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GLOBAL_POWER_POLICY
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| user | GLOBAL_USER_POWER_POLICY | 176 | +0 | +0 | ユーザー単位のグローバル電源ポリシー(GLOBAL_USER_POWER_POLICY)である。 |
| mach | GLOBAL_MACHINE_POWER_POLICY | 16 | +176 | +176 | マシン単位のグローバル電源ポリシー(GLOBAL_MACHINE_POWER_POLICY)である。 |
各言語での定義
#include <windows.h>
// POWER_ACTION_POLICY (x64 12 / x86 12 バイト)
typedef struct POWER_ACTION_POLICY {
POWER_ACTION Action;
DWORD Flags;
POWER_ACTION_POLICY_EVENT_CODE EventCode;
} POWER_ACTION_POLICY;
// SYSTEM_POWER_LEVEL (x64 24 / x86 24 バイト)
typedef struct SYSTEM_POWER_LEVEL {
BOOLEAN Enable;
BYTE Spare[3];
DWORD BatteryLevel;
POWER_ACTION_POLICY PowerPolicy;
SYSTEM_POWER_STATE MinSystemState;
} SYSTEM_POWER_LEVEL;
// GLOBAL_USER_POWER_POLICY (x64 176 / x86 176 バイト)
typedef struct GLOBAL_USER_POWER_POLICY {
DWORD Revision;
POWER_ACTION_POLICY PowerButtonAc;
POWER_ACTION_POLICY PowerButtonDc;
POWER_ACTION_POLICY SleepButtonAc;
POWER_ACTION_POLICY SleepButtonDc;
POWER_ACTION_POLICY LidCloseAc;
POWER_ACTION_POLICY LidCloseDc;
SYSTEM_POWER_LEVEL DischargePolicy[4];
DWORD GlobalFlags;
} GLOBAL_USER_POWER_POLICY;
// GLOBAL_MACHINE_POWER_POLICY (x64 16 / x86 16 バイト)
typedef struct GLOBAL_MACHINE_POWER_POLICY {
DWORD Revision;
SYSTEM_POWER_STATE LidOpenWakeAc;
SYSTEM_POWER_STATE LidOpenWakeDc;
DWORD BroadcastCapacityResolution;
} GLOBAL_MACHINE_POWER_POLICY;
// GLOBAL_POWER_POLICY (x64 192 / x86 192 バイト)
typedef struct GLOBAL_POWER_POLICY {
GLOBAL_USER_POWER_POLICY user;
GLOBAL_MACHINE_POWER_POLICY mach;
} GLOBAL_POWER_POLICY;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct POWER_ACTION_POLICY
{
public int Action;
public uint Flags;
public uint EventCode;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SYSTEM_POWER_LEVEL
{
[MarshalAs(UnmanagedType.U1)] public bool Enable;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)] public byte[] Spare;
public uint BatteryLevel;
public POWER_ACTION_POLICY PowerPolicy;
public int MinSystemState;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct GLOBAL_USER_POWER_POLICY
{
public uint Revision;
public POWER_ACTION_POLICY PowerButtonAc;
public POWER_ACTION_POLICY PowerButtonDc;
public POWER_ACTION_POLICY SleepButtonAc;
public POWER_ACTION_POLICY SleepButtonDc;
public POWER_ACTION_POLICY LidCloseAc;
public POWER_ACTION_POLICY LidCloseDc;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public SYSTEM_POWER_LEVEL[] DischargePolicy;
public uint GlobalFlags;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct GLOBAL_MACHINE_POWER_POLICY
{
public uint Revision;
public int LidOpenWakeAc;
public int LidOpenWakeDc;
public uint BroadcastCapacityResolution;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct GLOBAL_POWER_POLICY
{
public GLOBAL_USER_POWER_POLICY user;
public GLOBAL_MACHINE_POWER_POLICY mach;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure POWER_ACTION_POLICY
Public Action As Integer
Public Flags As UInteger
Public EventCode As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SYSTEM_POWER_LEVEL
<MarshalAs(UnmanagedType.U1)> Public Enable As Boolean
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=3)> Public Spare() As Byte
Public BatteryLevel As UInteger
Public PowerPolicy As POWER_ACTION_POLICY
Public MinSystemState As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure GLOBAL_USER_POWER_POLICY
Public Revision As UInteger
Public PowerButtonAc As POWER_ACTION_POLICY
Public PowerButtonDc As POWER_ACTION_POLICY
Public SleepButtonAc As POWER_ACTION_POLICY
Public SleepButtonDc As POWER_ACTION_POLICY
Public LidCloseAc As POWER_ACTION_POLICY
Public LidCloseDc As POWER_ACTION_POLICY
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=4)> Public DischargePolicy() As SYSTEM_POWER_LEVEL
Public GlobalFlags As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure GLOBAL_MACHINE_POWER_POLICY
Public Revision As UInteger
Public LidOpenWakeAc As Integer
Public LidOpenWakeDc As Integer
Public BroadcastCapacityResolution As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure GLOBAL_POWER_POLICY
Public user As GLOBAL_USER_POWER_POLICY
Public mach As GLOBAL_MACHINE_POWER_POLICY
End Structureimport ctypes
from ctypes import wintypes
class POWER_ACTION_POLICY(ctypes.Structure):
_fields_ = [
("Action", ctypes.c_int),
("Flags", wintypes.DWORD),
("EventCode", wintypes.DWORD),
]
class SYSTEM_POWER_LEVEL(ctypes.Structure):
_fields_ = [
("Enable", ctypes.c_byte),
("Spare", ctypes.c_ubyte * 3),
("BatteryLevel", wintypes.DWORD),
("PowerPolicy", POWER_ACTION_POLICY),
("MinSystemState", ctypes.c_int),
]
class GLOBAL_USER_POWER_POLICY(ctypes.Structure):
_fields_ = [
("Revision", wintypes.DWORD),
("PowerButtonAc", POWER_ACTION_POLICY),
("PowerButtonDc", POWER_ACTION_POLICY),
("SleepButtonAc", POWER_ACTION_POLICY),
("SleepButtonDc", POWER_ACTION_POLICY),
("LidCloseAc", POWER_ACTION_POLICY),
("LidCloseDc", POWER_ACTION_POLICY),
("DischargePolicy", SYSTEM_POWER_LEVEL * 4),
("GlobalFlags", wintypes.DWORD),
]
class GLOBAL_MACHINE_POWER_POLICY(ctypes.Structure):
_fields_ = [
("Revision", wintypes.DWORD),
("LidOpenWakeAc", ctypes.c_int),
("LidOpenWakeDc", ctypes.c_int),
("BroadcastCapacityResolution", wintypes.DWORD),
]
class GLOBAL_POWER_POLICY(ctypes.Structure):
_fields_ = [
("user", GLOBAL_USER_POWER_POLICY),
("mach", GLOBAL_MACHINE_POWER_POLICY),
]#[repr(C)]
pub struct POWER_ACTION_POLICY {
pub Action: i32,
pub Flags: u32,
pub EventCode: u32,
}
#[repr(C)]
pub struct SYSTEM_POWER_LEVEL {
pub Enable: u8,
pub Spare: [u8; 3],
pub BatteryLevel: u32,
pub PowerPolicy: POWER_ACTION_POLICY,
pub MinSystemState: i32,
}
#[repr(C)]
pub struct GLOBAL_USER_POWER_POLICY {
pub Revision: u32,
pub PowerButtonAc: POWER_ACTION_POLICY,
pub PowerButtonDc: POWER_ACTION_POLICY,
pub SleepButtonAc: POWER_ACTION_POLICY,
pub SleepButtonDc: POWER_ACTION_POLICY,
pub LidCloseAc: POWER_ACTION_POLICY,
pub LidCloseDc: POWER_ACTION_POLICY,
pub DischargePolicy: [SYSTEM_POWER_LEVEL; 4],
pub GlobalFlags: u32,
}
#[repr(C)]
pub struct GLOBAL_MACHINE_POWER_POLICY {
pub Revision: u32,
pub LidOpenWakeAc: i32,
pub LidOpenWakeDc: i32,
pub BroadcastCapacityResolution: u32,
}
#[repr(C)]
pub struct GLOBAL_POWER_POLICY {
pub user: GLOBAL_USER_POWER_POLICY,
pub mach: GLOBAL_MACHINE_POWER_POLICY,
}import "golang.org/x/sys/windows"
type POWER_ACTION_POLICY struct {
Action int32
Flags uint32
EventCode uint32
}
type SYSTEM_POWER_LEVEL struct {
Enable byte
Spare [3]byte
BatteryLevel uint32
PowerPolicy POWER_ACTION_POLICY
MinSystemState int32
}
type GLOBAL_USER_POWER_POLICY struct {
Revision uint32
PowerButtonAc POWER_ACTION_POLICY
PowerButtonDc POWER_ACTION_POLICY
SleepButtonAc POWER_ACTION_POLICY
SleepButtonDc POWER_ACTION_POLICY
LidCloseAc POWER_ACTION_POLICY
LidCloseDc POWER_ACTION_POLICY
DischargePolicy [4]SYSTEM_POWER_LEVEL
GlobalFlags uint32
}
type GLOBAL_MACHINE_POWER_POLICY struct {
Revision uint32
LidOpenWakeAc int32
LidOpenWakeDc int32
BroadcastCapacityResolution uint32
}
type GLOBAL_POWER_POLICY struct {
user GLOBAL_USER_POWER_POLICY
mach GLOBAL_MACHINE_POWER_POLICY
}type
POWER_ACTION_POLICY = record
Action: Integer;
Flags: DWORD;
EventCode: DWORD;
end;
SYSTEM_POWER_LEVEL = record
Enable: ByteBool;
Spare: array[0..2] of Byte;
BatteryLevel: DWORD;
PowerPolicy: POWER_ACTION_POLICY;
MinSystemState: Integer;
end;
GLOBAL_USER_POWER_POLICY = record
Revision: DWORD;
PowerButtonAc: POWER_ACTION_POLICY;
PowerButtonDc: POWER_ACTION_POLICY;
SleepButtonAc: POWER_ACTION_POLICY;
SleepButtonDc: POWER_ACTION_POLICY;
LidCloseAc: POWER_ACTION_POLICY;
LidCloseDc: POWER_ACTION_POLICY;
DischargePolicy: array[0..3] of SYSTEM_POWER_LEVEL;
GlobalFlags: DWORD;
end;
GLOBAL_MACHINE_POWER_POLICY = record
Revision: DWORD;
LidOpenWakeAc: Integer;
LidOpenWakeDc: Integer;
BroadcastCapacityResolution: DWORD;
end;
GLOBAL_POWER_POLICY = record
user: GLOBAL_USER_POWER_POLICY;
mach: GLOBAL_MACHINE_POWER_POLICY;
end;const POWER_ACTION_POLICY = extern struct {
Action: i32,
Flags: u32,
EventCode: u32,
};
const SYSTEM_POWER_LEVEL = extern struct {
Enable: u8,
Spare: [3]u8,
BatteryLevel: u32,
PowerPolicy: POWER_ACTION_POLICY,
MinSystemState: i32,
};
const GLOBAL_USER_POWER_POLICY = extern struct {
Revision: u32,
PowerButtonAc: POWER_ACTION_POLICY,
PowerButtonDc: POWER_ACTION_POLICY,
SleepButtonAc: POWER_ACTION_POLICY,
SleepButtonDc: POWER_ACTION_POLICY,
LidCloseAc: POWER_ACTION_POLICY,
LidCloseDc: POWER_ACTION_POLICY,
DischargePolicy: [4]SYSTEM_POWER_LEVEL,
GlobalFlags: u32,
};
const GLOBAL_MACHINE_POWER_POLICY = extern struct {
Revision: u32,
LidOpenWakeAc: i32,
LidOpenWakeDc: i32,
BroadcastCapacityResolution: u32,
};
const GLOBAL_POWER_POLICY = extern struct {
user: GLOBAL_USER_POWER_POLICY,
mach: GLOBAL_MACHINE_POWER_POLICY,
};type
POWER_ACTION_POLICY {.bycopy.} = object
Action: int32
Flags: uint32
EventCode: uint32
SYSTEM_POWER_LEVEL {.bycopy.} = object
Enable: uint8
Spare: array[3, uint8]
BatteryLevel: uint32
PowerPolicy: POWER_ACTION_POLICY
MinSystemState: int32
GLOBAL_USER_POWER_POLICY {.bycopy.} = object
Revision: uint32
PowerButtonAc: POWER_ACTION_POLICY
PowerButtonDc: POWER_ACTION_POLICY
SleepButtonAc: POWER_ACTION_POLICY
SleepButtonDc: POWER_ACTION_POLICY
LidCloseAc: POWER_ACTION_POLICY
LidCloseDc: POWER_ACTION_POLICY
DischargePolicy: array[4, SYSTEM_POWER_LEVEL]
GlobalFlags: uint32
GLOBAL_MACHINE_POWER_POLICY {.bycopy.} = object
Revision: uint32
LidOpenWakeAc: int32
LidOpenWakeDc: int32
BroadcastCapacityResolution: uint32
GLOBAL_POWER_POLICY {.bycopy.} = object
user: GLOBAL_USER_POWER_POLICY
mach: GLOBAL_MACHINE_POWER_POLICYstruct POWER_ACTION_POLICY
{
int Action;
uint Flags;
uint EventCode;
}
struct SYSTEM_POWER_LEVEL
{
ubyte Enable;
ubyte[3] Spare;
uint BatteryLevel;
POWER_ACTION_POLICY PowerPolicy;
int MinSystemState;
}
struct GLOBAL_USER_POWER_POLICY
{
uint Revision;
POWER_ACTION_POLICY PowerButtonAc;
POWER_ACTION_POLICY PowerButtonDc;
POWER_ACTION_POLICY SleepButtonAc;
POWER_ACTION_POLICY SleepButtonDc;
POWER_ACTION_POLICY LidCloseAc;
POWER_ACTION_POLICY LidCloseDc;
SYSTEM_POWER_LEVEL[4] DischargePolicy;
uint GlobalFlags;
}
struct GLOBAL_MACHINE_POWER_POLICY
{
uint Revision;
int LidOpenWakeAc;
int LidOpenWakeDc;
uint BroadcastCapacityResolution;
}
struct GLOBAL_POWER_POLICY
{
GLOBAL_USER_POWER_POLICY user;
GLOBAL_MACHINE_POWER_POLICY mach;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; GLOBAL_POWER_POLICY サイズ: 192 バイト(x64)
dim st, 48 ; 4byte整数×48(構造体サイズ 192 / 4 切り上げ)
; user : GLOBAL_USER_POWER_POLICY (+0, 176byte) varptr(st)+0 を基点に操作(176byte:入れ子/配列)
; mach : GLOBAL_MACHINE_POWER_POLICY (+176, 16byte) varptr(st)+176 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global POWER_ACTION_POLICY
#field int Action
#field int Flags
#field int EventCode
#endstruct
#defstruct global SYSTEM_POWER_LEVEL
#field bool1 Enable
#field byte Spare 3
#field int BatteryLevel
#field POWER_ACTION_POLICY PowerPolicy
#field int MinSystemState
#endstruct
#defstruct global GLOBAL_USER_POWER_POLICY
#field int Revision
#field POWER_ACTION_POLICY PowerButtonAc
#field POWER_ACTION_POLICY PowerButtonDc
#field POWER_ACTION_POLICY SleepButtonAc
#field POWER_ACTION_POLICY SleepButtonDc
#field POWER_ACTION_POLICY LidCloseAc
#field POWER_ACTION_POLICY LidCloseDc
#field SYSTEM_POWER_LEVEL DischargePolicy 4
#field int GlobalFlags
#endstruct
#defstruct global GLOBAL_MACHINE_POWER_POLICY
#field int Revision
#field int LidOpenWakeAc
#field int LidOpenWakeDc
#field int BroadcastCapacityResolution
#endstruct
#defstruct global GLOBAL_POWER_POLICY
#field GLOBAL_USER_POWER_POLICY user
#field GLOBAL_MACHINE_POWER_POLICY mach
#endstruct
stdim st, GLOBAL_POWER_POLICY ; NSTRUCT 変数を確保