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EngUnicodeToMultiByteN
関数Unicode文字列をマルチバイト文字列へ変換する。
シグネチャ
// GDI32.dll
#include <windows.h>
void EngUnicodeToMultiByteN(
LPSTR MultiByteString,
DWORD MaxBytesInMultiByteString,
DWORD* BytesInMultiByteString, // optional
LPWSTR UnicodeString,
DWORD BytesInUnicodeString
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| MultiByteString | LPSTR | out |
| MaxBytesInMultiByteString | DWORD | in |
| BytesInMultiByteString | DWORD* | outoptional |
| UnicodeString | LPWSTR | in |
| BytesInUnicodeString | DWORD | in |
戻り値の型: void
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
void EngUnicodeToMultiByteN(
LPSTR MultiByteString,
DWORD MaxBytesInMultiByteString,
DWORD* BytesInMultiByteString, // optional
LPWSTR UnicodeString,
DWORD BytesInUnicodeString
);[DllImport("GDI32.dll", ExactSpelling = true)]
static extern void EngUnicodeToMultiByteN(
[MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder MultiByteString, // LPSTR out
uint MaxBytesInMultiByteString, // DWORD
IntPtr BytesInMultiByteString, // DWORD* optional, out
[MarshalAs(UnmanagedType.LPWStr)] string UnicodeString, // LPWSTR
uint BytesInUnicodeString // DWORD
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Sub EngUnicodeToMultiByteN(
<MarshalAs(UnmanagedType.LPStr)> MultiByteString As System.Text.StringBuilder, ' LPSTR out
MaxBytesInMultiByteString As UInteger, ' DWORD
BytesInMultiByteString As IntPtr, ' DWORD* optional, out
<MarshalAs(UnmanagedType.LPWStr)> UnicodeString As String, ' LPWSTR
BytesInUnicodeString As UInteger ' DWORD
)
End Sub' MultiByteString : LPSTR out
' MaxBytesInMultiByteString : DWORD
' BytesInMultiByteString : DWORD* optional, out
' UnicodeString : LPWSTR
' BytesInUnicodeString : DWORD
Declare PtrSafe Sub EngUnicodeToMultiByteN Lib "gdi32" ( _
ByVal MultiByteString As String, _
ByVal MaxBytesInMultiByteString As Long, _
ByVal BytesInMultiByteString As LongPtr, _
ByVal UnicodeString As LongPtr, _
ByVal BytesInUnicodeString As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
EngUnicodeToMultiByteN = ctypes.windll.gdi32.EngUnicodeToMultiByteN
EngUnicodeToMultiByteN.restype = None
EngUnicodeToMultiByteN.argtypes = [
wintypes.LPSTR, # MultiByteString : LPSTR out
wintypes.DWORD, # MaxBytesInMultiByteString : DWORD
ctypes.POINTER(wintypes.DWORD), # BytesInMultiByteString : DWORD* optional, out
wintypes.LPCWSTR, # UnicodeString : LPWSTR
wintypes.DWORD, # BytesInUnicodeString : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
EngUnicodeToMultiByteN = Fiddle::Function.new(
lib['EngUnicodeToMultiByteN'],
[
Fiddle::TYPE_VOIDP, # MultiByteString : LPSTR out
-Fiddle::TYPE_INT, # MaxBytesInMultiByteString : DWORD
Fiddle::TYPE_VOIDP, # BytesInMultiByteString : DWORD* optional, out
Fiddle::TYPE_VOIDP, # UnicodeString : LPWSTR
-Fiddle::TYPE_INT, # BytesInUnicodeString : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "gdi32")]
extern "system" {
fn EngUnicodeToMultiByteN(
MultiByteString: *mut u8, // LPSTR out
MaxBytesInMultiByteString: u32, // DWORD
BytesInMultiByteString: *mut u32, // DWORD* optional, out
UnicodeString: *mut u16, // LPWSTR
BytesInUnicodeString: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GDI32.dll")]
public static extern void EngUnicodeToMultiByteN([MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder MultiByteString, uint MaxBytesInMultiByteString, IntPtr BytesInMultiByteString, [MarshalAs(UnmanagedType.LPWStr)] string UnicodeString, uint BytesInUnicodeString);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_EngUnicodeToMultiByteN' -Namespace Win32 -PassThru
# $api::EngUnicodeToMultiByteN(MultiByteString, MaxBytesInMultiByteString, BytesInMultiByteString, UnicodeString, BytesInUnicodeString)#uselib "GDI32.dll"
#func global EngUnicodeToMultiByteN "EngUnicodeToMultiByteN" sptr, sptr, sptr, sptr, sptr
; EngUnicodeToMultiByteN varptr(MultiByteString), MaxBytesInMultiByteString, varptr(BytesInMultiByteString), UnicodeString, BytesInUnicodeString
; MultiByteString : LPSTR out -> "sptr"
; MaxBytesInMultiByteString : DWORD -> "sptr"
; BytesInMultiByteString : DWORD* optional, out -> "sptr"
; UnicodeString : LPWSTR -> "sptr"
; BytesInUnicodeString : DWORD -> "sptr"出力引数:
#uselib "GDI32.dll" #func global EngUnicodeToMultiByteN "EngUnicodeToMultiByteN" var, int, var, wstr, int ; EngUnicodeToMultiByteN MultiByteString, MaxBytesInMultiByteString, BytesInMultiByteString, UnicodeString, BytesInUnicodeString ; MultiByteString : LPSTR out -> "var" ; MaxBytesInMultiByteString : DWORD -> "int" ; BytesInMultiByteString : DWORD* optional, out -> "var" ; UnicodeString : LPWSTR -> "wstr" ; BytesInUnicodeString : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GDI32.dll" #func global EngUnicodeToMultiByteN "EngUnicodeToMultiByteN" sptr, int, sptr, wstr, int ; EngUnicodeToMultiByteN varptr(MultiByteString), MaxBytesInMultiByteString, varptr(BytesInMultiByteString), UnicodeString, BytesInUnicodeString ; MultiByteString : LPSTR out -> "sptr" ; MaxBytesInMultiByteString : DWORD -> "int" ; BytesInMultiByteString : DWORD* optional, out -> "sptr" ; UnicodeString : LPWSTR -> "wstr" ; BytesInUnicodeString : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void EngUnicodeToMultiByteN(LPSTR MultiByteString, DWORD MaxBytesInMultiByteString, DWORD* BytesInMultiByteString, LPWSTR UnicodeString, DWORD BytesInUnicodeString) #uselib "GDI32.dll" #func global EngUnicodeToMultiByteN "EngUnicodeToMultiByteN" var, int, var, wstr, int ; EngUnicodeToMultiByteN MultiByteString, MaxBytesInMultiByteString, BytesInMultiByteString, UnicodeString, BytesInUnicodeString ; MultiByteString : LPSTR out -> "var" ; MaxBytesInMultiByteString : DWORD -> "int" ; BytesInMultiByteString : DWORD* optional, out -> "var" ; UnicodeString : LPWSTR -> "wstr" ; BytesInUnicodeString : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void EngUnicodeToMultiByteN(LPSTR MultiByteString, DWORD MaxBytesInMultiByteString, DWORD* BytesInMultiByteString, LPWSTR UnicodeString, DWORD BytesInUnicodeString) #uselib "GDI32.dll" #func global EngUnicodeToMultiByteN "EngUnicodeToMultiByteN" intptr, int, intptr, wstr, int ; EngUnicodeToMultiByteN varptr(MultiByteString), MaxBytesInMultiByteString, varptr(BytesInMultiByteString), UnicodeString, BytesInUnicodeString ; MultiByteString : LPSTR out -> "intptr" ; MaxBytesInMultiByteString : DWORD -> "int" ; BytesInMultiByteString : DWORD* optional, out -> "intptr" ; UnicodeString : LPWSTR -> "wstr" ; BytesInUnicodeString : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procEngUnicodeToMultiByteN = gdi32.NewProc("EngUnicodeToMultiByteN")
)
// MultiByteString (LPSTR out), MaxBytesInMultiByteString (DWORD), BytesInMultiByteString (DWORD* optional, out), UnicodeString (LPWSTR), BytesInUnicodeString (DWORD)
r1, _, err := procEngUnicodeToMultiByteN.Call(
uintptr(MultiByteString),
uintptr(MaxBytesInMultiByteString),
uintptr(BytesInMultiByteString),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(UnicodeString))),
uintptr(BytesInUnicodeString),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure EngUnicodeToMultiByteN(
MultiByteString: PAnsiChar; // LPSTR out
MaxBytesInMultiByteString: DWORD; // DWORD
BytesInMultiByteString: Pointer; // DWORD* optional, out
UnicodeString: PWideChar; // LPWSTR
BytesInUnicodeString: DWORD // DWORD
); stdcall;
external 'GDI32.dll' name 'EngUnicodeToMultiByteN';result := DllCall("GDI32\EngUnicodeToMultiByteN"
, "Ptr", MultiByteString ; LPSTR out
, "UInt", MaxBytesInMultiByteString ; DWORD
, "Ptr", BytesInMultiByteString ; DWORD* optional, out
, "WStr", UnicodeString ; LPWSTR
, "UInt", BytesInUnicodeString ; DWORD
, "Int") ; return: void●EngUnicodeToMultiByteN(MultiByteString, MaxBytesInMultiByteString, BytesInMultiByteString, UnicodeString, BytesInUnicodeString) = DLL("GDI32.dll", "int EngUnicodeToMultiByteN(char*, dword, void*, char*, dword)")
# 呼び出し: EngUnicodeToMultiByteN(MultiByteString, MaxBytesInMultiByteString, BytesInMultiByteString, UnicodeString, BytesInUnicodeString)
# MultiByteString : LPSTR out -> "char*"
# MaxBytesInMultiByteString : DWORD -> "dword"
# BytesInMultiByteString : DWORD* optional, out -> "void*"
# UnicodeString : LPWSTR -> "char*"
# BytesInUnicodeString : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。