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SetupDiSetClassRegistryPropertyA
関数デバイスセットアップクラスのレジストリプロパティを設定する。
シグネチャ
// SETUPAPI.dll (ANSI / -A)
#include <windows.h>
BOOL SetupDiSetClassRegistryPropertyA(
const GUID* ClassGuid,
DWORD Property,
const BYTE* PropertyBuffer, // optional
DWORD PropertyBufferSize,
LPCSTR MachineName, // optional
void* Reserved // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| ClassGuid | GUID* | in |
| Property | DWORD | in |
| PropertyBuffer | BYTE* | inoptional |
| PropertyBufferSize | DWORD | in |
| MachineName | LPCSTR | inoptional |
| Reserved | void* | optional |
戻り値の型: BOOL
各言語での呼び出し定義
// SETUPAPI.dll (ANSI / -A)
#include <windows.h>
BOOL SetupDiSetClassRegistryPropertyA(
const GUID* ClassGuid,
DWORD Property,
const BYTE* PropertyBuffer, // optional
DWORD PropertyBufferSize,
LPCSTR MachineName, // optional
void* Reserved // optional
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool SetupDiSetClassRegistryPropertyA(
ref Guid ClassGuid, // GUID*
uint Property, // DWORD
IntPtr PropertyBuffer, // BYTE* optional
uint PropertyBufferSize, // DWORD
[MarshalAs(UnmanagedType.LPStr)] string MachineName, // LPCSTR optional
IntPtr Reserved // void* optional
);<DllImport("SETUPAPI.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetupDiSetClassRegistryPropertyA(
ByRef ClassGuid As Guid, ' GUID*
[Property] As UInteger, ' DWORD
PropertyBuffer As IntPtr, ' BYTE* optional
PropertyBufferSize As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPStr)> MachineName As String, ' LPCSTR optional
Reserved As IntPtr ' void* optional
) As Boolean
End Function' ClassGuid : GUID*
' Property : DWORD
' PropertyBuffer : BYTE* optional
' PropertyBufferSize : DWORD
' MachineName : LPCSTR optional
' Reserved : void* optional
Declare PtrSafe Function SetupDiSetClassRegistryPropertyA Lib "setupapi" ( _
ByVal ClassGuid As LongPtr, _
ByVal Property As Long, _
ByVal PropertyBuffer As LongPtr, _
ByVal PropertyBufferSize As Long, _
ByVal MachineName As String, _
ByVal Reserved As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetupDiSetClassRegistryPropertyA = ctypes.windll.setupapi.SetupDiSetClassRegistryPropertyA
SetupDiSetClassRegistryPropertyA.restype = wintypes.BOOL
SetupDiSetClassRegistryPropertyA.argtypes = [
ctypes.c_void_p, # ClassGuid : GUID*
wintypes.DWORD, # Property : DWORD
ctypes.POINTER(ctypes.c_ubyte), # PropertyBuffer : BYTE* optional
wintypes.DWORD, # PropertyBufferSize : DWORD
wintypes.LPCSTR, # MachineName : LPCSTR optional
ctypes.POINTER(None), # Reserved : void* optional
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SETUPAPI.dll')
SetupDiSetClassRegistryPropertyA = Fiddle::Function.new(
lib['SetupDiSetClassRegistryPropertyA'],
[
Fiddle::TYPE_VOIDP, # ClassGuid : GUID*
-Fiddle::TYPE_INT, # Property : DWORD
Fiddle::TYPE_VOIDP, # PropertyBuffer : BYTE* optional
-Fiddle::TYPE_INT, # PropertyBufferSize : DWORD
Fiddle::TYPE_VOIDP, # MachineName : LPCSTR optional
Fiddle::TYPE_VOIDP, # Reserved : void* optional
],
Fiddle::TYPE_INT)#[link(name = "setupapi")]
extern "system" {
fn SetupDiSetClassRegistryPropertyA(
ClassGuid: *const GUID, // GUID*
Property: u32, // DWORD
PropertyBuffer: *const u8, // BYTE* optional
PropertyBufferSize: u32, // DWORD
MachineName: *const u8, // LPCSTR optional
Reserved: *mut () // void* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool SetupDiSetClassRegistryPropertyA(ref Guid ClassGuid, uint Property, IntPtr PropertyBuffer, uint PropertyBufferSize, [MarshalAs(UnmanagedType.LPStr)] string MachineName, IntPtr Reserved);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SETUPAPI_SetupDiSetClassRegistryPropertyA' -Namespace Win32 -PassThru
# $api::SetupDiSetClassRegistryPropertyA(ClassGuid, Property, PropertyBuffer, PropertyBufferSize, MachineName, Reserved)#uselib "SETUPAPI.dll"
#func global SetupDiSetClassRegistryPropertyA "SetupDiSetClassRegistryPropertyA" sptr, sptr, sptr, sptr, sptr, sptr
; SetupDiSetClassRegistryPropertyA varptr(ClassGuid), Property, varptr(PropertyBuffer), PropertyBufferSize, MachineName, Reserved ; 戻り値は stat
; ClassGuid : GUID* -> "sptr"
; Property : DWORD -> "sptr"
; PropertyBuffer : BYTE* optional -> "sptr"
; PropertyBufferSize : DWORD -> "sptr"
; MachineName : LPCSTR optional -> "sptr"
; Reserved : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "SETUPAPI.dll" #cfunc global SetupDiSetClassRegistryPropertyA "SetupDiSetClassRegistryPropertyA" var, int, var, int, str, sptr ; res = SetupDiSetClassRegistryPropertyA(ClassGuid, Property, PropertyBuffer, PropertyBufferSize, MachineName, Reserved) ; ClassGuid : GUID* -> "var" ; Property : DWORD -> "int" ; PropertyBuffer : BYTE* optional -> "var" ; PropertyBufferSize : DWORD -> "int" ; MachineName : LPCSTR optional -> "str" ; Reserved : void* optional -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "SETUPAPI.dll" #cfunc global SetupDiSetClassRegistryPropertyA "SetupDiSetClassRegistryPropertyA" sptr, int, sptr, int, str, sptr ; res = SetupDiSetClassRegistryPropertyA(varptr(ClassGuid), Property, varptr(PropertyBuffer), PropertyBufferSize, MachineName, Reserved) ; ClassGuid : GUID* -> "sptr" ; Property : DWORD -> "int" ; PropertyBuffer : BYTE* optional -> "sptr" ; PropertyBufferSize : DWORD -> "int" ; MachineName : LPCSTR optional -> "str" ; Reserved : void* optional -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL SetupDiSetClassRegistryPropertyA(GUID* ClassGuid, DWORD Property, BYTE* PropertyBuffer, DWORD PropertyBufferSize, LPCSTR MachineName, void* Reserved) #uselib "SETUPAPI.dll" #cfunc global SetupDiSetClassRegistryPropertyA "SetupDiSetClassRegistryPropertyA" var, int, var, int, str, intptr ; res = SetupDiSetClassRegistryPropertyA(ClassGuid, Property, PropertyBuffer, PropertyBufferSize, MachineName, Reserved) ; ClassGuid : GUID* -> "var" ; Property : DWORD -> "int" ; PropertyBuffer : BYTE* optional -> "var" ; PropertyBufferSize : DWORD -> "int" ; MachineName : LPCSTR optional -> "str" ; Reserved : void* optional -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL SetupDiSetClassRegistryPropertyA(GUID* ClassGuid, DWORD Property, BYTE* PropertyBuffer, DWORD PropertyBufferSize, LPCSTR MachineName, void* Reserved) #uselib "SETUPAPI.dll" #cfunc global SetupDiSetClassRegistryPropertyA "SetupDiSetClassRegistryPropertyA" intptr, int, intptr, int, str, intptr ; res = SetupDiSetClassRegistryPropertyA(varptr(ClassGuid), Property, varptr(PropertyBuffer), PropertyBufferSize, MachineName, Reserved) ; ClassGuid : GUID* -> "intptr" ; Property : DWORD -> "int" ; PropertyBuffer : BYTE* optional -> "intptr" ; PropertyBufferSize : DWORD -> "int" ; MachineName : LPCSTR optional -> "str" ; Reserved : void* optional -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
setupapi = windows.NewLazySystemDLL("SETUPAPI.dll")
procSetupDiSetClassRegistryPropertyA = setupapi.NewProc("SetupDiSetClassRegistryPropertyA")
)
// ClassGuid (GUID*), Property (DWORD), PropertyBuffer (BYTE* optional), PropertyBufferSize (DWORD), MachineName (LPCSTR optional), Reserved (void* optional)
r1, _, err := procSetupDiSetClassRegistryPropertyA.Call(
uintptr(ClassGuid),
uintptr(Property),
uintptr(PropertyBuffer),
uintptr(PropertyBufferSize),
uintptr(unsafe.Pointer(windows.BytePtrFromString(MachineName))),
uintptr(Reserved),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetupDiSetClassRegistryPropertyA(
ClassGuid: PGUID; // GUID*
Property: DWORD; // DWORD
PropertyBuffer: Pointer; // BYTE* optional
PropertyBufferSize: DWORD; // DWORD
MachineName: PAnsiChar; // LPCSTR optional
Reserved: Pointer // void* optional
): BOOL; stdcall;
external 'SETUPAPI.dll' name 'SetupDiSetClassRegistryPropertyA';result := DllCall("SETUPAPI\SetupDiSetClassRegistryPropertyA"
, "Ptr", ClassGuid ; GUID*
, "UInt", Property ; DWORD
, "Ptr", PropertyBuffer ; BYTE* optional
, "UInt", PropertyBufferSize ; DWORD
, "AStr", MachineName ; LPCSTR optional
, "Ptr", Reserved ; void* optional
, "Int") ; return: BOOL●SetupDiSetClassRegistryPropertyA(ClassGuid, Property, PropertyBuffer, PropertyBufferSize, MachineName, Reserved) = DLL("SETUPAPI.dll", "bool SetupDiSetClassRegistryPropertyA(void*, dword, void*, dword, char*, void*)")
# 呼び出し: SetupDiSetClassRegistryPropertyA(ClassGuid, Property, PropertyBuffer, PropertyBufferSize, MachineName, Reserved)
# ClassGuid : GUID* -> "void*"
# Property : DWORD -> "dword"
# PropertyBuffer : BYTE* optional -> "void*"
# PropertyBufferSize : DWORD -> "dword"
# MachineName : LPCSTR optional -> "char*"
# Reserved : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。