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SYSTEM_POWER_LEVEL
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Enable | BOOLEAN | 1 | +0 | +0 | この電源レベルが有効かどうかを示すブール値。 |
| Spare | BYTE | 3 | +1 | +1 | アライメント用の予備バイト。 |
| BatteryLevel | DWORD | 4 | +4 | +4 | このレベルが発動するバッテリ残量。パーセントで表す。 |
| PowerPolicy | POWER_ACTION_POLICY | 12 | +8 | +8 | このレベルで実行する電源アクションポリシー。 |
| MinSystemState | SYSTEM_POWER_STATE | 4 | +20 | +20 | このレベルで移行する最小システム電源状態。 |
各言語での定義
#include <windows.h>
// POWER_ACTION_POLICY (x64 12 / x86 12 バイト)
typedef struct POWER_ACTION_POLICY {
POWER_ACTION Action;
DWORD Flags;
POWER_ACTION_POLICY_EVENT_CODE EventCode;
} POWER_ACTION_POLICY;
// SYSTEM_POWER_LEVEL (x64 24 / x86 24 バイト)
typedef struct SYSTEM_POWER_LEVEL {
BOOLEAN Enable;
BYTE Spare[3];
DWORD BatteryLevel;
POWER_ACTION_POLICY PowerPolicy;
SYSTEM_POWER_STATE MinSystemState;
} SYSTEM_POWER_LEVEL;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct POWER_ACTION_POLICY
{
public int Action;
public uint Flags;
public uint EventCode;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SYSTEM_POWER_LEVEL
{
[MarshalAs(UnmanagedType.U1)] public bool Enable;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)] public byte[] Spare;
public uint BatteryLevel;
public POWER_ACTION_POLICY PowerPolicy;
public int MinSystemState;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure POWER_ACTION_POLICY
Public Action As Integer
Public Flags As UInteger
Public EventCode As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SYSTEM_POWER_LEVEL
<MarshalAs(UnmanagedType.U1)> Public Enable As Boolean
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=3)> Public Spare() As Byte
Public BatteryLevel As UInteger
Public PowerPolicy As POWER_ACTION_POLICY
Public MinSystemState As Integer
End Structureimport ctypes
from ctypes import wintypes
class POWER_ACTION_POLICY(ctypes.Structure):
_fields_ = [
("Action", ctypes.c_int),
("Flags", wintypes.DWORD),
("EventCode", wintypes.DWORD),
]
class SYSTEM_POWER_LEVEL(ctypes.Structure):
_fields_ = [
("Enable", ctypes.c_byte),
("Spare", ctypes.c_ubyte * 3),
("BatteryLevel", wintypes.DWORD),
("PowerPolicy", POWER_ACTION_POLICY),
("MinSystemState", ctypes.c_int),
]#[repr(C)]
pub struct POWER_ACTION_POLICY {
pub Action: i32,
pub Flags: u32,
pub EventCode: u32,
}
#[repr(C)]
pub struct SYSTEM_POWER_LEVEL {
pub Enable: u8,
pub Spare: [u8; 3],
pub BatteryLevel: u32,
pub PowerPolicy: POWER_ACTION_POLICY,
pub MinSystemState: i32,
}import "golang.org/x/sys/windows"
type POWER_ACTION_POLICY struct {
Action int32
Flags uint32
EventCode uint32
}
type SYSTEM_POWER_LEVEL struct {
Enable byte
Spare [3]byte
BatteryLevel uint32
PowerPolicy POWER_ACTION_POLICY
MinSystemState int32
}type
POWER_ACTION_POLICY = record
Action: Integer;
Flags: DWORD;
EventCode: DWORD;
end;
SYSTEM_POWER_LEVEL = record
Enable: ByteBool;
Spare: array[0..2] of Byte;
BatteryLevel: DWORD;
PowerPolicy: POWER_ACTION_POLICY;
MinSystemState: Integer;
end;const POWER_ACTION_POLICY = extern struct {
Action: i32,
Flags: u32,
EventCode: u32,
};
const SYSTEM_POWER_LEVEL = extern struct {
Enable: u8,
Spare: [3]u8,
BatteryLevel: u32,
PowerPolicy: POWER_ACTION_POLICY,
MinSystemState: i32,
};type
POWER_ACTION_POLICY {.bycopy.} = object
Action: int32
Flags: uint32
EventCode: uint32
SYSTEM_POWER_LEVEL {.bycopy.} = object
Enable: uint8
Spare: array[3, uint8]
BatteryLevel: uint32
PowerPolicy: POWER_ACTION_POLICY
MinSystemState: int32struct POWER_ACTION_POLICY
{
int Action;
uint Flags;
uint EventCode;
}
struct SYSTEM_POWER_LEVEL
{
ubyte Enable;
ubyte[3] Spare;
uint BatteryLevel;
POWER_ACTION_POLICY PowerPolicy;
int MinSystemState;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; SYSTEM_POWER_LEVEL サイズ: 24 バイト(x64)
dim st, 6 ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; Enable : BOOLEAN (+0, 1byte) poke st,0,値 / 値 = peek(st,0)
; Spare : BYTE (+1, 3byte) varptr(st)+1 を基点に操作(3byte:入れ子/配列)
; BatteryLevel : DWORD (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; PowerPolicy : POWER_ACTION_POLICY (+8, 12byte) varptr(st)+8 を基点に操作(12byte:入れ子/配列)
; MinSystemState : SYSTEM_POWER_STATE (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global POWER_ACTION_POLICY
#field int Action
#field int Flags
#field int EventCode
#endstruct
#defstruct global SYSTEM_POWER_LEVEL
#field bool1 Enable
#field byte Spare 3
#field int BatteryLevel
#field POWER_ACTION_POLICY PowerPolicy
#field int MinSystemState
#endstruct
stdim st, SYSTEM_POWER_LEVEL ; NSTRUCT 変数を確保
st->Enable = 100
mes "Enable=" + st->Enable