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SetupQueueRenameSectionA
関数INFセクションのファイル群を名前変更操作としてキューに追加する(ANSI)。
シグネチャ
// SETUPAPI.dll (ANSI / -A)
#include <windows.h>
BOOL SetupQueueRenameSectionA(
void* QueueHandle,
void* InfHandle,
void* ListInfHandle, // optional
LPCSTR Section
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| QueueHandle | void* | in | 名前変更操作を登録するファイルキューのハンドル。 |
| InfHandle | void* | in | 名前変更対象を記述したINFファイルのハンドル。 |
| ListInfHandle | void* | inoptional | 追加情報を持つレイアウトINFのハンドル。NULL可。 |
| Section | LPCSTR | in | 名前変更対象を列挙したINFのセクション名(ANSI)。 |
戻り値の型: BOOL
各言語での呼び出し定義
// SETUPAPI.dll (ANSI / -A)
#include <windows.h>
BOOL SetupQueueRenameSectionA(
void* QueueHandle,
void* InfHandle,
void* ListInfHandle, // optional
LPCSTR Section
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool SetupQueueRenameSectionA(
IntPtr QueueHandle, // void*
IntPtr InfHandle, // void*
IntPtr ListInfHandle, // void* optional
[MarshalAs(UnmanagedType.LPStr)] string Section // LPCSTR
);<DllImport("SETUPAPI.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetupQueueRenameSectionA(
QueueHandle As IntPtr, ' void*
InfHandle As IntPtr, ' void*
ListInfHandle As IntPtr, ' void* optional
<MarshalAs(UnmanagedType.LPStr)> Section As String ' LPCSTR
) As Boolean
End Function' QueueHandle : void*
' InfHandle : void*
' ListInfHandle : void* optional
' Section : LPCSTR
Declare PtrSafe Function SetupQueueRenameSectionA Lib "setupapi" ( _
ByVal QueueHandle As LongPtr, _
ByVal InfHandle As LongPtr, _
ByVal ListInfHandle As LongPtr, _
ByVal Section As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetupQueueRenameSectionA = ctypes.windll.setupapi.SetupQueueRenameSectionA
SetupQueueRenameSectionA.restype = wintypes.BOOL
SetupQueueRenameSectionA.argtypes = [
ctypes.POINTER(None), # QueueHandle : void*
ctypes.POINTER(None), # InfHandle : void*
ctypes.POINTER(None), # ListInfHandle : void* optional
wintypes.LPCSTR, # Section : LPCSTR
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SETUPAPI.dll')
SetupQueueRenameSectionA = Fiddle::Function.new(
lib['SetupQueueRenameSectionA'],
[
Fiddle::TYPE_VOIDP, # QueueHandle : void*
Fiddle::TYPE_VOIDP, # InfHandle : void*
Fiddle::TYPE_VOIDP, # ListInfHandle : void* optional
Fiddle::TYPE_VOIDP, # Section : LPCSTR
],
Fiddle::TYPE_INT)#[link(name = "setupapi")]
extern "system" {
fn SetupQueueRenameSectionA(
QueueHandle: *mut (), // void*
InfHandle: *mut (), // void*
ListInfHandle: *mut (), // void* optional
Section: *const u8 // LPCSTR
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool SetupQueueRenameSectionA(IntPtr QueueHandle, IntPtr InfHandle, IntPtr ListInfHandle, [MarshalAs(UnmanagedType.LPStr)] string Section);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SETUPAPI_SetupQueueRenameSectionA' -Namespace Win32 -PassThru
# $api::SetupQueueRenameSectionA(QueueHandle, InfHandle, ListInfHandle, Section)#uselib "SETUPAPI.dll"
#func global SetupQueueRenameSectionA "SetupQueueRenameSectionA" sptr, sptr, sptr, sptr
; SetupQueueRenameSectionA QueueHandle, InfHandle, ListInfHandle, Section ; 戻り値は stat
; QueueHandle : void* -> "sptr"
; InfHandle : void* -> "sptr"
; ListInfHandle : void* optional -> "sptr"
; Section : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "SETUPAPI.dll"
#cfunc global SetupQueueRenameSectionA "SetupQueueRenameSectionA" sptr, sptr, sptr, str
; res = SetupQueueRenameSectionA(QueueHandle, InfHandle, ListInfHandle, Section)
; QueueHandle : void* -> "sptr"
; InfHandle : void* -> "sptr"
; ListInfHandle : void* optional -> "sptr"
; Section : LPCSTR -> "str"; BOOL SetupQueueRenameSectionA(void* QueueHandle, void* InfHandle, void* ListInfHandle, LPCSTR Section)
#uselib "SETUPAPI.dll"
#cfunc global SetupQueueRenameSectionA "SetupQueueRenameSectionA" intptr, intptr, intptr, str
; res = SetupQueueRenameSectionA(QueueHandle, InfHandle, ListInfHandle, Section)
; QueueHandle : void* -> "intptr"
; InfHandle : void* -> "intptr"
; ListInfHandle : void* optional -> "intptr"
; Section : LPCSTR -> "str"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
setupapi = windows.NewLazySystemDLL("SETUPAPI.dll")
procSetupQueueRenameSectionA = setupapi.NewProc("SetupQueueRenameSectionA")
)
// QueueHandle (void*), InfHandle (void*), ListInfHandle (void* optional), Section (LPCSTR)
r1, _, err := procSetupQueueRenameSectionA.Call(
uintptr(QueueHandle),
uintptr(InfHandle),
uintptr(ListInfHandle),
uintptr(unsafe.Pointer(windows.BytePtrFromString(Section))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetupQueueRenameSectionA(
QueueHandle: Pointer; // void*
InfHandle: Pointer; // void*
ListInfHandle: Pointer; // void* optional
Section: PAnsiChar // LPCSTR
): BOOL; stdcall;
external 'SETUPAPI.dll' name 'SetupQueueRenameSectionA';result := DllCall("SETUPAPI\SetupQueueRenameSectionA"
, "Ptr", QueueHandle ; void*
, "Ptr", InfHandle ; void*
, "Ptr", ListInfHandle ; void* optional
, "AStr", Section ; LPCSTR
, "Int") ; return: BOOL●SetupQueueRenameSectionA(QueueHandle, InfHandle, ListInfHandle, Section) = DLL("SETUPAPI.dll", "bool SetupQueueRenameSectionA(void*, void*, void*, char*)")
# 呼び出し: SetupQueueRenameSectionA(QueueHandle, InfHandle, ListInfHandle, Section)
# QueueHandle : void* -> "void*"
# InfHandle : void* -> "void*"
# ListInfHandle : void* optional -> "void*"
# Section : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。