Win32 API 日本語リファレンス
ホームDevices.DeviceAndDriverInstallation › SetupQueueRenameA

SetupQueueRenameA

関数
ファイルキューに名前変更操作を追加する(ANSI)。
DLLSETUPAPI.dll文字セットANSI (-A)呼出規約winapiSetLastErrorあり対応OSWindows XP 以降

シグネチャ

// SETUPAPI.dll  (ANSI / -A)
#include <windows.h>

BOOL SetupQueueRenameA(
    void* QueueHandle,
    LPCSTR SourcePath,
    LPCSTR SourceFilename,   // optional
    LPCSTR TargetPath,   // optional
    LPCSTR TargetFilename
);

パラメーター

名前方向
QueueHandlevoid*in
SourcePathLPCSTRin
SourceFilenameLPCSTRinoptional
TargetPathLPCSTRinoptional
TargetFilenameLPCSTRin

戻り値の型: BOOL

各言語での呼び出し定義

// SETUPAPI.dll  (ANSI / -A)
#include <windows.h>

BOOL SetupQueueRenameA(
    void* QueueHandle,
    LPCSTR SourcePath,
    LPCSTR SourceFilename,   // optional
    LPCSTR TargetPath,   // optional
    LPCSTR TargetFilename
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool SetupQueueRenameA(
    IntPtr QueueHandle,   // void*
    [MarshalAs(UnmanagedType.LPStr)] string SourcePath,   // LPCSTR
    [MarshalAs(UnmanagedType.LPStr)] string SourceFilename,   // LPCSTR optional
    [MarshalAs(UnmanagedType.LPStr)] string TargetPath,   // LPCSTR optional
    [MarshalAs(UnmanagedType.LPStr)] string TargetFilename   // LPCSTR
);
<DllImport("SETUPAPI.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetupQueueRenameA(
    QueueHandle As IntPtr,   ' void*
    <MarshalAs(UnmanagedType.LPStr)> SourcePath As String,   ' LPCSTR
    <MarshalAs(UnmanagedType.LPStr)> SourceFilename As String,   ' LPCSTR optional
    <MarshalAs(UnmanagedType.LPStr)> TargetPath As String,   ' LPCSTR optional
    <MarshalAs(UnmanagedType.LPStr)> TargetFilename As String   ' LPCSTR
) As Boolean
End Function
' QueueHandle : void*
' SourcePath : LPCSTR
' SourceFilename : LPCSTR optional
' TargetPath : LPCSTR optional
' TargetFilename : LPCSTR
Declare PtrSafe Function SetupQueueRenameA Lib "setupapi" ( _
    ByVal QueueHandle As LongPtr, _
    ByVal SourcePath As String, _
    ByVal SourceFilename As String, _
    ByVal TargetPath As String, _
    ByVal TargetFilename As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SetupQueueRenameA = ctypes.windll.setupapi.SetupQueueRenameA
SetupQueueRenameA.restype = wintypes.BOOL
SetupQueueRenameA.argtypes = [
    ctypes.POINTER(None),  # QueueHandle : void*
    wintypes.LPCSTR,  # SourcePath : LPCSTR
    wintypes.LPCSTR,  # SourceFilename : LPCSTR optional
    wintypes.LPCSTR,  # TargetPath : LPCSTR optional
    wintypes.LPCSTR,  # TargetFilename : LPCSTR
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('SETUPAPI.dll')
SetupQueueRenameA = Fiddle::Function.new(
  lib['SetupQueueRenameA'],
  [
    Fiddle::TYPE_VOIDP,  # QueueHandle : void*
    Fiddle::TYPE_VOIDP,  # SourcePath : LPCSTR
    Fiddle::TYPE_VOIDP,  # SourceFilename : LPCSTR optional
    Fiddle::TYPE_VOIDP,  # TargetPath : LPCSTR optional
    Fiddle::TYPE_VOIDP,  # TargetFilename : LPCSTR
  ],
  Fiddle::TYPE_INT)
#[link(name = "setupapi")]
extern "system" {
    fn SetupQueueRenameA(
        QueueHandle: *mut (),  // void*
        SourcePath: *const u8,  // LPCSTR
        SourceFilename: *const u8,  // LPCSTR optional
        TargetPath: *const u8,  // LPCSTR optional
        TargetFilename: *const u8  // LPCSTR
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool SetupQueueRenameA(IntPtr QueueHandle, [MarshalAs(UnmanagedType.LPStr)] string SourcePath, [MarshalAs(UnmanagedType.LPStr)] string SourceFilename, [MarshalAs(UnmanagedType.LPStr)] string TargetPath, [MarshalAs(UnmanagedType.LPStr)] string TargetFilename);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SETUPAPI_SetupQueueRenameA' -Namespace Win32 -PassThru
# $api::SetupQueueRenameA(QueueHandle, SourcePath, SourceFilename, TargetPath, TargetFilename)
#uselib "SETUPAPI.dll"
#func global SetupQueueRenameA "SetupQueueRenameA" sptr, sptr, sptr, sptr, sptr
; SetupQueueRenameA QueueHandle, SourcePath, SourceFilename, TargetPath, TargetFilename   ; 戻り値は stat
; QueueHandle : void* -> "sptr"
; SourcePath : LPCSTR -> "sptr"
; SourceFilename : LPCSTR optional -> "sptr"
; TargetPath : LPCSTR optional -> "sptr"
; TargetFilename : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "SETUPAPI.dll"
#cfunc global SetupQueueRenameA "SetupQueueRenameA" sptr, str, str, str, str
; res = SetupQueueRenameA(QueueHandle, SourcePath, SourceFilename, TargetPath, TargetFilename)
; QueueHandle : void* -> "sptr"
; SourcePath : LPCSTR -> "str"
; SourceFilename : LPCSTR optional -> "str"
; TargetPath : LPCSTR optional -> "str"
; TargetFilename : LPCSTR -> "str"
; BOOL SetupQueueRenameA(void* QueueHandle, LPCSTR SourcePath, LPCSTR SourceFilename, LPCSTR TargetPath, LPCSTR TargetFilename)
#uselib "SETUPAPI.dll"
#cfunc global SetupQueueRenameA "SetupQueueRenameA" intptr, str, str, str, str
; res = SetupQueueRenameA(QueueHandle, SourcePath, SourceFilename, TargetPath, TargetFilename)
; QueueHandle : void* -> "intptr"
; SourcePath : LPCSTR -> "str"
; SourceFilename : LPCSTR optional -> "str"
; TargetPath : LPCSTR optional -> "str"
; TargetFilename : LPCSTR -> "str"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	setupapi = windows.NewLazySystemDLL("SETUPAPI.dll")
	procSetupQueueRenameA = setupapi.NewProc("SetupQueueRenameA")
)

// QueueHandle (void*), SourcePath (LPCSTR), SourceFilename (LPCSTR optional), TargetPath (LPCSTR optional), TargetFilename (LPCSTR)
r1, _, err := procSetupQueueRenameA.Call(
	uintptr(QueueHandle),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(SourcePath))),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(SourceFilename))),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(TargetPath))),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(TargetFilename))),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function SetupQueueRenameA(
  QueueHandle: Pointer;   // void*
  SourcePath: PAnsiChar;   // LPCSTR
  SourceFilename: PAnsiChar;   // LPCSTR optional
  TargetPath: PAnsiChar;   // LPCSTR optional
  TargetFilename: PAnsiChar   // LPCSTR
): BOOL; stdcall;
  external 'SETUPAPI.dll' name 'SetupQueueRenameA';
result := DllCall("SETUPAPI\SetupQueueRenameA"
    , "Ptr", QueueHandle   ; void*
    , "AStr", SourcePath   ; LPCSTR
    , "AStr", SourceFilename   ; LPCSTR optional
    , "AStr", TargetPath   ; LPCSTR optional
    , "AStr", TargetFilename   ; LPCSTR
    , "Int")   ; return: BOOL
●SetupQueueRenameA(QueueHandle, SourcePath, SourceFilename, TargetPath, TargetFilename) = DLL("SETUPAPI.dll", "bool SetupQueueRenameA(void*, char*, char*, char*, char*)")
# 呼び出し: SetupQueueRenameA(QueueHandle, SourcePath, SourceFilename, TargetPath, TargetFilename)
# QueueHandle : void* -> "void*"
# SourcePath : LPCSTR -> "char*"
# SourceFilename : LPCSTR optional -> "char*"
# TargetPath : LPCSTR optional -> "char*"
# TargetFilename : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。