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D2D1_3DPERSPECTIVETRANSFORM_PROP

列挙型
基底型i4

メンバー 8

名前10進16進
D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE00x0
D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE10x1
D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH20x2
D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN30x3
D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET40x4
D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET50x5
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN60x6
D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION70x7

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D2D1_3DPERSPECTIVETRANSFORM_PROP : int {
    D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE = 0,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE = 1,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH = 2,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN = 3,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET = 4,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET = 5,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN = 6,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION = 7
} D2D1_3DPERSPECTIVETRANSFORM_PROP;
public enum D2D1_3DPERSPECTIVETRANSFORM_PROP : int
{
    D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE = 0,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE = 1,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH = 2,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN = 3,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET = 4,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET = 5,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN = 6,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION = 7,
}
Public Enum D2D1_3DPERSPECTIVETRANSFORM_PROP As Integer
    D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE = 0
    D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE = 1
    D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH = 2
    D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN = 3
    D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET = 4
    D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET = 5
    D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN = 6
    D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION = 7
End Enum
import enum

class D2D1_3DPERSPECTIVETRANSFORM_PROP(enum.IntEnum):
    D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE = 0
    D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE = 1
    D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH = 2
    D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN = 3
    D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET = 4
    D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET = 5
    D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN = 6
    D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION = 7
// D2D1_3DPERSPECTIVETRANSFORM_PROP
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE: i32 = 0;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE: i32 = 1;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH: i32 = 2;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN: i32 = 3;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET: i32 = 4;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET: i32 = 5;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN: i32 = 6;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION: i32 = 7;
// D2D1_3DPERSPECTIVETRANSFORM_PROP
const (
	D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE int32 = 0
	D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE int32 = 1
	D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH int32 = 2
	D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN int32 = 3
	D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET int32 = 4
	D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET int32 = 5
	D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN int32 = 6
	D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION int32 = 7
)
const
  D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE = 0;
  D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE = 1;
  D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH = 2;
  D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN = 3;
  D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET = 4;
  D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET = 5;
  D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN = 6;
  D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION = 7;
// D2D1_3DPERSPECTIVETRANSFORM_PROP
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE: i32 = 0;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE: i32 = 1;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH: i32 = 2;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN: i32 = 3;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET: i32 = 4;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET: i32 = 5;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN: i32 = 6;
pub const D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION: i32 = 7;
const
  D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE* = 0
  D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE* = 1
  D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH* = 2
  D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN* = 3
  D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET* = 4
  D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET* = 5
  D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN* = 6
  D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION* = 7
enum D2D1_3DPERSPECTIVETRANSFORM_PROP : int {
    D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE = 0,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE = 1,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH = 2,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN = 3,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET = 4,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET = 5,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN = 6,
    D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION = 7,
}
#define global D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE 0x0
#define global D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE        0x1
#define global D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH              0x2
#define global D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN 0x3
#define global D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET       0x4
#define global D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET      0x5
#define global D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN    0x6
#define global D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION           0x7