Win32 API 日本語リファレンス
ホームSystem.RemoteDesktop › RFX_GFX_MSG_CLIENT_DESKTOP_INFO_RESPONSE

RFX_GFX_MSG_CLIENT_DESKTOP_INFO_RESPONSE

構造体
サイズx64: 588 バイト / x86: 588 バイトパッキング1

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
channelHdrRFX_GFX_MSG_HEADER4+0+0メッセージ共通のチャネルヘッダ。
reservedDWORD4+4+4将来の拡張用に予約された領域。
monitorCountDWORD4+8+8MonitorData配列に含まれるモニタの数。
MonitorDataRFX_GFX_MONITOR_INFO512+12+12各モニタの情報を格納する可変長配列。
clientUniqueIdWCHAR64+524+524クライアントを一意に識別する文字列。

各言語での定義

#include <windows.h>

// RFX_GFX_MSG_HEADER  (x64 4 / x86 4 バイト)
#pragma pack(push, 1)
typedef struct RFX_GFX_MSG_HEADER {
    WORD uMSGType;
    WORD cbSize;
} RFX_GFX_MSG_HEADER;
#pragma pack(pop)

// RFX_GFX_MONITOR_INFO  (x64 32 / x86 32 バイト)
#pragma pack(push, 1)
typedef struct RFX_GFX_MONITOR_INFO {
    INT left;
    INT top;
    INT right;
    INT bottom;
    DWORD physicalWidth;
    DWORD physicalHeight;
    DWORD orientation;
    BOOL primary;
} RFX_GFX_MONITOR_INFO;
#pragma pack(pop)

// RFX_GFX_MSG_CLIENT_DESKTOP_INFO_RESPONSE  (x64 588 / x86 588 バイト)
#pragma pack(push, 1)
typedef struct RFX_GFX_MSG_CLIENT_DESKTOP_INFO_RESPONSE {
    RFX_GFX_MSG_HEADER channelHdr;
    DWORD reserved;
    DWORD monitorCount;
    RFX_GFX_MONITOR_INFO MonitorData[16];
    WCHAR clientUniqueId[32];
} RFX_GFX_MSG_CLIENT_DESKTOP_INFO_RESPONSE;
#pragma pack(pop)
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct RFX_GFX_MSG_HEADER
{
    public ushort uMSGType;
    public ushort cbSize;
}

[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct RFX_GFX_MONITOR_INFO
{
    public int left;
    public int top;
    public int right;
    public int bottom;
    public uint physicalWidth;
    public uint physicalHeight;
    public uint orientation;
    [MarshalAs(UnmanagedType.Bool)] public bool primary;
}

[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct RFX_GFX_MSG_CLIENT_DESKTOP_INFO_RESPONSE
{
    public RFX_GFX_MSG_HEADER channelHdr;
    public uint reserved;
    public uint monitorCount;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] public RFX_GFX_MONITOR_INFO[] MonitorData;
    [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string clientUniqueId;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure RFX_GFX_MSG_HEADER
    Public uMSGType As UShort
    Public cbSize As UShort
End Structure

<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure RFX_GFX_MONITOR_INFO
    Public left As Integer
    Public top As Integer
    Public right As Integer
    Public bottom As Integer
    Public physicalWidth As UInteger
    Public physicalHeight As UInteger
    Public orientation As UInteger
    <MarshalAs(UnmanagedType.Bool)> Public primary As Boolean
End Structure

<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure RFX_GFX_MSG_CLIENT_DESKTOP_INFO_RESPONSE
    Public channelHdr As RFX_GFX_MSG_HEADER
    Public reserved As UInteger
    Public monitorCount As UInteger
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=16)> Public MonitorData() As RFX_GFX_MONITOR_INFO
    <MarshalAs(UnmanagedType.ByValTStr, SizeConst:=32)> Public clientUniqueId As String
End Structure
import ctypes
from ctypes import wintypes

class RFX_GFX_MSG_HEADER(ctypes.Structure):
    _pack_ = 1
    _fields_ = [
        ("uMSGType", ctypes.c_ushort),
        ("cbSize", ctypes.c_ushort),
    ]

class RFX_GFX_MONITOR_INFO(ctypes.Structure):
    _pack_ = 1
    _fields_ = [
        ("left", ctypes.c_int),
        ("top", ctypes.c_int),
        ("right", ctypes.c_int),
        ("bottom", ctypes.c_int),
        ("physicalWidth", wintypes.DWORD),
        ("physicalHeight", wintypes.DWORD),
        ("orientation", wintypes.DWORD),
        ("primary", wintypes.BOOL),
    ]

class RFX_GFX_MSG_CLIENT_DESKTOP_INFO_RESPONSE(ctypes.Structure):
    _pack_ = 1
    _fields_ = [
        ("channelHdr", RFX_GFX_MSG_HEADER),
        ("reserved", wintypes.DWORD),
        ("monitorCount", wintypes.DWORD),
        ("MonitorData", RFX_GFX_MONITOR_INFO * 16),
        ("clientUniqueId", ctypes.c_wchar * 32),
    ]
#[repr(C, packed(1))]
pub struct RFX_GFX_MSG_HEADER {
    pub uMSGType: u16,
    pub cbSize: u16,
}

#[repr(C, packed(1))]
pub struct RFX_GFX_MONITOR_INFO {
    pub left: i32,
    pub top: i32,
    pub right: i32,
    pub bottom: i32,
    pub physicalWidth: u32,
    pub physicalHeight: u32,
    pub orientation: u32,
    pub primary: i32,
}

#[repr(C, packed(1))]
pub struct RFX_GFX_MSG_CLIENT_DESKTOP_INFO_RESPONSE {
    pub channelHdr: RFX_GFX_MSG_HEADER,
    pub reserved: u32,
    pub monitorCount: u32,
    pub MonitorData: [RFX_GFX_MONITOR_INFO; 16],
    pub clientUniqueId: [u16; 32],
}
import "golang.org/x/sys/windows"

type RFX_GFX_MSG_HEADER struct {
	uMSGType uint16
	cbSize uint16
}

type RFX_GFX_MONITOR_INFO struct {
	left int32
	top int32
	right int32
	bottom int32
	physicalWidth uint32
	physicalHeight uint32
	orientation uint32
	primary int32
}

type RFX_GFX_MSG_CLIENT_DESKTOP_INFO_RESPONSE struct {
	channelHdr RFX_GFX_MSG_HEADER
	reserved uint32
	monitorCount uint32
	MonitorData [16]RFX_GFX_MONITOR_INFO
	clientUniqueId [32]uint16
}
type
  RFX_GFX_MSG_HEADER = packed record
    uMSGType: Word;
    cbSize: Word;
  end;

  RFX_GFX_MONITOR_INFO = packed record
    left: Integer;
    top: Integer;
    right: Integer;
    bottom: Integer;
    physicalWidth: DWORD;
    physicalHeight: DWORD;
    orientation: DWORD;
    primary: BOOL;
  end;

  RFX_GFX_MSG_CLIENT_DESKTOP_INFO_RESPONSE = packed record
    channelHdr: RFX_GFX_MSG_HEADER;
    reserved: DWORD;
    monitorCount: DWORD;
    MonitorData: array[0..15] of RFX_GFX_MONITOR_INFO;
    clientUniqueId: array[0..31] of WideChar;
  end;
const RFX_GFX_MSG_HEADER = extern struct {
    uMSGType: u16,
    cbSize: u16,
};

const RFX_GFX_MONITOR_INFO = extern struct {
    left: i32,
    top: i32,
    right: i32,
    bottom: i32,
    physicalWidth: u32,
    physicalHeight: u32,
    orientation: u32,
    primary: i32,
};

const RFX_GFX_MSG_CLIENT_DESKTOP_INFO_RESPONSE = extern struct {
    channelHdr: RFX_GFX_MSG_HEADER,
    reserved: u32,
    monitorCount: u32,
    MonitorData: [16]RFX_GFX_MONITOR_INFO,
    clientUniqueId: [32]u16,
};
type
  RFX_GFX_MSG_HEADER {.packed.} = object
    uMSGType: uint16
    cbSize: uint16

  RFX_GFX_MONITOR_INFO {.packed.} = object
    left: int32
    top: int32
    right: int32
    bottom: int32
    physicalWidth: uint32
    physicalHeight: uint32
    orientation: uint32
    primary: int32

  RFX_GFX_MSG_CLIENT_DESKTOP_INFO_RESPONSE {.packed.} = object
    channelHdr: RFX_GFX_MSG_HEADER
    reserved: uint32
    monitorCount: uint32
    MonitorData: array[16, RFX_GFX_MONITOR_INFO]
    clientUniqueId: array[32, uint16]
align(1)
struct RFX_GFX_MSG_HEADER
{
    ushort uMSGType;
    ushort cbSize;
}

align(1)
struct RFX_GFX_MONITOR_INFO
{
    int left;
    int top;
    int right;
    int bottom;
    uint physicalWidth;
    uint physicalHeight;
    uint orientation;
    int primary;
}

align(1)
struct RFX_GFX_MSG_CLIENT_DESKTOP_INFO_RESPONSE
{
    RFX_GFX_MSG_HEADER channelHdr;
    uint reserved;
    uint monitorCount;
    RFX_GFX_MONITOR_INFO[16] MonitorData;
    wchar[32] clientUniqueId;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; RFX_GFX_MSG_CLIENT_DESKTOP_INFO_RESPONSE サイズ: 588 バイト(x64)
dim st, 147    ; 4byte整数×147(構造体サイズ 588 / 4 切り上げ)
; channelHdr : RFX_GFX_MSG_HEADER (+0, 4byte)  varptr(st)+0 を基点に操作(4byte:入れ子/配列)
; reserved : DWORD (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; monitorCount : DWORD (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; MonitorData : RFX_GFX_MONITOR_INFO (+12, 512byte)  varptr(st)+12 を基点に操作(512byte:入れ子/配列)
; clientUniqueId : WCHAR (+524, 64byte)  varptr(st)+524 を基点に操作(64byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global RFX_GFX_MSG_HEADER, pack=1
    #field short uMSGType
    #field short cbSize
#endstruct

#defstruct global RFX_GFX_MONITOR_INFO, pack=1
    #field int left
    #field int top
    #field int right
    #field int bottom
    #field int physicalWidth
    #field int physicalHeight
    #field int orientation
    #field bool primary
#endstruct

#defstruct global RFX_GFX_MSG_CLIENT_DESKTOP_INFO_RESPONSE, pack=1
    #field RFX_GFX_MSG_HEADER channelHdr
    #field int reserved
    #field int monitorCount
    #field RFX_GFX_MONITOR_INFO MonitorData 16
    #field wchar clientUniqueId 32
#endstruct

stdim st, RFX_GFX_MSG_CLIENT_DESKTOP_INFO_RESPONSE        ; NSTRUCT 変数を確保
st->reserved = 100
mes "reserved=" + st->reserved