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TA_TRANSFORM_2D

構造体
サイズx64: 44 バイト / x86: 44 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
headerTA_TRANSFORM20+0+0基本変換情報(TA_TRANSFORM)。
rXFLOAT4+20+20X方向のスケール係数。
rYFLOAT4+24+24Y方向のスケール係数。
rInitialXFLOAT4+28+28X方向の初期スケール係数。
rInitialYFLOAT4+32+32Y方向の初期スケール係数。
rOriginXFLOAT4+36+36変換の原点のX座標。
rOriginYFLOAT4+40+40変換の原点のY座標。

各言語での定義

#include <windows.h>

// TA_TRANSFORM  (x64 20 / x86 20 バイト)
typedef struct TA_TRANSFORM {
    TA_TRANSFORM_TYPE eTransformType;
    DWORD dwTimingFunctionId;
    DWORD dwStartTime;
    DWORD dwDurationTime;
    TA_TRANSFORM_FLAG eFlags;
} TA_TRANSFORM;

// TA_TRANSFORM_2D  (x64 44 / x86 44 バイト)
typedef struct TA_TRANSFORM_2D {
    TA_TRANSFORM header;
    FLOAT rX;
    FLOAT rY;
    FLOAT rInitialX;
    FLOAT rInitialY;
    FLOAT rOriginX;
    FLOAT rOriginY;
} TA_TRANSFORM_2D;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct TA_TRANSFORM
{
    public int eTransformType;
    public uint dwTimingFunctionId;
    public uint dwStartTime;
    public uint dwDurationTime;
    public int eFlags;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct TA_TRANSFORM_2D
{
    public TA_TRANSFORM header;
    public float rX;
    public float rY;
    public float rInitialX;
    public float rInitialY;
    public float rOriginX;
    public float rOriginY;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure TA_TRANSFORM
    Public eTransformType As Integer
    Public dwTimingFunctionId As UInteger
    Public dwStartTime As UInteger
    Public dwDurationTime As UInteger
    Public eFlags As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure TA_TRANSFORM_2D
    Public header As TA_TRANSFORM
    Public rX As Single
    Public rY As Single
    Public rInitialX As Single
    Public rInitialY As Single
    Public rOriginX As Single
    Public rOriginY As Single
End Structure
import ctypes
from ctypes import wintypes

class TA_TRANSFORM(ctypes.Structure):
    _fields_ = [
        ("eTransformType", ctypes.c_int),
        ("dwTimingFunctionId", wintypes.DWORD),
        ("dwStartTime", wintypes.DWORD),
        ("dwDurationTime", wintypes.DWORD),
        ("eFlags", ctypes.c_int),
    ]

class TA_TRANSFORM_2D(ctypes.Structure):
    _fields_ = [
        ("header", TA_TRANSFORM),
        ("rX", ctypes.c_float),
        ("rY", ctypes.c_float),
        ("rInitialX", ctypes.c_float),
        ("rInitialY", ctypes.c_float),
        ("rOriginX", ctypes.c_float),
        ("rOriginY", ctypes.c_float),
    ]
#[repr(C)]
pub struct TA_TRANSFORM {
    pub eTransformType: i32,
    pub dwTimingFunctionId: u32,
    pub dwStartTime: u32,
    pub dwDurationTime: u32,
    pub eFlags: i32,
}

#[repr(C)]
pub struct TA_TRANSFORM_2D {
    pub header: TA_TRANSFORM,
    pub rX: f32,
    pub rY: f32,
    pub rInitialX: f32,
    pub rInitialY: f32,
    pub rOriginX: f32,
    pub rOriginY: f32,
}
import "golang.org/x/sys/windows"

type TA_TRANSFORM struct {
	eTransformType int32
	dwTimingFunctionId uint32
	dwStartTime uint32
	dwDurationTime uint32
	eFlags int32
}

type TA_TRANSFORM_2D struct {
	header TA_TRANSFORM
	rX float32
	rY float32
	rInitialX float32
	rInitialY float32
	rOriginX float32
	rOriginY float32
}
type
  TA_TRANSFORM = record
    eTransformType: Integer;
    dwTimingFunctionId: DWORD;
    dwStartTime: DWORD;
    dwDurationTime: DWORD;
    eFlags: Integer;
  end;

  TA_TRANSFORM_2D = record
    header: TA_TRANSFORM;
    rX: Single;
    rY: Single;
    rInitialX: Single;
    rInitialY: Single;
    rOriginX: Single;
    rOriginY: Single;
  end;
const TA_TRANSFORM = extern struct {
    eTransformType: i32,
    dwTimingFunctionId: u32,
    dwStartTime: u32,
    dwDurationTime: u32,
    eFlags: i32,
};

const TA_TRANSFORM_2D = extern struct {
    header: TA_TRANSFORM,
    rX: f32,
    rY: f32,
    rInitialX: f32,
    rInitialY: f32,
    rOriginX: f32,
    rOriginY: f32,
};
type
  TA_TRANSFORM {.bycopy.} = object
    eTransformType: int32
    dwTimingFunctionId: uint32
    dwStartTime: uint32
    dwDurationTime: uint32
    eFlags: int32

  TA_TRANSFORM_2D {.bycopy.} = object
    header: TA_TRANSFORM
    rX: float32
    rY: float32
    rInitialX: float32
    rInitialY: float32
    rOriginX: float32
    rOriginY: float32
struct TA_TRANSFORM
{
    int eTransformType;
    uint dwTimingFunctionId;
    uint dwStartTime;
    uint dwDurationTime;
    int eFlags;
}

struct TA_TRANSFORM_2D
{
    TA_TRANSFORM header;
    float rX;
    float rY;
    float rInitialX;
    float rInitialY;
    float rOriginX;
    float rOriginY;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; TA_TRANSFORM_2D サイズ: 44 バイト(x64)
dim st, 11    ; 4byte整数×11(構造体サイズ 44 / 4 切り上げ)
; header : TA_TRANSFORM (+0, 20byte)  varptr(st)+0 を基点に操作(20byte:入れ子/配列)
; rX : FLOAT (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; rY : FLOAT (+24, 4byte)  st.6 = 値  /  値 = st.6   (lpoke/lpeek も可)
; rInitialX : FLOAT (+28, 4byte)  st.7 = 値  /  値 = st.7   (lpoke/lpeek も可)
; rInitialY : FLOAT (+32, 4byte)  st.8 = 値  /  値 = st.8   (lpoke/lpeek も可)
; rOriginX : FLOAT (+36, 4byte)  st.9 = 値  /  値 = st.9   (lpoke/lpeek も可)
; rOriginY : FLOAT (+40, 4byte)  st.10 = 値  /  値 = st.10   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global TA_TRANSFORM
    #field int eTransformType
    #field int dwTimingFunctionId
    #field int dwStartTime
    #field int dwDurationTime
    #field int eFlags
#endstruct

#defstruct global TA_TRANSFORM_2D
    #field TA_TRANSFORM header
    #field float rX
    #field float rY
    #field float rInitialX
    #field float rInitialY
    #field float rOriginX
    #field float rOriginY
#endstruct

stdim st, TA_TRANSFORM_2D        ; NSTRUCT 変数を確保
st->rX = 100
mes "rX=" + st->rX