FOLDERSETDATA
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| _fs | FOLDERSETTINGS | 8 | +0 | +0 | フォルダーの表示設定 FOLDERSETTINGS 構造体。 |
| _vidRestore | GUID | 16 | +8 | +8 | 復元する表示モードの GUID。 |
| _dwViewPriority | DWORD | 4 | +24 | +24 | ビュー選択の優先度を示す値。 |
各言語での定義
#include <windows.h>
// FOLDERSETTINGS (x64 8 / x86 8 バイト)
typedef struct FOLDERSETTINGS {
DWORD ViewMode;
DWORD fFlags;
} FOLDERSETTINGS;
// FOLDERSETDATA (x64 28 / x86 28 バイト)
typedef struct FOLDERSETDATA {
FOLDERSETTINGS _fs;
GUID _vidRestore;
DWORD _dwViewPriority;
} FOLDERSETDATA;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct FOLDERSETTINGS
{
public uint ViewMode;
public uint fFlags;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct FOLDERSETDATA
{
public FOLDERSETTINGS _fs;
public Guid _vidRestore;
public uint _dwViewPriority;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure FOLDERSETTINGS
Public ViewMode As UInteger
Public fFlags As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure FOLDERSETDATA
Public _fs As FOLDERSETTINGS
Public _vidRestore As Guid
Public _dwViewPriority As UInteger
End Structureimport ctypes
from ctypes import wintypes
class FOLDERSETTINGS(ctypes.Structure):
_fields_ = [
("ViewMode", wintypes.DWORD),
("fFlags", wintypes.DWORD),
]
class FOLDERSETDATA(ctypes.Structure):
_fields_ = [
("_fs", FOLDERSETTINGS),
("_vidRestore", GUID),
("_dwViewPriority", wintypes.DWORD),
]#[repr(C)]
pub struct FOLDERSETTINGS {
pub ViewMode: u32,
pub fFlags: u32,
}
#[repr(C)]
pub struct FOLDERSETDATA {
pub _fs: FOLDERSETTINGS,
pub _vidRestore: GUID,
pub _dwViewPriority: u32,
}import "golang.org/x/sys/windows"
type FOLDERSETTINGS struct {
ViewMode uint32
fFlags uint32
}
type FOLDERSETDATA struct {
_fs FOLDERSETTINGS
_vidRestore windows.GUID
_dwViewPriority uint32
}type
FOLDERSETTINGS = record
ViewMode: DWORD;
fFlags: DWORD;
end;
FOLDERSETDATA = record
_fs: FOLDERSETTINGS;
_vidRestore: TGUID;
_dwViewPriority: DWORD;
end;const FOLDERSETTINGS = extern struct {
ViewMode: u32,
fFlags: u32,
};
const FOLDERSETDATA = extern struct {
_fs: FOLDERSETTINGS,
_vidRestore: GUID,
_dwViewPriority: u32,
};type
FOLDERSETTINGS {.bycopy.} = object
ViewMode: uint32
fFlags: uint32
FOLDERSETDATA {.bycopy.} = object
_fs: FOLDERSETTINGS
_vidRestore: GUID
_dwViewPriority: uint32struct FOLDERSETTINGS
{
uint ViewMode;
uint fFlags;
}
struct FOLDERSETDATA
{
FOLDERSETTINGS _fs;
GUID _vidRestore;
uint _dwViewPriority;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; FOLDERSETDATA サイズ: 28 バイト(x64)
dim st, 7 ; 4byte整数×7(構造体サイズ 28 / 4 切り上げ)
; _fs : FOLDERSETTINGS (+0, 8byte) varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; _vidRestore : GUID (+8, 16byte) varptr(st)+8 を基点に操作(16byte:入れ子/配列)
; _dwViewPriority : DWORD (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global FOLDERSETTINGS
#field int ViewMode
#field int fFlags
#endstruct
#defstruct global GUID, pack=1
#field int Data1
#field short Data2
#field short Data3
#field byte Data4 8
#endstruct
#defstruct global FOLDERSETDATA
#field FOLDERSETTINGS _fs
#field GUID _vidRestore
#field int _dwViewPriority
#endstruct
stdim st, FOLDERSETDATA ; NSTRUCT 変数を確保
st->_dwViewPriority = 100
mes "_dwViewPriority=" + st->_dwViewPriority