ホーム › Devices.Display › EngMultiByteToUnicodeN
EngMultiByteToUnicodeN
関数マルチバイト文字列をUnicode文字列へ変換する。
シグネチャ
// GDI32.dll
#include <windows.h>
void EngMultiByteToUnicodeN(
LPWSTR UnicodeString,
DWORD MaxBytesInUnicodeString,
DWORD* BytesInUnicodeString, // optional
LPSTR MultiByteString,
DWORD BytesInMultiByteString
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| UnicodeString | LPWSTR | out |
| MaxBytesInUnicodeString | DWORD | in |
| BytesInUnicodeString | DWORD* | outoptional |
| MultiByteString | LPSTR | in |
| BytesInMultiByteString | DWORD | in |
戻り値の型: void
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
void EngMultiByteToUnicodeN(
LPWSTR UnicodeString,
DWORD MaxBytesInUnicodeString,
DWORD* BytesInUnicodeString, // optional
LPSTR MultiByteString,
DWORD BytesInMultiByteString
);[DllImport("GDI32.dll", ExactSpelling = true)]
static extern void EngMultiByteToUnicodeN(
[MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder UnicodeString, // LPWSTR out
uint MaxBytesInUnicodeString, // DWORD
IntPtr BytesInUnicodeString, // DWORD* optional, out
[MarshalAs(UnmanagedType.LPStr)] string MultiByteString, // LPSTR
uint BytesInMultiByteString // DWORD
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Sub EngMultiByteToUnicodeN(
<MarshalAs(UnmanagedType.LPWStr)> UnicodeString As System.Text.StringBuilder, ' LPWSTR out
MaxBytesInUnicodeString As UInteger, ' DWORD
BytesInUnicodeString As IntPtr, ' DWORD* optional, out
<MarshalAs(UnmanagedType.LPStr)> MultiByteString As String, ' LPSTR
BytesInMultiByteString As UInteger ' DWORD
)
End Sub' UnicodeString : LPWSTR out
' MaxBytesInUnicodeString : DWORD
' BytesInUnicodeString : DWORD* optional, out
' MultiByteString : LPSTR
' BytesInMultiByteString : DWORD
Declare PtrSafe Sub EngMultiByteToUnicodeN Lib "gdi32" ( _
ByVal UnicodeString As LongPtr, _
ByVal MaxBytesInUnicodeString As Long, _
ByVal BytesInUnicodeString As LongPtr, _
ByVal MultiByteString As String, _
ByVal BytesInMultiByteString As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
EngMultiByteToUnicodeN = ctypes.windll.gdi32.EngMultiByteToUnicodeN
EngMultiByteToUnicodeN.restype = None
EngMultiByteToUnicodeN.argtypes = [
wintypes.LPWSTR, # UnicodeString : LPWSTR out
wintypes.DWORD, # MaxBytesInUnicodeString : DWORD
ctypes.POINTER(wintypes.DWORD), # BytesInUnicodeString : DWORD* optional, out
wintypes.LPCSTR, # MultiByteString : LPSTR
wintypes.DWORD, # BytesInMultiByteString : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
EngMultiByteToUnicodeN = Fiddle::Function.new(
lib['EngMultiByteToUnicodeN'],
[
Fiddle::TYPE_VOIDP, # UnicodeString : LPWSTR out
-Fiddle::TYPE_INT, # MaxBytesInUnicodeString : DWORD
Fiddle::TYPE_VOIDP, # BytesInUnicodeString : DWORD* optional, out
Fiddle::TYPE_VOIDP, # MultiByteString : LPSTR
-Fiddle::TYPE_INT, # BytesInMultiByteString : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "gdi32")]
extern "system" {
fn EngMultiByteToUnicodeN(
UnicodeString: *mut u16, // LPWSTR out
MaxBytesInUnicodeString: u32, // DWORD
BytesInUnicodeString: *mut u32, // DWORD* optional, out
MultiByteString: *mut u8, // LPSTR
BytesInMultiByteString: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GDI32.dll")]
public static extern void EngMultiByteToUnicodeN([MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder UnicodeString, uint MaxBytesInUnicodeString, IntPtr BytesInUnicodeString, [MarshalAs(UnmanagedType.LPStr)] string MultiByteString, uint BytesInMultiByteString);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_EngMultiByteToUnicodeN' -Namespace Win32 -PassThru
# $api::EngMultiByteToUnicodeN(UnicodeString, MaxBytesInUnicodeString, BytesInUnicodeString, MultiByteString, BytesInMultiByteString)#uselib "GDI32.dll"
#func global EngMultiByteToUnicodeN "EngMultiByteToUnicodeN" sptr, sptr, sptr, sptr, sptr
; EngMultiByteToUnicodeN varptr(UnicodeString), MaxBytesInUnicodeString, varptr(BytesInUnicodeString), MultiByteString, BytesInMultiByteString
; UnicodeString : LPWSTR out -> "sptr"
; MaxBytesInUnicodeString : DWORD -> "sptr"
; BytesInUnicodeString : DWORD* optional, out -> "sptr"
; MultiByteString : LPSTR -> "sptr"
; BytesInMultiByteString : DWORD -> "sptr"出力引数:
#uselib "GDI32.dll" #func global EngMultiByteToUnicodeN "EngMultiByteToUnicodeN" var, int, var, str, int ; EngMultiByteToUnicodeN UnicodeString, MaxBytesInUnicodeString, BytesInUnicodeString, MultiByteString, BytesInMultiByteString ; UnicodeString : LPWSTR out -> "var" ; MaxBytesInUnicodeString : DWORD -> "int" ; BytesInUnicodeString : DWORD* optional, out -> "var" ; MultiByteString : LPSTR -> "str" ; BytesInMultiByteString : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GDI32.dll" #func global EngMultiByteToUnicodeN "EngMultiByteToUnicodeN" sptr, int, sptr, str, int ; EngMultiByteToUnicodeN varptr(UnicodeString), MaxBytesInUnicodeString, varptr(BytesInUnicodeString), MultiByteString, BytesInMultiByteString ; UnicodeString : LPWSTR out -> "sptr" ; MaxBytesInUnicodeString : DWORD -> "int" ; BytesInUnicodeString : DWORD* optional, out -> "sptr" ; MultiByteString : LPSTR -> "str" ; BytesInMultiByteString : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void EngMultiByteToUnicodeN(LPWSTR UnicodeString, DWORD MaxBytesInUnicodeString, DWORD* BytesInUnicodeString, LPSTR MultiByteString, DWORD BytesInMultiByteString) #uselib "GDI32.dll" #func global EngMultiByteToUnicodeN "EngMultiByteToUnicodeN" var, int, var, str, int ; EngMultiByteToUnicodeN UnicodeString, MaxBytesInUnicodeString, BytesInUnicodeString, MultiByteString, BytesInMultiByteString ; UnicodeString : LPWSTR out -> "var" ; MaxBytesInUnicodeString : DWORD -> "int" ; BytesInUnicodeString : DWORD* optional, out -> "var" ; MultiByteString : LPSTR -> "str" ; BytesInMultiByteString : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void EngMultiByteToUnicodeN(LPWSTR UnicodeString, DWORD MaxBytesInUnicodeString, DWORD* BytesInUnicodeString, LPSTR MultiByteString, DWORD BytesInMultiByteString) #uselib "GDI32.dll" #func global EngMultiByteToUnicodeN "EngMultiByteToUnicodeN" intptr, int, intptr, str, int ; EngMultiByteToUnicodeN varptr(UnicodeString), MaxBytesInUnicodeString, varptr(BytesInUnicodeString), MultiByteString, BytesInMultiByteString ; UnicodeString : LPWSTR out -> "intptr" ; MaxBytesInUnicodeString : DWORD -> "int" ; BytesInUnicodeString : DWORD* optional, out -> "intptr" ; MultiByteString : LPSTR -> "str" ; BytesInMultiByteString : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procEngMultiByteToUnicodeN = gdi32.NewProc("EngMultiByteToUnicodeN")
)
// UnicodeString (LPWSTR out), MaxBytesInUnicodeString (DWORD), BytesInUnicodeString (DWORD* optional, out), MultiByteString (LPSTR), BytesInMultiByteString (DWORD)
r1, _, err := procEngMultiByteToUnicodeN.Call(
uintptr(UnicodeString),
uintptr(MaxBytesInUnicodeString),
uintptr(BytesInUnicodeString),
uintptr(unsafe.Pointer(windows.BytePtrFromString(MultiByteString))),
uintptr(BytesInMultiByteString),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure EngMultiByteToUnicodeN(
UnicodeString: PWideChar; // LPWSTR out
MaxBytesInUnicodeString: DWORD; // DWORD
BytesInUnicodeString: Pointer; // DWORD* optional, out
MultiByteString: PAnsiChar; // LPSTR
BytesInMultiByteString: DWORD // DWORD
); stdcall;
external 'GDI32.dll' name 'EngMultiByteToUnicodeN';result := DllCall("GDI32\EngMultiByteToUnicodeN"
, "Ptr", UnicodeString ; LPWSTR out
, "UInt", MaxBytesInUnicodeString ; DWORD
, "Ptr", BytesInUnicodeString ; DWORD* optional, out
, "AStr", MultiByteString ; LPSTR
, "UInt", BytesInMultiByteString ; DWORD
, "Int") ; return: void●EngMultiByteToUnicodeN(UnicodeString, MaxBytesInUnicodeString, BytesInUnicodeString, MultiByteString, BytesInMultiByteString) = DLL("GDI32.dll", "int EngMultiByteToUnicodeN(char*, dword, void*, char*, dword)")
# 呼び出し: EngMultiByteToUnicodeN(UnicodeString, MaxBytesInUnicodeString, BytesInUnicodeString, MultiByteString, BytesInMultiByteString)
# UnicodeString : LPWSTR out -> "char*"
# MaxBytesInUnicodeString : DWORD -> "dword"
# BytesInUnicodeString : DWORD* optional, out -> "void*"
# MultiByteString : LPSTR -> "char*"
# BytesInMultiByteString : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。