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SYSTEM_POWER_LEVEL

構造体
サイズx64: 24 バイト / x86: 24 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
EnableBOOLEAN1+0+0この電源レベルが有効かどうかを示すブール値。
SpareBYTE3+1+1アライメント用の予備バイト。
BatteryLevelDWORD4+4+4このレベルが発動するバッテリ残量。パーセントで表す。
PowerPolicyPOWER_ACTION_POLICY12+8+8このレベルで実行する電源アクションポリシー。
MinSystemStateSYSTEM_POWER_STATE4+20+20このレベルで移行する最小システム電源状態。

各言語での定義

#include <windows.h>

// POWER_ACTION_POLICY  (x64 12 / x86 12 バイト)
typedef struct POWER_ACTION_POLICY {
    POWER_ACTION Action;
    DWORD Flags;
    POWER_ACTION_POLICY_EVENT_CODE EventCode;
} POWER_ACTION_POLICY;

// SYSTEM_POWER_LEVEL  (x64 24 / x86 24 バイト)
typedef struct SYSTEM_POWER_LEVEL {
    BOOLEAN Enable;
    BYTE Spare[3];
    DWORD BatteryLevel;
    POWER_ACTION_POLICY PowerPolicy;
    SYSTEM_POWER_STATE MinSystemState;
} SYSTEM_POWER_LEVEL;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct POWER_ACTION_POLICY
{
    public int Action;
    public uint Flags;
    public uint EventCode;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SYSTEM_POWER_LEVEL
{
    [MarshalAs(UnmanagedType.U1)] public bool Enable;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)] public byte[] Spare;
    public uint BatteryLevel;
    public POWER_ACTION_POLICY PowerPolicy;
    public int MinSystemState;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure POWER_ACTION_POLICY
    Public Action As Integer
    Public Flags As UInteger
    Public EventCode As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SYSTEM_POWER_LEVEL
    <MarshalAs(UnmanagedType.U1)> Public Enable As Boolean
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=3)> Public Spare() As Byte
    Public BatteryLevel As UInteger
    Public PowerPolicy As POWER_ACTION_POLICY
    Public MinSystemState As Integer
End Structure
import ctypes
from ctypes import wintypes

class POWER_ACTION_POLICY(ctypes.Structure):
    _fields_ = [
        ("Action", ctypes.c_int),
        ("Flags", wintypes.DWORD),
        ("EventCode", wintypes.DWORD),
    ]

class SYSTEM_POWER_LEVEL(ctypes.Structure):
    _fields_ = [
        ("Enable", ctypes.c_byte),
        ("Spare", ctypes.c_ubyte * 3),
        ("BatteryLevel", wintypes.DWORD),
        ("PowerPolicy", POWER_ACTION_POLICY),
        ("MinSystemState", ctypes.c_int),
    ]
#[repr(C)]
pub struct POWER_ACTION_POLICY {
    pub Action: i32,
    pub Flags: u32,
    pub EventCode: u32,
}

#[repr(C)]
pub struct SYSTEM_POWER_LEVEL {
    pub Enable: u8,
    pub Spare: [u8; 3],
    pub BatteryLevel: u32,
    pub PowerPolicy: POWER_ACTION_POLICY,
    pub MinSystemState: i32,
}
import "golang.org/x/sys/windows"

type POWER_ACTION_POLICY struct {
	Action int32
	Flags uint32
	EventCode uint32
}

type SYSTEM_POWER_LEVEL struct {
	Enable byte
	Spare [3]byte
	BatteryLevel uint32
	PowerPolicy POWER_ACTION_POLICY
	MinSystemState int32
}
type
  POWER_ACTION_POLICY = record
    Action: Integer;
    Flags: DWORD;
    EventCode: DWORD;
  end;

  SYSTEM_POWER_LEVEL = record
    Enable: ByteBool;
    Spare: array[0..2] of Byte;
    BatteryLevel: DWORD;
    PowerPolicy: POWER_ACTION_POLICY;
    MinSystemState: Integer;
  end;
const POWER_ACTION_POLICY = extern struct {
    Action: i32,
    Flags: u32,
    EventCode: u32,
};

const SYSTEM_POWER_LEVEL = extern struct {
    Enable: u8,
    Spare: [3]u8,
    BatteryLevel: u32,
    PowerPolicy: POWER_ACTION_POLICY,
    MinSystemState: i32,
};
type
  POWER_ACTION_POLICY {.bycopy.} = object
    Action: int32
    Flags: uint32
    EventCode: uint32

  SYSTEM_POWER_LEVEL {.bycopy.} = object
    Enable: uint8
    Spare: array[3, uint8]
    BatteryLevel: uint32
    PowerPolicy: POWER_ACTION_POLICY
    MinSystemState: int32
struct POWER_ACTION_POLICY
{
    int Action;
    uint Flags;
    uint EventCode;
}

struct SYSTEM_POWER_LEVEL
{
    ubyte Enable;
    ubyte[3] Spare;
    uint BatteryLevel;
    POWER_ACTION_POLICY PowerPolicy;
    int MinSystemState;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; SYSTEM_POWER_LEVEL サイズ: 24 バイト(x64)
dim st, 6    ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; Enable : BOOLEAN (+0, 1byte)  poke st,0,値  /  値 = peek(st,0)
; Spare : BYTE (+1, 3byte)  varptr(st)+1 を基点に操作(3byte:入れ子/配列)
; BatteryLevel : DWORD (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; PowerPolicy : POWER_ACTION_POLICY (+8, 12byte)  varptr(st)+8 を基点に操作(12byte:入れ子/配列)
; MinSystemState : SYSTEM_POWER_STATE (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global POWER_ACTION_POLICY
    #field int Action
    #field int Flags
    #field int EventCode
#endstruct

#defstruct global SYSTEM_POWER_LEVEL
    #field bool1 Enable
    #field byte Spare 3
    #field int BatteryLevel
    #field POWER_ACTION_POLICY PowerPolicy
    #field int MinSystemState
#endstruct

stdim st, SYSTEM_POWER_LEVEL        ; NSTRUCT 変数を確保
st->Enable = 100
mes "Enable=" + st->Enable