ホーム › Graphics.Direct3D12 › D3D12_RAYTRACING_INSTANCE_FLAGS
D3D12_RAYTRACING_INSTANCE_FLAGS
列挙型フラグメンバー 7
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_RAYTRACING_INSTANCE_FLAG_NONE | 0 | 0x0 |
| D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE | 1 | 0x1 |
| D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE | 2 | 0x2 |
| D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE | 4 | 0x4 |
| D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE | 8 | 0x8 |
| D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE | 16 | 0x10 |
| D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS | 32 | 0x20 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_RAYTRACING_INSTANCE_FLAGS : int {
D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0,
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 1,
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 2,
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 4,
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 8,
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE = 16,
D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS = 32
} D3D12_RAYTRACING_INSTANCE_FLAGS;[Flags]
public enum D3D12_RAYTRACING_INSTANCE_FLAGS : int
{
D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0,
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 1,
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 2,
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 4,
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 8,
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE = 16,
D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS = 32,
}<Flags>
Public Enum D3D12_RAYTRACING_INSTANCE_FLAGS As Integer
D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 1
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 2
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 4
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 8
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE = 16
D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS = 32
End Enumimport enum
class D3D12_RAYTRACING_INSTANCE_FLAGS(enum.IntFlag):
D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 1
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 2
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 4
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 8
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE = 16
D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS = 32// D3D12_RAYTRACING_INSTANCE_FLAGS (flags)
pub const D3D12_RAYTRACING_INSTANCE_FLAG_NONE: i32 = 0;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE: i32 = 1;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE: i32 = 2;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE: i32 = 4;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE: i32 = 8;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE: i32 = 16;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS: i32 = 32;// D3D12_RAYTRACING_INSTANCE_FLAGS
const (
D3D12_RAYTRACING_INSTANCE_FLAG_NONE int32 = 0
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE int32 = 1
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE int32 = 2
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE int32 = 4
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE int32 = 8
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE int32 = 16
D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS int32 = 32
)const
D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0;
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 1;
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 2;
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 4;
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 8;
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE = 16;
D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS = 32;// D3D12_RAYTRACING_INSTANCE_FLAGS
pub const D3D12_RAYTRACING_INSTANCE_FLAG_NONE: i32 = 0;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE: i32 = 1;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE: i32 = 2;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE: i32 = 4;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE: i32 = 8;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE: i32 = 16;
pub const D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS: i32 = 32;const
D3D12_RAYTRACING_INSTANCE_FLAG_NONE* = 0
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE* = 1
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE* = 2
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE* = 4
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE* = 8
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE* = 16
D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS* = 32enum D3D12_RAYTRACING_INSTANCE_FLAGS : int {
D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0,
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 1,
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 2,
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 4,
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 8,
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE = 16,
D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS = 32,
}#define global D3D12_RAYTRACING_INSTANCE_FLAG_NONE 0x0
#define global D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE 0x1
#define global D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE 0x2
#define global D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE 0x4
#define global D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE 0x8
#define global D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE 0x10
#define global D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS 0x20
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。