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HTML_PAINT_DRAW_INFO

構造体
サイズx64: 48 バイト / x86: 44 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
rcViewportRECT16+0+0描画対象のビューポート矩形(RECT)である。
hrgnUpdateHRGN8/4+16+16更新が必要な領域を示すリージョンのハンドルである。
xformHTML_PAINT_XFORM24+24+20描画に適用する変換(HTML_PAINT_XFORM)である。

各言語での定義

#include <windows.h>

// RECT  (x64 16 / x86 16 バイト)
typedef struct RECT {
    INT left;
    INT top;
    INT right;
    INT bottom;
} RECT;

// HTML_PAINT_XFORM  (x64 24 / x86 24 バイト)
typedef struct HTML_PAINT_XFORM {
    FLOAT eM11;
    FLOAT eM12;
    FLOAT eM21;
    FLOAT eM22;
    FLOAT eDx;
    FLOAT eDy;
} HTML_PAINT_XFORM;

// HTML_PAINT_DRAW_INFO  (x64 48 / x86 44 バイト)
typedef struct HTML_PAINT_DRAW_INFO {
    RECT rcViewport;
    HRGN hrgnUpdate;
    HTML_PAINT_XFORM xform;
} HTML_PAINT_DRAW_INFO;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct RECT
{
    public int left;
    public int top;
    public int right;
    public int bottom;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct HTML_PAINT_XFORM
{
    public float eM11;
    public float eM12;
    public float eM21;
    public float eM22;
    public float eDx;
    public float eDy;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct HTML_PAINT_DRAW_INFO
{
    public RECT rcViewport;
    public IntPtr hrgnUpdate;
    public HTML_PAINT_XFORM xform;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure RECT
    Public left As Integer
    Public top As Integer
    Public right As Integer
    Public bottom As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure HTML_PAINT_XFORM
    Public eM11 As Single
    Public eM12 As Single
    Public eM21 As Single
    Public eM22 As Single
    Public eDx As Single
    Public eDy As Single
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure HTML_PAINT_DRAW_INFO
    Public rcViewport As RECT
    Public hrgnUpdate As IntPtr
    Public xform As HTML_PAINT_XFORM
End Structure
import ctypes
from ctypes import wintypes

class RECT(ctypes.Structure):
    _fields_ = [
        ("left", ctypes.c_int),
        ("top", ctypes.c_int),
        ("right", ctypes.c_int),
        ("bottom", ctypes.c_int),
    ]

class HTML_PAINT_XFORM(ctypes.Structure):
    _fields_ = [
        ("eM11", ctypes.c_float),
        ("eM12", ctypes.c_float),
        ("eM21", ctypes.c_float),
        ("eM22", ctypes.c_float),
        ("eDx", ctypes.c_float),
        ("eDy", ctypes.c_float),
    ]

class HTML_PAINT_DRAW_INFO(ctypes.Structure):
    _fields_ = [
        ("rcViewport", RECT),
        ("hrgnUpdate", ctypes.c_void_p),
        ("xform", HTML_PAINT_XFORM),
    ]
#[repr(C)]
pub struct RECT {
    pub left: i32,
    pub top: i32,
    pub right: i32,
    pub bottom: i32,
}

#[repr(C)]
pub struct HTML_PAINT_XFORM {
    pub eM11: f32,
    pub eM12: f32,
    pub eM21: f32,
    pub eM22: f32,
    pub eDx: f32,
    pub eDy: f32,
}

#[repr(C)]
pub struct HTML_PAINT_DRAW_INFO {
    pub rcViewport: RECT,
    pub hrgnUpdate: *mut core::ffi::c_void,
    pub xform: HTML_PAINT_XFORM,
}
import "golang.org/x/sys/windows"

type RECT struct {
	left int32
	top int32
	right int32
	bottom int32
}

type HTML_PAINT_XFORM struct {
	eM11 float32
	eM12 float32
	eM21 float32
	eM22 float32
	eDx float32
	eDy float32
}

type HTML_PAINT_DRAW_INFO struct {
	rcViewport RECT
	hrgnUpdate uintptr
	xform HTML_PAINT_XFORM
}
type
  RECT = record
    left: Integer;
    top: Integer;
    right: Integer;
    bottom: Integer;
  end;

  HTML_PAINT_XFORM = record
    eM11: Single;
    eM12: Single;
    eM21: Single;
    eM22: Single;
    eDx: Single;
    eDy: Single;
  end;

  HTML_PAINT_DRAW_INFO = record
    rcViewport: RECT;
    hrgnUpdate: Pointer;
    xform: HTML_PAINT_XFORM;
  end;
const RECT = extern struct {
    left: i32,
    top: i32,
    right: i32,
    bottom: i32,
};

const HTML_PAINT_XFORM = extern struct {
    eM11: f32,
    eM12: f32,
    eM21: f32,
    eM22: f32,
    eDx: f32,
    eDy: f32,
};

const HTML_PAINT_DRAW_INFO = extern struct {
    rcViewport: RECT,
    hrgnUpdate: ?*anyopaque,
    xform: HTML_PAINT_XFORM,
};
type
  RECT {.bycopy.} = object
    left: int32
    top: int32
    right: int32
    bottom: int32

  HTML_PAINT_XFORM {.bycopy.} = object
    eM11: float32
    eM12: float32
    eM21: float32
    eM22: float32
    eDx: float32
    eDy: float32

  HTML_PAINT_DRAW_INFO {.bycopy.} = object
    rcViewport: RECT
    hrgnUpdate: pointer
    xform: HTML_PAINT_XFORM
struct RECT
{
    int left;
    int top;
    int right;
    int bottom;
}

struct HTML_PAINT_XFORM
{
    float eM11;
    float eM12;
    float eM21;
    float eM22;
    float eDx;
    float eDy;
}

struct HTML_PAINT_DRAW_INFO
{
    RECT rcViewport;
    void* hrgnUpdate;
    HTML_PAINT_XFORM xform;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; HTML_PAINT_DRAW_INFO サイズ: 44 バイト(x86)
dim st, 11    ; 4byte整数×11(構造体サイズ 44 / 4 切り上げ)
; rcViewport : RECT (+0, 16byte)  varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; hrgnUpdate : HRGN (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; xform : HTML_PAINT_XFORM (+20, 24byte)  varptr(st)+20 を基点に操作(24byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; HTML_PAINT_DRAW_INFO サイズ: 48 バイト(x64)
dim st, 12    ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; rcViewport : RECT (+0, 16byte)  varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; hrgnUpdate : HRGN (+16, 8byte)  qpoke st,16,値 / qpeek(st,16)  ※IronHSPのみ。3.7/3.8は lpoke st,16,下位 : lpoke st,20,上位
; xform : HTML_PAINT_XFORM (+24, 24byte)  varptr(st)+24 を基点に操作(24byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global RECT
    #field int left
    #field int top
    #field int right
    #field int bottom
#endstruct

#defstruct global HTML_PAINT_XFORM
    #field float eM11
    #field float eM12
    #field float eM21
    #field float eM22
    #field float eDx
    #field float eDy
#endstruct

#defstruct global HTML_PAINT_DRAW_INFO
    #field RECT rcViewport
    #field intptr hrgnUpdate
    #field HTML_PAINT_XFORM xform
#endstruct

stdim st, HTML_PAINT_DRAW_INFO        ; NSTRUCT 変数を確保