Win32 API 日本語リファレンス
ホームDevices.DeviceAndDriverInstallation › SetupQueueRenameA

SetupQueueRenameA

関数
ファイルキューに名前変更操作を追加する(ANSI)。
DLLSETUPAPI.dll文字セットANSI (-A)呼出規約winapiSetLastErrorあり対応OSWindows XP 以降

シグネチャ

// SETUPAPI.dll  (ANSI / -A)
#include <windows.h>

BOOL SetupQueueRenameA(
    void* QueueHandle,
    LPCSTR SourcePath,
    LPCSTR SourceFilename,   // optional
    LPCSTR TargetPath,   // optional
    LPCSTR TargetFilename
);

パラメーター

名前方向説明
QueueHandlevoid*in名前変更操作を登録するファイルキューのハンドル。
SourcePathLPCSTRin変更元ファイルのディレクトリパス(ANSI)。
SourceFilenameLPCSTRinoptional変更元のファイル名。NULLならSourcePath全体を対象とする。
TargetPathLPCSTRinoptional変更先のディレクトリパス。NULLならSourcePathと同一とする。
TargetFilenameLPCSTRin変更後のファイル名(ANSI)。

戻り値の型: BOOL

各言語での呼び出し定義

// SETUPAPI.dll  (ANSI / -A)
#include <windows.h>

BOOL SetupQueueRenameA(
    void* QueueHandle,
    LPCSTR SourcePath,
    LPCSTR SourceFilename,   // optional
    LPCSTR TargetPath,   // optional
    LPCSTR TargetFilename
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool SetupQueueRenameA(
    IntPtr QueueHandle,   // void*
    [MarshalAs(UnmanagedType.LPStr)] string SourcePath,   // LPCSTR
    [MarshalAs(UnmanagedType.LPStr)] string SourceFilename,   // LPCSTR optional
    [MarshalAs(UnmanagedType.LPStr)] string TargetPath,   // LPCSTR optional
    [MarshalAs(UnmanagedType.LPStr)] string TargetFilename   // LPCSTR
);
<DllImport("SETUPAPI.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetupQueueRenameA(
    QueueHandle As IntPtr,   ' void*
    <MarshalAs(UnmanagedType.LPStr)> SourcePath As String,   ' LPCSTR
    <MarshalAs(UnmanagedType.LPStr)> SourceFilename As String,   ' LPCSTR optional
    <MarshalAs(UnmanagedType.LPStr)> TargetPath As String,   ' LPCSTR optional
    <MarshalAs(UnmanagedType.LPStr)> TargetFilename As String   ' LPCSTR
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function
' QueueHandle : void*
' SourcePath : LPCSTR
' SourceFilename : LPCSTR optional
' TargetPath : LPCSTR optional
' TargetFilename : LPCSTR
Declare PtrSafe Function SetupQueueRenameA Lib "setupapi" ( _
    ByVal QueueHandle As LongPtr, _
    ByVal SourcePath As String, _
    ByVal SourceFilename As String, _
    ByVal TargetPath As String, _
    ByVal TargetFilename As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SetupQueueRenameA = ctypes.windll.setupapi.SetupQueueRenameA
SetupQueueRenameA.restype = wintypes.BOOL
SetupQueueRenameA.argtypes = [
    ctypes.POINTER(None),  # QueueHandle : void*
    wintypes.LPCSTR,  # SourcePath : LPCSTR
    wintypes.LPCSTR,  # SourceFilename : LPCSTR optional
    wintypes.LPCSTR,  # TargetPath : LPCSTR optional
    wintypes.LPCSTR,  # TargetFilename : LPCSTR
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('SETUPAPI.dll')
SetupQueueRenameA = Fiddle::Function.new(
  lib['SetupQueueRenameA'],
  [
    Fiddle::TYPE_VOIDP,  # QueueHandle : void*
    Fiddle::TYPE_VOIDP,  # SourcePath : LPCSTR
    Fiddle::TYPE_VOIDP,  # SourceFilename : LPCSTR optional
    Fiddle::TYPE_VOIDP,  # TargetPath : LPCSTR optional
    Fiddle::TYPE_VOIDP,  # TargetFilename : LPCSTR
  ],
  Fiddle::TYPE_INT)
#[link(name = "setupapi")]
extern "system" {
    fn SetupQueueRenameA(
        QueueHandle: *mut (),  // void*
        SourcePath: *const u8,  // LPCSTR
        SourceFilename: *const u8,  // LPCSTR optional
        TargetPath: *const u8,  // LPCSTR optional
        TargetFilename: *const u8  // LPCSTR
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool SetupQueueRenameA(IntPtr QueueHandle, [MarshalAs(UnmanagedType.LPStr)] string SourcePath, [MarshalAs(UnmanagedType.LPStr)] string SourceFilename, [MarshalAs(UnmanagedType.LPStr)] string TargetPath, [MarshalAs(UnmanagedType.LPStr)] string TargetFilename);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SETUPAPI_SetupQueueRenameA' -Namespace Win32 -PassThru
# $api::SetupQueueRenameA(QueueHandle, SourcePath, SourceFilename, TargetPath, TargetFilename)
#uselib "SETUPAPI.dll"
#func global SetupQueueRenameA "SetupQueueRenameA" sptr, sptr, sptr, sptr, sptr
; SetupQueueRenameA QueueHandle, SourcePath, SourceFilename, TargetPath, TargetFilename   ; 戻り値は stat
; QueueHandle : void* -> "sptr"
; SourcePath : LPCSTR -> "sptr"
; SourceFilename : LPCSTR optional -> "sptr"
; TargetPath : LPCSTR optional -> "sptr"
; TargetFilename : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "SETUPAPI.dll"
#cfunc global SetupQueueRenameA "SetupQueueRenameA" sptr, str, str, str, str
; res = SetupQueueRenameA(QueueHandle, SourcePath, SourceFilename, TargetPath, TargetFilename)
; QueueHandle : void* -> "sptr"
; SourcePath : LPCSTR -> "str"
; SourceFilename : LPCSTR optional -> "str"
; TargetPath : LPCSTR optional -> "str"
; TargetFilename : LPCSTR -> "str"
; BOOL SetupQueueRenameA(void* QueueHandle, LPCSTR SourcePath, LPCSTR SourceFilename, LPCSTR TargetPath, LPCSTR TargetFilename)
#uselib "SETUPAPI.dll"
#cfunc global SetupQueueRenameA "SetupQueueRenameA" intptr, str, str, str, str
; res = SetupQueueRenameA(QueueHandle, SourcePath, SourceFilename, TargetPath, TargetFilename)
; QueueHandle : void* -> "intptr"
; SourcePath : LPCSTR -> "str"
; SourceFilename : LPCSTR optional -> "str"
; TargetPath : LPCSTR optional -> "str"
; TargetFilename : LPCSTR -> "str"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	setupapi = windows.NewLazySystemDLL("SETUPAPI.dll")
	procSetupQueueRenameA = setupapi.NewProc("SetupQueueRenameA")
)

// QueueHandle (void*), SourcePath (LPCSTR), SourceFilename (LPCSTR optional), TargetPath (LPCSTR optional), TargetFilename (LPCSTR)
r1, _, err := procSetupQueueRenameA.Call(
	uintptr(QueueHandle),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(SourcePath))),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(SourceFilename))),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(TargetPath))),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(TargetFilename))),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function SetupQueueRenameA(
  QueueHandle: Pointer;   // void*
  SourcePath: PAnsiChar;   // LPCSTR
  SourceFilename: PAnsiChar;   // LPCSTR optional
  TargetPath: PAnsiChar;   // LPCSTR optional
  TargetFilename: PAnsiChar   // LPCSTR
): BOOL; stdcall;
  external 'SETUPAPI.dll' name 'SetupQueueRenameA';
result := DllCall("SETUPAPI\SetupQueueRenameA"
    , "Ptr", QueueHandle   ; void*
    , "AStr", SourcePath   ; LPCSTR
    , "AStr", SourceFilename   ; LPCSTR optional
    , "AStr", TargetPath   ; LPCSTR optional
    , "AStr", TargetFilename   ; LPCSTR
    , "Int")   ; return: BOOL
●SetupQueueRenameA(QueueHandle, SourcePath, SourceFilename, TargetPath, TargetFilename) = DLL("SETUPAPI.dll", "bool SetupQueueRenameA(void*, char*, char*, char*, char*)")
# 呼び出し: SetupQueueRenameA(QueueHandle, SourcePath, SourceFilename, TargetPath, TargetFilename)
# QueueHandle : void* -> "void*"
# SourcePath : LPCSTR -> "char*"
# SourceFilename : LPCSTR optional -> "char*"
# TargetPath : LPCSTR optional -> "char*"
# TargetFilename : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "setupapi" fn SetupQueueRenameA(
    QueueHandle: ?*anyopaque, // void*
    SourcePath: [*c]const u8, // LPCSTR
    SourceFilename: [*c]const u8, // LPCSTR optional
    TargetPath: [*c]const u8, // LPCSTR optional
    TargetFilename: [*c]const u8 // LPCSTR
) callconv(std.os.windows.WINAPI) i32;
proc SetupQueueRenameA(
    QueueHandle: pointer,  # void*
    SourcePath: cstring,  # LPCSTR
    SourceFilename: cstring,  # LPCSTR optional
    TargetPath: cstring,  # LPCSTR optional
    TargetFilename: cstring  # LPCSTR
): int32 {.importc: "SetupQueueRenameA", stdcall, dynlib: "SETUPAPI.dll".}
pragma(lib, "setupapi");
extern(Windows)
int SetupQueueRenameA(
    void* QueueHandle,   // void*
    const(char)* SourcePath,   // LPCSTR
    const(char)* SourceFilename,   // LPCSTR optional
    const(char)* TargetPath,   // LPCSTR optional
    const(char)* TargetFilename   // LPCSTR
);
ccall((:SetupQueueRenameA, "SETUPAPI.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Cstring, Cstring, Cstring, Cstring),
      QueueHandle, SourcePath, SourceFilename, TargetPath, TargetFilename)
# QueueHandle : void* -> Ptr{Cvoid}
# SourcePath : LPCSTR -> Cstring
# SourceFilename : LPCSTR optional -> Cstring
# TargetPath : LPCSTR optional -> Cstring
# TargetFilename : LPCSTR -> Cstring
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t SetupQueueRenameA(
    void* QueueHandle,
    const char* SourcePath,
    const char* SourceFilename,
    const char* TargetPath,
    const char* TargetFilename);
]]
local setupapi = ffi.load("setupapi")
-- setupapi.SetupQueueRenameA(QueueHandle, SourcePath, SourceFilename, TargetPath, TargetFilename)
-- QueueHandle : void*
-- SourcePath : LPCSTR
-- SourceFilename : LPCSTR optional
-- TargetPath : LPCSTR optional
-- TargetFilename : LPCSTR
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('SETUPAPI.dll');
const SetupQueueRenameA = lib.func('__stdcall', 'SetupQueueRenameA', 'int32_t', ['void *', 'str', 'str', 'str', 'str']);
// SetupQueueRenameA(QueueHandle, SourcePath, SourceFilename, TargetPath, TargetFilename)
// QueueHandle : void* -> 'void *'
// SourcePath : LPCSTR -> 'str'
// SourceFilename : LPCSTR optional -> 'str'
// TargetPath : LPCSTR optional -> 'str'
// TargetFilename : LPCSTR -> 'str'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("SETUPAPI.dll", {
  SetupQueueRenameA: { parameters: ["pointer", "buffer", "buffer", "buffer", "buffer"], result: "i32" },
});
// lib.symbols.SetupQueueRenameA(QueueHandle, SourcePath, SourceFilename, TargetPath, TargetFilename)
// QueueHandle : void* -> "pointer"
// SourcePath : LPCSTR -> "buffer"
// SourceFilename : LPCSTR optional -> "buffer"
// TargetPath : LPCSTR optional -> "buffer"
// TargetFilename : LPCSTR -> "buffer"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t SetupQueueRenameA(
    void* QueueHandle,
    const char* SourcePath,
    const char* SourceFilename,
    const char* TargetPath,
    const char* TargetFilename);
C, "SETUPAPI.dll");
// $ffi->SetupQueueRenameA(QueueHandle, SourcePath, SourceFilename, TargetPath, TargetFilename);
// QueueHandle : void*
// SourcePath : LPCSTR
// SourceFilename : LPCSTR optional
// TargetPath : LPCSTR optional
// TargetFilename : LPCSTR
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Setupapi extends StdCallLibrary {
    Setupapi INSTANCE = Native.load("setupapi", Setupapi.class, W32APIOptions.ASCII_OPTIONS);
    boolean SetupQueueRenameA(
        Pointer QueueHandle,   // void*
        String SourcePath,   // LPCSTR
        String SourceFilename,   // LPCSTR optional
        String TargetPath,   // LPCSTR optional
        String TargetFilename   // LPCSTR
    );
}
@[Link("setupapi")]
lib LibSETUPAPI
  fun SetupQueueRenameA = SetupQueueRenameA(
    QueueHandle : Void*,   # void*
    SourcePath : UInt8*,   # LPCSTR
    SourceFilename : UInt8*,   # LPCSTR optional
    TargetPath : UInt8*,   # LPCSTR optional
    TargetFilename : UInt8*   # LPCSTR
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef SetupQueueRenameANative = Int32 Function(Pointer<Void>, Pointer<Utf8>, Pointer<Utf8>, Pointer<Utf8>, Pointer<Utf8>);
typedef SetupQueueRenameADart = int Function(Pointer<Void>, Pointer<Utf8>, Pointer<Utf8>, Pointer<Utf8>, Pointer<Utf8>);
final SetupQueueRenameA = DynamicLibrary.open('SETUPAPI.dll')
    .lookupFunction<SetupQueueRenameANative, SetupQueueRenameADart>('SetupQueueRenameA');
// QueueHandle : void* -> Pointer<Void>
// SourcePath : LPCSTR -> Pointer<Utf8>
// SourceFilename : LPCSTR optional -> Pointer<Utf8>
// TargetPath : LPCSTR optional -> Pointer<Utf8>
// TargetFilename : LPCSTR -> Pointer<Utf8>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function SetupQueueRenameA(
  QueueHandle: Pointer;   // void*
  SourcePath: PAnsiChar;   // LPCSTR
  SourceFilename: PAnsiChar;   // LPCSTR optional
  TargetPath: PAnsiChar;   // LPCSTR optional
  TargetFilename: PAnsiChar   // LPCSTR
): BOOL; stdcall;
  external 'SETUPAPI.dll' name 'SetupQueueRenameA';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "SetupQueueRenameA"
  c_SetupQueueRenameA :: Ptr () -> CString -> CString -> CString -> CString -> IO CInt
-- QueueHandle : void* -> Ptr ()
-- SourcePath : LPCSTR -> CString
-- SourceFilename : LPCSTR optional -> CString
-- TargetPath : LPCSTR optional -> CString
-- TargetFilename : LPCSTR -> CString
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let setupqueuerenamea =
  foreign "SetupQueueRenameA"
    ((ptr void) @-> string @-> string @-> string @-> string @-> returning int32_t)
(* QueueHandle : void* -> (ptr void) *)
(* SourcePath : LPCSTR -> string *)
(* SourceFilename : LPCSTR optional -> string *)
(* TargetPath : LPCSTR optional -> string *)
(* TargetFilename : LPCSTR -> string *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library setupapi (t "SETUPAPI.dll"))
(cffi:use-foreign-library setupapi)

(cffi:defcfun ("SetupQueueRenameA" setup-queue-rename-a :convention :stdcall) :int32
  (queue-handle :pointer)   ; void*
  (source-path :string)   ; LPCSTR
  (source-filename :string)   ; LPCSTR optional
  (target-path :string)   ; LPCSTR optional
  (target-filename :string))   ; LPCSTR
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $SetupQueueRenameA = Win32::API::More->new('SETUPAPI',
    'BOOL SetupQueueRenameA(LPVOID QueueHandle, LPCSTR SourcePath, LPCSTR SourceFilename, LPCSTR TargetPath, LPCSTR TargetFilename)');
# my $ret = $SetupQueueRenameA->Call($QueueHandle, $SourcePath, $SourceFilename, $TargetPath, $TargetFilename);
# QueueHandle : void* -> LPVOID
# SourcePath : LPCSTR -> LPCSTR
# SourceFilename : LPCSTR optional -> LPCSTR
# TargetPath : LPCSTR optional -> LPCSTR
# TargetFilename : LPCSTR -> LPCSTR
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

関連項目

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