Win32 API 日本語リファレンス
ホームSystem.Ole › BINDSPEED

BINDSPEED

列挙型
基底型i4

メンバー 3

名前10進16進
BINDSPEED_INDEFINITE10x1
BINDSPEED_MODERATE20x2
BINDSPEED_IMMEDIATE30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum BINDSPEED : int {
    BINDSPEED_INDEFINITE = 1,
    BINDSPEED_MODERATE = 2,
    BINDSPEED_IMMEDIATE = 3
} BINDSPEED;
public enum BINDSPEED : int
{
    BINDSPEED_INDEFINITE = 1,
    BINDSPEED_MODERATE = 2,
    BINDSPEED_IMMEDIATE = 3,
}
Public Enum BINDSPEED As Integer
    BINDSPEED_INDEFINITE = 1
    BINDSPEED_MODERATE = 2
    BINDSPEED_IMMEDIATE = 3
End Enum
import enum

class BINDSPEED(enum.IntEnum):
    BINDSPEED_INDEFINITE = 1
    BINDSPEED_MODERATE = 2
    BINDSPEED_IMMEDIATE = 3
// BINDSPEED
pub const BINDSPEED_INDEFINITE: i32 = 1;
pub const BINDSPEED_MODERATE: i32 = 2;
pub const BINDSPEED_IMMEDIATE: i32 = 3;
// BINDSPEED
const (
	BINDSPEED_INDEFINITE int32 = 1
	BINDSPEED_MODERATE int32 = 2
	BINDSPEED_IMMEDIATE int32 = 3
)
const
  BINDSPEED_INDEFINITE = 1;
  BINDSPEED_MODERATE = 2;
  BINDSPEED_IMMEDIATE = 3;
// BINDSPEED
pub const BINDSPEED_INDEFINITE: i32 = 1;
pub const BINDSPEED_MODERATE: i32 = 2;
pub const BINDSPEED_IMMEDIATE: i32 = 3;
const
  BINDSPEED_INDEFINITE* = 1
  BINDSPEED_MODERATE* = 2
  BINDSPEED_IMMEDIATE* = 3
enum BINDSPEED : int {
    BINDSPEED_INDEFINITE = 1,
    BINDSPEED_MODERATE = 2,
    BINDSPEED_IMMEDIATE = 3,
}
#define global BINDSPEED_INDEFINITE 0x1
#define global BINDSPEED_MODERATE   0x2
#define global BINDSPEED_IMMEDIATE  0x3