ホーム › Graphics.Direct2D › D2D1_3DPERSPECTIVETRANSFORM_PROP
D2D1_3DPERSPECTIVETRANSFORM_PROP
列挙型メンバー 8
| 名前 | 10進 | 16進 |
|---|---|---|
| D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE | 0 | 0x0 |
| D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE | 1 | 0x1 |
| D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH | 2 | 0x2 |
| D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN | 3 | 0x3 |
| D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET | 4 | 0x4 |
| D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET | 5 | 0x5 |
| D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN | 6 | 0x6 |
| D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION | 7 | 0x7 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D2D1_3DPERSPECTIVETRANSFORM_PROP : int {
D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE = 0,
D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE = 1,
D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH = 2,
D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN = 3,
D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET = 4,
D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET = 5,
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN = 6,
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION = 7
} D2D1_3DPERSPECTIVETRANSFORM_PROP;public enum D2D1_3DPERSPECTIVETRANSFORM_PROP : int
{
D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE = 0,
D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE = 1,
D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH = 2,
D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN = 3,
D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET = 4,
D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET = 5,
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN = 6,
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION = 7,
}Public Enum D2D1_3DPERSPECTIVETRANSFORM_PROP As Integer
D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE = 0
D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE = 1
D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH = 2
D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN = 3
D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET = 4
D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET = 5
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN = 6
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION = 7
End Enumimport enum
class D2D1_3DPERSPECTIVETRANSFORM_PROP(enum.IntEnum):
D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE = 0
D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE = 1
D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH = 2
D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN = 3
D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET = 4
D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET = 5
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN = 6
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION = 7// D2D1_3DPERSPECTIVETRANSFORM_PROP
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE: i32 = 0;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE: i32 = 1;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH: i32 = 2;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN: i32 = 3;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET: i32 = 4;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET: i32 = 5;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN: i32 = 6;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION: i32 = 7;// D2D1_3DPERSPECTIVETRANSFORM_PROP
const (
D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE int32 = 0
D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE int32 = 1
D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH int32 = 2
D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN int32 = 3
D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET int32 = 4
D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET int32 = 5
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN int32 = 6
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION int32 = 7
)const
D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE = 0;
D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE = 1;
D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH = 2;
D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN = 3;
D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET = 4;
D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET = 5;
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN = 6;
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION = 7;// D2D1_3DPERSPECTIVETRANSFORM_PROP
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE: i32 = 0;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE: i32 = 1;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH: i32 = 2;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN: i32 = 3;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET: i32 = 4;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET: i32 = 5;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN: i32 = 6;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION: i32 = 7;const
D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE* = 0
D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE* = 1
D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH* = 2
D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN* = 3
D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET* = 4
D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET* = 5
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN* = 6
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION* = 7enum D2D1_3DPERSPECTIVETRANSFORM_PROP : int {
D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE = 0,
D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE = 1,
D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH = 2,
D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN = 3,
D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET = 4,
D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET = 5,
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN = 6,
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION = 7,
}#define global D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE 0x0
#define global D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE 0x1
#define global D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH 0x2
#define global D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN 0x3
#define global D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET 0x4
#define global D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET 0x5
#define global D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN 0x6
#define global D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION 0x7