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GLOBAL_POWER_POLICY

構造体
サイズx64: 192 バイト / x86: 192 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
userGLOBAL_USER_POWER_POLICY176+0+0ユーザー単位のグローバル電源ポリシー(GLOBAL_USER_POWER_POLICY)である。
machGLOBAL_MACHINE_POWER_POLICY16+176+176マシン単位のグローバル電源ポリシー(GLOBAL_MACHINE_POWER_POLICY)である。

各言語での定義

#include <windows.h>

// POWER_ACTION_POLICY  (x64 12 / x86 12 バイト)
typedef struct POWER_ACTION_POLICY {
    POWER_ACTION Action;
    DWORD Flags;
    POWER_ACTION_POLICY_EVENT_CODE EventCode;
} POWER_ACTION_POLICY;

// SYSTEM_POWER_LEVEL  (x64 24 / x86 24 バイト)
typedef struct SYSTEM_POWER_LEVEL {
    BOOLEAN Enable;
    BYTE Spare[3];
    DWORD BatteryLevel;
    POWER_ACTION_POLICY PowerPolicy;
    SYSTEM_POWER_STATE MinSystemState;
} SYSTEM_POWER_LEVEL;

// GLOBAL_USER_POWER_POLICY  (x64 176 / x86 176 バイト)
typedef struct GLOBAL_USER_POWER_POLICY {
    DWORD Revision;
    POWER_ACTION_POLICY PowerButtonAc;
    POWER_ACTION_POLICY PowerButtonDc;
    POWER_ACTION_POLICY SleepButtonAc;
    POWER_ACTION_POLICY SleepButtonDc;
    POWER_ACTION_POLICY LidCloseAc;
    POWER_ACTION_POLICY LidCloseDc;
    SYSTEM_POWER_LEVEL DischargePolicy[4];
    DWORD GlobalFlags;
} GLOBAL_USER_POWER_POLICY;

// GLOBAL_MACHINE_POWER_POLICY  (x64 16 / x86 16 バイト)
typedef struct GLOBAL_MACHINE_POWER_POLICY {
    DWORD Revision;
    SYSTEM_POWER_STATE LidOpenWakeAc;
    SYSTEM_POWER_STATE LidOpenWakeDc;
    DWORD BroadcastCapacityResolution;
} GLOBAL_MACHINE_POWER_POLICY;

// GLOBAL_POWER_POLICY  (x64 192 / x86 192 バイト)
typedef struct GLOBAL_POWER_POLICY {
    GLOBAL_USER_POWER_POLICY user;
    GLOBAL_MACHINE_POWER_POLICY mach;
} GLOBAL_POWER_POLICY;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct POWER_ACTION_POLICY
{
    public int Action;
    public uint Flags;
    public uint EventCode;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SYSTEM_POWER_LEVEL
{
    [MarshalAs(UnmanagedType.U1)] public bool Enable;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)] public byte[] Spare;
    public uint BatteryLevel;
    public POWER_ACTION_POLICY PowerPolicy;
    public int MinSystemState;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct GLOBAL_USER_POWER_POLICY
{
    public uint Revision;
    public POWER_ACTION_POLICY PowerButtonAc;
    public POWER_ACTION_POLICY PowerButtonDc;
    public POWER_ACTION_POLICY SleepButtonAc;
    public POWER_ACTION_POLICY SleepButtonDc;
    public POWER_ACTION_POLICY LidCloseAc;
    public POWER_ACTION_POLICY LidCloseDc;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public SYSTEM_POWER_LEVEL[] DischargePolicy;
    public uint GlobalFlags;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct GLOBAL_MACHINE_POWER_POLICY
{
    public uint Revision;
    public int LidOpenWakeAc;
    public int LidOpenWakeDc;
    public uint BroadcastCapacityResolution;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct GLOBAL_POWER_POLICY
{
    public GLOBAL_USER_POWER_POLICY user;
    public GLOBAL_MACHINE_POWER_POLICY mach;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure POWER_ACTION_POLICY
    Public Action As Integer
    Public Flags As UInteger
    Public EventCode As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SYSTEM_POWER_LEVEL
    <MarshalAs(UnmanagedType.U1)> Public Enable As Boolean
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=3)> Public Spare() As Byte
    Public BatteryLevel As UInteger
    Public PowerPolicy As POWER_ACTION_POLICY
    Public MinSystemState As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure GLOBAL_USER_POWER_POLICY
    Public Revision As UInteger
    Public PowerButtonAc As POWER_ACTION_POLICY
    Public PowerButtonDc As POWER_ACTION_POLICY
    Public SleepButtonAc As POWER_ACTION_POLICY
    Public SleepButtonDc As POWER_ACTION_POLICY
    Public LidCloseAc As POWER_ACTION_POLICY
    Public LidCloseDc As POWER_ACTION_POLICY
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=4)> Public DischargePolicy() As SYSTEM_POWER_LEVEL
    Public GlobalFlags As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure GLOBAL_MACHINE_POWER_POLICY
    Public Revision As UInteger
    Public LidOpenWakeAc As Integer
    Public LidOpenWakeDc As Integer
    Public BroadcastCapacityResolution As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure GLOBAL_POWER_POLICY
    Public user As GLOBAL_USER_POWER_POLICY
    Public mach As GLOBAL_MACHINE_POWER_POLICY
End Structure
import ctypes
from ctypes import wintypes

class POWER_ACTION_POLICY(ctypes.Structure):
    _fields_ = [
        ("Action", ctypes.c_int),
        ("Flags", wintypes.DWORD),
        ("EventCode", wintypes.DWORD),
    ]

class SYSTEM_POWER_LEVEL(ctypes.Structure):
    _fields_ = [
        ("Enable", ctypes.c_byte),
        ("Spare", ctypes.c_ubyte * 3),
        ("BatteryLevel", wintypes.DWORD),
        ("PowerPolicy", POWER_ACTION_POLICY),
        ("MinSystemState", ctypes.c_int),
    ]

class GLOBAL_USER_POWER_POLICY(ctypes.Structure):
    _fields_ = [
        ("Revision", wintypes.DWORD),
        ("PowerButtonAc", POWER_ACTION_POLICY),
        ("PowerButtonDc", POWER_ACTION_POLICY),
        ("SleepButtonAc", POWER_ACTION_POLICY),
        ("SleepButtonDc", POWER_ACTION_POLICY),
        ("LidCloseAc", POWER_ACTION_POLICY),
        ("LidCloseDc", POWER_ACTION_POLICY),
        ("DischargePolicy", SYSTEM_POWER_LEVEL * 4),
        ("GlobalFlags", wintypes.DWORD),
    ]

class GLOBAL_MACHINE_POWER_POLICY(ctypes.Structure):
    _fields_ = [
        ("Revision", wintypes.DWORD),
        ("LidOpenWakeAc", ctypes.c_int),
        ("LidOpenWakeDc", ctypes.c_int),
        ("BroadcastCapacityResolution", wintypes.DWORD),
    ]

class GLOBAL_POWER_POLICY(ctypes.Structure):
    _fields_ = [
        ("user", GLOBAL_USER_POWER_POLICY),
        ("mach", GLOBAL_MACHINE_POWER_POLICY),
    ]
#[repr(C)]
pub struct POWER_ACTION_POLICY {
    pub Action: i32,
    pub Flags: u32,
    pub EventCode: u32,
}

#[repr(C)]
pub struct SYSTEM_POWER_LEVEL {
    pub Enable: u8,
    pub Spare: [u8; 3],
    pub BatteryLevel: u32,
    pub PowerPolicy: POWER_ACTION_POLICY,
    pub MinSystemState: i32,
}

#[repr(C)]
pub struct GLOBAL_USER_POWER_POLICY {
    pub Revision: u32,
    pub PowerButtonAc: POWER_ACTION_POLICY,
    pub PowerButtonDc: POWER_ACTION_POLICY,
    pub SleepButtonAc: POWER_ACTION_POLICY,
    pub SleepButtonDc: POWER_ACTION_POLICY,
    pub LidCloseAc: POWER_ACTION_POLICY,
    pub LidCloseDc: POWER_ACTION_POLICY,
    pub DischargePolicy: [SYSTEM_POWER_LEVEL; 4],
    pub GlobalFlags: u32,
}

#[repr(C)]
pub struct GLOBAL_MACHINE_POWER_POLICY {
    pub Revision: u32,
    pub LidOpenWakeAc: i32,
    pub LidOpenWakeDc: i32,
    pub BroadcastCapacityResolution: u32,
}

#[repr(C)]
pub struct GLOBAL_POWER_POLICY {
    pub user: GLOBAL_USER_POWER_POLICY,
    pub mach: GLOBAL_MACHINE_POWER_POLICY,
}
import "golang.org/x/sys/windows"

type POWER_ACTION_POLICY struct {
	Action int32
	Flags uint32
	EventCode uint32
}

type SYSTEM_POWER_LEVEL struct {
	Enable byte
	Spare [3]byte
	BatteryLevel uint32
	PowerPolicy POWER_ACTION_POLICY
	MinSystemState int32
}

type GLOBAL_USER_POWER_POLICY struct {
	Revision uint32
	PowerButtonAc POWER_ACTION_POLICY
	PowerButtonDc POWER_ACTION_POLICY
	SleepButtonAc POWER_ACTION_POLICY
	SleepButtonDc POWER_ACTION_POLICY
	LidCloseAc POWER_ACTION_POLICY
	LidCloseDc POWER_ACTION_POLICY
	DischargePolicy [4]SYSTEM_POWER_LEVEL
	GlobalFlags uint32
}

type GLOBAL_MACHINE_POWER_POLICY struct {
	Revision uint32
	LidOpenWakeAc int32
	LidOpenWakeDc int32
	BroadcastCapacityResolution uint32
}

type GLOBAL_POWER_POLICY struct {
	user GLOBAL_USER_POWER_POLICY
	mach GLOBAL_MACHINE_POWER_POLICY
}
type
  POWER_ACTION_POLICY = record
    Action: Integer;
    Flags: DWORD;
    EventCode: DWORD;
  end;

  SYSTEM_POWER_LEVEL = record
    Enable: ByteBool;
    Spare: array[0..2] of Byte;
    BatteryLevel: DWORD;
    PowerPolicy: POWER_ACTION_POLICY;
    MinSystemState: Integer;
  end;

  GLOBAL_USER_POWER_POLICY = record
    Revision: DWORD;
    PowerButtonAc: POWER_ACTION_POLICY;
    PowerButtonDc: POWER_ACTION_POLICY;
    SleepButtonAc: POWER_ACTION_POLICY;
    SleepButtonDc: POWER_ACTION_POLICY;
    LidCloseAc: POWER_ACTION_POLICY;
    LidCloseDc: POWER_ACTION_POLICY;
    DischargePolicy: array[0..3] of SYSTEM_POWER_LEVEL;
    GlobalFlags: DWORD;
  end;

  GLOBAL_MACHINE_POWER_POLICY = record
    Revision: DWORD;
    LidOpenWakeAc: Integer;
    LidOpenWakeDc: Integer;
    BroadcastCapacityResolution: DWORD;
  end;

  GLOBAL_POWER_POLICY = record
    user: GLOBAL_USER_POWER_POLICY;
    mach: GLOBAL_MACHINE_POWER_POLICY;
  end;
const POWER_ACTION_POLICY = extern struct {
    Action: i32,
    Flags: u32,
    EventCode: u32,
};

const SYSTEM_POWER_LEVEL = extern struct {
    Enable: u8,
    Spare: [3]u8,
    BatteryLevel: u32,
    PowerPolicy: POWER_ACTION_POLICY,
    MinSystemState: i32,
};

const GLOBAL_USER_POWER_POLICY = extern struct {
    Revision: u32,
    PowerButtonAc: POWER_ACTION_POLICY,
    PowerButtonDc: POWER_ACTION_POLICY,
    SleepButtonAc: POWER_ACTION_POLICY,
    SleepButtonDc: POWER_ACTION_POLICY,
    LidCloseAc: POWER_ACTION_POLICY,
    LidCloseDc: POWER_ACTION_POLICY,
    DischargePolicy: [4]SYSTEM_POWER_LEVEL,
    GlobalFlags: u32,
};

const GLOBAL_MACHINE_POWER_POLICY = extern struct {
    Revision: u32,
    LidOpenWakeAc: i32,
    LidOpenWakeDc: i32,
    BroadcastCapacityResolution: u32,
};

const GLOBAL_POWER_POLICY = extern struct {
    user: GLOBAL_USER_POWER_POLICY,
    mach: GLOBAL_MACHINE_POWER_POLICY,
};
type
  POWER_ACTION_POLICY {.bycopy.} = object
    Action: int32
    Flags: uint32
    EventCode: uint32

  SYSTEM_POWER_LEVEL {.bycopy.} = object
    Enable: uint8
    Spare: array[3, uint8]
    BatteryLevel: uint32
    PowerPolicy: POWER_ACTION_POLICY
    MinSystemState: int32

  GLOBAL_USER_POWER_POLICY {.bycopy.} = object
    Revision: uint32
    PowerButtonAc: POWER_ACTION_POLICY
    PowerButtonDc: POWER_ACTION_POLICY
    SleepButtonAc: POWER_ACTION_POLICY
    SleepButtonDc: POWER_ACTION_POLICY
    LidCloseAc: POWER_ACTION_POLICY
    LidCloseDc: POWER_ACTION_POLICY
    DischargePolicy: array[4, SYSTEM_POWER_LEVEL]
    GlobalFlags: uint32

  GLOBAL_MACHINE_POWER_POLICY {.bycopy.} = object
    Revision: uint32
    LidOpenWakeAc: int32
    LidOpenWakeDc: int32
    BroadcastCapacityResolution: uint32

  GLOBAL_POWER_POLICY {.bycopy.} = object
    user: GLOBAL_USER_POWER_POLICY
    mach: GLOBAL_MACHINE_POWER_POLICY
struct POWER_ACTION_POLICY
{
    int Action;
    uint Flags;
    uint EventCode;
}

struct SYSTEM_POWER_LEVEL
{
    ubyte Enable;
    ubyte[3] Spare;
    uint BatteryLevel;
    POWER_ACTION_POLICY PowerPolicy;
    int MinSystemState;
}

struct GLOBAL_USER_POWER_POLICY
{
    uint Revision;
    POWER_ACTION_POLICY PowerButtonAc;
    POWER_ACTION_POLICY PowerButtonDc;
    POWER_ACTION_POLICY SleepButtonAc;
    POWER_ACTION_POLICY SleepButtonDc;
    POWER_ACTION_POLICY LidCloseAc;
    POWER_ACTION_POLICY LidCloseDc;
    SYSTEM_POWER_LEVEL[4] DischargePolicy;
    uint GlobalFlags;
}

struct GLOBAL_MACHINE_POWER_POLICY
{
    uint Revision;
    int LidOpenWakeAc;
    int LidOpenWakeDc;
    uint BroadcastCapacityResolution;
}

struct GLOBAL_POWER_POLICY
{
    GLOBAL_USER_POWER_POLICY user;
    GLOBAL_MACHINE_POWER_POLICY mach;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; GLOBAL_POWER_POLICY サイズ: 192 バイト(x64)
dim st, 48    ; 4byte整数×48(構造体サイズ 192 / 4 切り上げ)
; user : GLOBAL_USER_POWER_POLICY (+0, 176byte)  varptr(st)+0 を基点に操作(176byte:入れ子/配列)
; mach : GLOBAL_MACHINE_POWER_POLICY (+176, 16byte)  varptr(st)+176 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global POWER_ACTION_POLICY
    #field int Action
    #field int Flags
    #field int EventCode
#endstruct

#defstruct global SYSTEM_POWER_LEVEL
    #field bool1 Enable
    #field byte Spare 3
    #field int BatteryLevel
    #field POWER_ACTION_POLICY PowerPolicy
    #field int MinSystemState
#endstruct

#defstruct global GLOBAL_USER_POWER_POLICY
    #field int Revision
    #field POWER_ACTION_POLICY PowerButtonAc
    #field POWER_ACTION_POLICY PowerButtonDc
    #field POWER_ACTION_POLICY SleepButtonAc
    #field POWER_ACTION_POLICY SleepButtonDc
    #field POWER_ACTION_POLICY LidCloseAc
    #field POWER_ACTION_POLICY LidCloseDc
    #field SYSTEM_POWER_LEVEL DischargePolicy 4
    #field int GlobalFlags
#endstruct

#defstruct global GLOBAL_MACHINE_POWER_POLICY
    #field int Revision
    #field int LidOpenWakeAc
    #field int LidOpenWakeDc
    #field int BroadcastCapacityResolution
#endstruct

#defstruct global GLOBAL_POWER_POLICY
    #field GLOBAL_USER_POWER_POLICY user
    #field GLOBAL_MACHINE_POWER_POLICY mach
#endstruct

stdim st, GLOBAL_POWER_POLICY        ; NSTRUCT 変数を確保