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SetupAddToSourceListW
関数ソースリストに指定したソースを追加する(Unicode)。
シグネチャ
// SETUPAPI.dll (Unicode / -W)
#include <windows.h>
BOOL SetupAddToSourceListW(
DWORD Flags,
LPCWSTR Source
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| Flags | DWORD | in |
| Source | LPCWSTR | in |
戻り値の型: BOOL
各言語での呼び出し定義
// SETUPAPI.dll (Unicode / -W)
#include <windows.h>
BOOL SetupAddToSourceListW(
DWORD Flags,
LPCWSTR Source
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern bool SetupAddToSourceListW(
uint Flags, // DWORD
[MarshalAs(UnmanagedType.LPWStr)] string Source // LPCWSTR
);<DllImport("SETUPAPI.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetupAddToSourceListW(
Flags As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPWStr)> Source As String ' LPCWSTR
) As Boolean
End Function' Flags : DWORD
' Source : LPCWSTR
Declare PtrSafe Function SetupAddToSourceListW Lib "setupapi" ( _
ByVal Flags As Long, _
ByVal Source As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetupAddToSourceListW = ctypes.windll.setupapi.SetupAddToSourceListW
SetupAddToSourceListW.restype = wintypes.BOOL
SetupAddToSourceListW.argtypes = [
wintypes.DWORD, # Flags : DWORD
wintypes.LPCWSTR, # Source : LPCWSTR
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SETUPAPI.dll')
SetupAddToSourceListW = Fiddle::Function.new(
lib['SetupAddToSourceListW'],
[
-Fiddle::TYPE_INT, # Flags : DWORD
Fiddle::TYPE_VOIDP, # Source : LPCWSTR
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "setupapi")]
extern "system" {
fn SetupAddToSourceListW(
Flags: u32, // DWORD
Source: *const u16 // LPCWSTR
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool SetupAddToSourceListW(uint Flags, [MarshalAs(UnmanagedType.LPWStr)] string Source);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SETUPAPI_SetupAddToSourceListW' -Namespace Win32 -PassThru
# $api::SetupAddToSourceListW(Flags, Source)#uselib "SETUPAPI.dll"
#func global SetupAddToSourceListW "SetupAddToSourceListW" wptr, wptr
; SetupAddToSourceListW Flags, Source ; 戻り値は stat
; Flags : DWORD -> "wptr"
; Source : LPCWSTR -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "SETUPAPI.dll"
#cfunc global SetupAddToSourceListW "SetupAddToSourceListW" int, wstr
; res = SetupAddToSourceListW(Flags, Source)
; Flags : DWORD -> "int"
; Source : LPCWSTR -> "wstr"; BOOL SetupAddToSourceListW(DWORD Flags, LPCWSTR Source)
#uselib "SETUPAPI.dll"
#cfunc global SetupAddToSourceListW "SetupAddToSourceListW" int, wstr
; res = SetupAddToSourceListW(Flags, Source)
; Flags : DWORD -> "int"
; Source : LPCWSTR -> "wstr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
setupapi = windows.NewLazySystemDLL("SETUPAPI.dll")
procSetupAddToSourceListW = setupapi.NewProc("SetupAddToSourceListW")
)
// Flags (DWORD), Source (LPCWSTR)
r1, _, err := procSetupAddToSourceListW.Call(
uintptr(Flags),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(Source))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetupAddToSourceListW(
Flags: DWORD; // DWORD
Source: PWideChar // LPCWSTR
): BOOL; stdcall;
external 'SETUPAPI.dll' name 'SetupAddToSourceListW';result := DllCall("SETUPAPI\SetupAddToSourceListW"
, "UInt", Flags ; DWORD
, "WStr", Source ; LPCWSTR
, "Int") ; return: BOOL●SetupAddToSourceListW(Flags, Source) = DLL("SETUPAPI.dll", "bool SetupAddToSourceListW(dword, char*)")
# 呼び出し: SetupAddToSourceListW(Flags, Source)
# Flags : DWORD -> "dword"
# Source : LPCWSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。