ホーム › Graphics.Direct3D12 › D3D12_DEBUG_DEVICE_PARAMETER_TYPE
D3D12_DEBUG_DEVICE_PARAMETER_TYPE
列挙型メンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS | 0 | 0x0 |
| D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS | 1 | 0x1 |
| D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR | 2 | 0x2 |
| D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE | 3 | 0x3 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE : int {
D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0,
D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 1,
D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = 2,
D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE = 3
} D3D12_DEBUG_DEVICE_PARAMETER_TYPE;public enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE : int
{
D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0,
D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 1,
D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = 2,
D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE = 3,
}Public Enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE As Integer
D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0
D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 1
D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = 2
D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE = 3
End Enumimport enum
class D3D12_DEBUG_DEVICE_PARAMETER_TYPE(enum.IntEnum):
D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0
D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 1
D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = 2
D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE = 3// D3D12_DEBUG_DEVICE_PARAMETER_TYPE
pub const D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS: i32 = 0;
pub const D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS: i32 = 1;
pub const D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR: i32 = 2;
pub const D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE: i32 = 3;// D3D12_DEBUG_DEVICE_PARAMETER_TYPE
const (
D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS int32 = 0
D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS int32 = 1
D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR int32 = 2
D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE int32 = 3
)const
D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0;
D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 1;
D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = 2;
D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE = 3;// D3D12_DEBUG_DEVICE_PARAMETER_TYPE
pub const D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS: i32 = 0;
pub const D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS: i32 = 1;
pub const D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR: i32 = 2;
pub const D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE: i32 = 3;const
D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS* = 0
D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS* = 1
D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR* = 2
D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE* = 3enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE : int {
D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0,
D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 1,
D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = 2,
D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE = 3,
}#define global D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS 0x0
#define global D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS 0x1
#define global D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR 0x2
#define global D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE 0x3