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ホームGraphics.Direct3D12 › D3D12_DESCRIPTOR_RANGE_FLAGS

D3D12_DESCRIPTOR_RANGE_FLAGS

列挙型フラグ
基底型i4

メンバー 6

名前10進16進
D3D12_DESCRIPTOR_RANGE_FLAG_NONE00x0
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE10x1
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE20x2
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE40x4
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC80x8
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS655360x10000

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS : int {
    D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0,
    D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 1,
    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 2,
    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 4,
    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 8,
    D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 65536
} D3D12_DESCRIPTOR_RANGE_FLAGS;
[Flags]
public enum D3D12_DESCRIPTOR_RANGE_FLAGS : int
{
    D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0,
    D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 1,
    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 2,
    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 4,
    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 8,
    D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 65536,
}
<Flags>
Public Enum D3D12_DESCRIPTOR_RANGE_FLAGS As Integer
    D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0
    D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 1
    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 2
    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 4
    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 8
    D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 65536
End Enum
import enum

class D3D12_DESCRIPTOR_RANGE_FLAGS(enum.IntFlag):
    D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0
    D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 1
    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 2
    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 4
    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 8
    D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 65536
// D3D12_DESCRIPTOR_RANGE_FLAGS (flags)
pub const D3D12_DESCRIPTOR_RANGE_FLAG_NONE: i32 = 0;
pub const D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE: i32 = 1;
pub const D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE: i32 = 2;
pub const D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE: i32 = 4;
pub const D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC: i32 = 8;
pub const D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS: i32 = 65536;
// D3D12_DESCRIPTOR_RANGE_FLAGS
const (
	D3D12_DESCRIPTOR_RANGE_FLAG_NONE int32 = 0
	D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE int32 = 1
	D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE int32 = 2
	D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE int32 = 4
	D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC int32 = 8
	D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS int32 = 65536
)
const
  D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0;
  D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 1;
  D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 2;
  D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 4;
  D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 8;
  D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 65536;
// D3D12_DESCRIPTOR_RANGE_FLAGS
pub const D3D12_DESCRIPTOR_RANGE_FLAG_NONE: i32 = 0;
pub const D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE: i32 = 1;
pub const D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE: i32 = 2;
pub const D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE: i32 = 4;
pub const D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC: i32 = 8;
pub const D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS: i32 = 65536;
const
  D3D12_DESCRIPTOR_RANGE_FLAG_NONE* = 0
  D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE* = 1
  D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE* = 2
  D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE* = 4
  D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC* = 8
  D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS* = 65536
enum D3D12_DESCRIPTOR_RANGE_FLAGS : int {
    D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0,
    D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 1,
    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 2,
    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 4,
    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 8,
    D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 65536,
}
#define global D3D12_DESCRIPTOR_RANGE_FLAG_NONE                                            0x0
#define global D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE                            0x1
#define global D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE                                   0x2
#define global D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE                0x4
#define global D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC                                     0x8
#define global D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS 0x10000
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。