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ホームMedia.MediaFoundation › DXVAHD_BLT_STATE

DXVAHD_BLT_STATE

列挙型
基底型i4

メンバー 6

名前10進16進
DXVAHD_BLT_STATE_TARGET_RECT00x0
DXVAHD_BLT_STATE_BACKGROUND_COLOR10x1
DXVAHD_BLT_STATE_OUTPUT_COLOR_SPACE20x2
DXVAHD_BLT_STATE_ALPHA_FILL30x3
DXVAHD_BLT_STATE_CONSTRICTION40x4
DXVAHD_BLT_STATE_PRIVATE10000x3E8

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum DXVAHD_BLT_STATE : int {
    DXVAHD_BLT_STATE_TARGET_RECT = 0,
    DXVAHD_BLT_STATE_BACKGROUND_COLOR = 1,
    DXVAHD_BLT_STATE_OUTPUT_COLOR_SPACE = 2,
    DXVAHD_BLT_STATE_ALPHA_FILL = 3,
    DXVAHD_BLT_STATE_CONSTRICTION = 4,
    DXVAHD_BLT_STATE_PRIVATE = 1000
} DXVAHD_BLT_STATE;
public enum DXVAHD_BLT_STATE : int
{
    DXVAHD_BLT_STATE_TARGET_RECT = 0,
    DXVAHD_BLT_STATE_BACKGROUND_COLOR = 1,
    DXVAHD_BLT_STATE_OUTPUT_COLOR_SPACE = 2,
    DXVAHD_BLT_STATE_ALPHA_FILL = 3,
    DXVAHD_BLT_STATE_CONSTRICTION = 4,
    DXVAHD_BLT_STATE_PRIVATE = 1000,
}
Public Enum DXVAHD_BLT_STATE As Integer
    DXVAHD_BLT_STATE_TARGET_RECT = 0
    DXVAHD_BLT_STATE_BACKGROUND_COLOR = 1
    DXVAHD_BLT_STATE_OUTPUT_COLOR_SPACE = 2
    DXVAHD_BLT_STATE_ALPHA_FILL = 3
    DXVAHD_BLT_STATE_CONSTRICTION = 4
    DXVAHD_BLT_STATE_PRIVATE = 1000
End Enum
import enum

class DXVAHD_BLT_STATE(enum.IntEnum):
    DXVAHD_BLT_STATE_TARGET_RECT = 0
    DXVAHD_BLT_STATE_BACKGROUND_COLOR = 1
    DXVAHD_BLT_STATE_OUTPUT_COLOR_SPACE = 2
    DXVAHD_BLT_STATE_ALPHA_FILL = 3
    DXVAHD_BLT_STATE_CONSTRICTION = 4
    DXVAHD_BLT_STATE_PRIVATE = 1000
// DXVAHD_BLT_STATE
pub const DXVAHD_BLT_STATE_TARGET_RECT: i32 = 0;
pub const DXVAHD_BLT_STATE_BACKGROUND_COLOR: i32 = 1;
pub const DXVAHD_BLT_STATE_OUTPUT_COLOR_SPACE: i32 = 2;
pub const DXVAHD_BLT_STATE_ALPHA_FILL: i32 = 3;
pub const DXVAHD_BLT_STATE_CONSTRICTION: i32 = 4;
pub const DXVAHD_BLT_STATE_PRIVATE: i32 = 1000;
// DXVAHD_BLT_STATE
const (
	DXVAHD_BLT_STATE_TARGET_RECT int32 = 0
	DXVAHD_BLT_STATE_BACKGROUND_COLOR int32 = 1
	DXVAHD_BLT_STATE_OUTPUT_COLOR_SPACE int32 = 2
	DXVAHD_BLT_STATE_ALPHA_FILL int32 = 3
	DXVAHD_BLT_STATE_CONSTRICTION int32 = 4
	DXVAHD_BLT_STATE_PRIVATE int32 = 1000
)
const
  DXVAHD_BLT_STATE_TARGET_RECT = 0;
  DXVAHD_BLT_STATE_BACKGROUND_COLOR = 1;
  DXVAHD_BLT_STATE_OUTPUT_COLOR_SPACE = 2;
  DXVAHD_BLT_STATE_ALPHA_FILL = 3;
  DXVAHD_BLT_STATE_CONSTRICTION = 4;
  DXVAHD_BLT_STATE_PRIVATE = 1000;
// DXVAHD_BLT_STATE
pub const DXVAHD_BLT_STATE_TARGET_RECT: i32 = 0;
pub const DXVAHD_BLT_STATE_BACKGROUND_COLOR: i32 = 1;
pub const DXVAHD_BLT_STATE_OUTPUT_COLOR_SPACE: i32 = 2;
pub const DXVAHD_BLT_STATE_ALPHA_FILL: i32 = 3;
pub const DXVAHD_BLT_STATE_CONSTRICTION: i32 = 4;
pub const DXVAHD_BLT_STATE_PRIVATE: i32 = 1000;
const
  DXVAHD_BLT_STATE_TARGET_RECT* = 0
  DXVAHD_BLT_STATE_BACKGROUND_COLOR* = 1
  DXVAHD_BLT_STATE_OUTPUT_COLOR_SPACE* = 2
  DXVAHD_BLT_STATE_ALPHA_FILL* = 3
  DXVAHD_BLT_STATE_CONSTRICTION* = 4
  DXVAHD_BLT_STATE_PRIVATE* = 1000
enum DXVAHD_BLT_STATE : int {
    DXVAHD_BLT_STATE_TARGET_RECT = 0,
    DXVAHD_BLT_STATE_BACKGROUND_COLOR = 1,
    DXVAHD_BLT_STATE_OUTPUT_COLOR_SPACE = 2,
    DXVAHD_BLT_STATE_ALPHA_FILL = 3,
    DXVAHD_BLT_STATE_CONSTRICTION = 4,
    DXVAHD_BLT_STATE_PRIVATE = 1000,
}
#define global DXVAHD_BLT_STATE_TARGET_RECT        0x0
#define global DXVAHD_BLT_STATE_BACKGROUND_COLOR   0x1
#define global DXVAHD_BLT_STATE_OUTPUT_COLOR_SPACE 0x2
#define global DXVAHD_BLT_STATE_ALPHA_FILL         0x3
#define global DXVAHD_BLT_STATE_CONSTRICTION       0x4
#define global DXVAHD_BLT_STATE_PRIVATE            0x3E8