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ホームGraphics.Direct3D12 › D3D12_RAYTRACING_INSTANCE_FLAGS

D3D12_RAYTRACING_INSTANCE_FLAGS

列挙型フラグ
基底型i4

メンバー 7

名前10進16進
D3D12_RAYTRACING_INSTANCE_FLAG_NONE00x0
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE10x1
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE20x2
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE40x4
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE80x8
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE160x10
D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS320x20

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_RAYTRACING_INSTANCE_FLAGS : int {
    D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0,
    D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 1,
    D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 2,
    D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 4,
    D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 8,
    D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE = 16,
    D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS = 32
} D3D12_RAYTRACING_INSTANCE_FLAGS;
[Flags]
public enum D3D12_RAYTRACING_INSTANCE_FLAGS : int
{
    D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0,
    D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 1,
    D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 2,
    D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 4,
    D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 8,
    D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE = 16,
    D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS = 32,
}
<Flags>
Public Enum D3D12_RAYTRACING_INSTANCE_FLAGS As Integer
    D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0
    D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 1
    D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 2
    D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 4
    D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 8
    D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE = 16
    D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS = 32
End Enum
import enum

class D3D12_RAYTRACING_INSTANCE_FLAGS(enum.IntFlag):
    D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0
    D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 1
    D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 2
    D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 4
    D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 8
    D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE = 16
    D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS = 32
// D3D12_RAYTRACING_INSTANCE_FLAGS (flags)
pub const D3D12_RAYTRACING_INSTANCE_FLAG_NONE: i32 = 0;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE: i32 = 1;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE: i32 = 2;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE: i32 = 4;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE: i32 = 8;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE: i32 = 16;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS: i32 = 32;
// D3D12_RAYTRACING_INSTANCE_FLAGS
const (
	D3D12_RAYTRACING_INSTANCE_FLAG_NONE int32 = 0
	D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE int32 = 1
	D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE int32 = 2
	D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE int32 = 4
	D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE int32 = 8
	D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE int32 = 16
	D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS int32 = 32
)
const
  D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0;
  D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 1;
  D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 2;
  D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 4;
  D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 8;
  D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE = 16;
  D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS = 32;
// D3D12_RAYTRACING_INSTANCE_FLAGS
pub const D3D12_RAYTRACING_INSTANCE_FLAG_NONE: i32 = 0;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE: i32 = 1;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE: i32 = 2;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE: i32 = 4;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE: i32 = 8;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE: i32 = 16;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS: i32 = 32;
const
  D3D12_RAYTRACING_INSTANCE_FLAG_NONE* = 0
  D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE* = 1
  D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE* = 2
  D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE* = 4
  D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE* = 8
  D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE* = 16
  D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS* = 32
enum D3D12_RAYTRACING_INSTANCE_FLAGS : int {
    D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0,
    D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 1,
    D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 2,
    D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 4,
    D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 8,
    D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE = 16,
    D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS = 32,
}
#define global D3D12_RAYTRACING_INSTANCE_FLAG_NONE                            0x0
#define global D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE           0x1
#define global D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE 0x2
#define global D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE                    0x4
#define global D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE                0x8
#define global D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE               0x10
#define global D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS                    0x20
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。