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ホームGraphics.Direct3D12 › D3D12_DEBUG_DEVICE_PARAMETER_TYPE

D3D12_DEBUG_DEVICE_PARAMETER_TYPE

列挙型
基底型i4

メンバー 4

名前10進16進
D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS00x0
D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS10x1
D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR20x2
D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE : int {
    D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0,
    D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 1,
    D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = 2,
    D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE = 3
} D3D12_DEBUG_DEVICE_PARAMETER_TYPE;
public enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE : int
{
    D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0,
    D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 1,
    D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = 2,
    D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE = 3,
}
Public Enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE As Integer
    D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0
    D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 1
    D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = 2
    D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE = 3
End Enum
import enum

class D3D12_DEBUG_DEVICE_PARAMETER_TYPE(enum.IntEnum):
    D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0
    D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 1
    D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = 2
    D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE = 3
// D3D12_DEBUG_DEVICE_PARAMETER_TYPE
pub const D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS: i32 = 0;
pub const D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS: i32 = 1;
pub const D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR: i32 = 2;
pub const D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE: i32 = 3;
// D3D12_DEBUG_DEVICE_PARAMETER_TYPE
const (
	D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS int32 = 0
	D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS int32 = 1
	D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR int32 = 2
	D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE int32 = 3
)
const
  D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0;
  D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 1;
  D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = 2;
  D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE = 3;
// D3D12_DEBUG_DEVICE_PARAMETER_TYPE
pub const D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS: i32 = 0;
pub const D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS: i32 = 1;
pub const D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR: i32 = 2;
pub const D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE: i32 = 3;
const
  D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS* = 0
  D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS* = 1
  D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR* = 2
  D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE* = 3
enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE : int {
    D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0,
    D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 1,
    D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = 2,
    D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE = 3,
}
#define global D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS                   0x0
#define global D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS   0x1
#define global D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR 0x2
#define global D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE        0x3