUTPUT(ctypes.Structure):
    _fields_ = [
        ("EntryCount", wintypes.DWORD),
        ("PerformanceEntries", WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY * 1),
    ]
#[repr(C)]
pub struct WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY {
    pub InitiatorNodeNumber: u32,
    pub TargetNodeNumber: u32,
    pub DataType: u8,
    pub Flags: _Flags_e__Struct,
    pub MinTransferSizeInBytes: u64,
    pub EntryValue: u64,
}

#[repr(C)]
pub struct WIN32_MEMORY_NUMA_PERFORMANCE_INFORMATION_OUTPUT {
    pub EntryCount: u32,
    pub PerformanceEntries: [WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY; 1],
}
import "golang.org/x/sys/windows"

type WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY struct {
	InitiatorNodeNumber uint32
	TargetNodeNumber uint32
	DataType byte
	Flags _Flags_e__Struct
	MinTransferSizeInBytes uint64
	EntryValue uint64
}

type WIN32_MEMORY_NUMA_PERFORMANCE_INFORMATION_OUTPUT struct {
	EntryCount uint32
	PerformanceEntries [1]WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY
}
type
  WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY = record
    InitiatorNodeNumber: DWORD;
    TargetNodeNumber: DWORD;
    DataType: Byte;
    Flags: _Flags_e__Struct;
    MinTransferSizeInBytes: UInt64;
    EntryValue: UInt64;
  end;

  WIN32_MEMORY_NUMA_PERFORMANCE_INFORMATION_OUTPUT = record
    EntryCount: DWORD;
    PerformanceEntries: array[0..0] of WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY;
  end;
const WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY = extern struct {
    InitiatorNodeNumber: u32,
    TargetNodeNumber: u32,
    DataType: u8,
    Flags: _Flags_e__Struct,
    MinTransferSizeInBytes: u64,
    EntryValue: u64,
};

const WIN32_MEMORY_NUMA_PERFORMANCE_INFORMATION_OUTPUT = extern struct {
    EntryCount: u32,
    PerformanceEntries: [1]WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY,
};
type
  WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY {.bycopy.} = object
    InitiatorNodeNumber: uint32
    TargetNodeNumber: uint32
    DataType: uint8
    Flags: _Flags_e__Struct
    MinTransferSizeInBytes: uint64
    EntryValue: uint64

  WIN32_MEMORY_NUMA_PERFORMANCE_INFORMATION_OUTPUT {.bycopy.} = object
    EntryCount: uint32
    PerformanceEntries: array[1, WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY]
struct WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY
{
    uint InitiatorNodeNumber;
    uint TargetNodeNumber;
    ubyte DataType;
    _Flags_e__Struct Flags;
    ulong MinTransferSizeInBytes;
    ulong EntryValue;
}

struct WIN32_MEMORY_NUMA_PERFORMANCE_INFORMATION_OUTPUT
{
    uint EntryCount;
    WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY[1] PerformanceEntries;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; WIN32_MEMORY_NUMA_PERFORMANCE_INFORMATION_OUTPUT サイズ: 40 バイト(x64)
dim st, 10    ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; EntryCount : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; PerformanceEntries : WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY (+8, 32byte)  varptr(st)+8 を基点に操作(32byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY
    #field int InitiatorNodeNumber
    #field int TargetNodeNumber
    #field byte DataType
    #field _Flags_e__Struct Flags
    #field int64 MinTransferSizeInBytes
    #field int64 EntryValue
#endstruct

#defstruct global WIN32_MEMORY_NUMA_PERFORMANCE_INFORMATION_OUTPUT
    #field int EntryCount
    #field WIN32_MEMORY_NUMA_PERFORMANCE_ENTRY PerformanceEntries 1
#endstruct

stdim st, WIN32_MEMORY_NUMA_PERFORMANCE_INFORMATION_OUTPUT        ; NSTRUCT 変数を確保
st->EntryCount = 100
mes "EntryCount=" + st->EntryCount