GetGamingDeviceModelInformation
関数ゲーム機器のモデル情報を取得する。
シグネチャ
// api-ms-win-gaming-deviceinformation-l1-1-0.dll
#include <windows.h>
HRESULT GetGamingDeviceModelInformation(
GAMING_DEVICE_MODEL_INFORMATION* information
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| information | GAMING_DEVICE_MODEL_INFORMATION* | out | デバイスのベンダーIDやモデル種別を受け取るGAMING_DEVICE_MODEL_INFORMATION構造体へのポインタ。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// api-ms-win-gaming-deviceinformation-l1-1-0.dll
#include <windows.h>
HRESULT GetGamingDeviceModelInformation(
GAMING_DEVICE_MODEL_INFORMATION* information
);[DllImport("api-ms-win-gaming-deviceinformation-l1-1-0.dll", ExactSpelling = true)]
static extern int GetGamingDeviceModelInformation(
IntPtr information // GAMING_DEVICE_MODEL_INFORMATION* out
);<DllImport("api-ms-win-gaming-deviceinformation-l1-1-0.dll", ExactSpelling:=True)>
Public Shared Function GetGamingDeviceModelInformation(
information As IntPtr ' GAMING_DEVICE_MODEL_INFORMATION* out
) As Integer
End Function' information : GAMING_DEVICE_MODEL_INFORMATION* out
Declare PtrSafe Function GetGamingDeviceModelInformation Lib "api-ms-win-gaming-deviceinformation-l1-1-0" ( _
ByVal information As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetGamingDeviceModelInformation = ctypes.windll.LoadLibrary("api-ms-win-gaming-deviceinformation-l1-1-0.dll").GetGamingDeviceModelInformation
GetGamingDeviceModelInformation.restype = ctypes.c_int
GetGamingDeviceModelInformation.argtypes = [
ctypes.c_void_p, # information : GAMING_DEVICE_MODEL_INFORMATION* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('api-ms-win-gaming-deviceinformation-l1-1-0.dll')
GetGamingDeviceModelInformation = Fiddle::Function.new(
lib['GetGamingDeviceModelInformation'],
[
Fiddle::TYPE_VOIDP, # information : GAMING_DEVICE_MODEL_INFORMATION* out
],
Fiddle::TYPE_INT)#[link(name = "api-ms-win-gaming-deviceinformation-l1-1-0")]
extern "system" {
fn GetGamingDeviceModelInformation(
information: *mut GAMING_DEVICE_MODEL_INFORMATION // GAMING_DEVICE_MODEL_INFORMATION* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("api-ms-win-gaming-deviceinformation-l1-1-0.dll")]
public static extern int GetGamingDeviceModelInformation(IntPtr information);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-gaming-deviceinformation-l1-1-0_GetGamingDeviceModelInformation' -Namespace Win32 -PassThru
# $api::GetGamingDeviceModelInformation(information)#uselib "api-ms-win-gaming-deviceinformation-l1-1-0.dll"
#func global GetGamingDeviceModelInformation "GetGamingDeviceModelInformation" sptr
; GetGamingDeviceModelInformation varptr(information) ; 戻り値は stat
; information : GAMING_DEVICE_MODEL_INFORMATION* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "api-ms-win-gaming-deviceinformation-l1-1-0.dll" #cfunc global GetGamingDeviceModelInformation "GetGamingDeviceModelInformation" var ; res = GetGamingDeviceModelInformation(information) ; information : GAMING_DEVICE_MODEL_INFORMATION* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "api-ms-win-gaming-deviceinformation-l1-1-0.dll" #cfunc global GetGamingDeviceModelInformation "GetGamingDeviceModelInformation" sptr ; res = GetGamingDeviceModelInformation(varptr(information)) ; information : GAMING_DEVICE_MODEL_INFORMATION* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT GetGamingDeviceModelInformation(GAMING_DEVICE_MODEL_INFORMATION* information) #uselib "api-ms-win-gaming-deviceinformation-l1-1-0.dll" #cfunc global GetGamingDeviceModelInformation "GetGamingDeviceModelInformation" var ; res = GetGamingDeviceModelInformation(information) ; information : GAMING_DEVICE_MODEL_INFORMATION* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT GetGamingDeviceModelInformation(GAMING_DEVICE_MODEL_INFORMATION* information) #uselib "api-ms-win-gaming-deviceinformation-l1-1-0.dll" #cfunc global GetGamingDeviceModelInformation "GetGamingDeviceModelInformation" intptr ; res = GetGamingDeviceModelInformation(varptr(information)) ; information : GAMING_DEVICE_MODEL_INFORMATION* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
api_ms_win_gaming_deviceinformation_l1_1_0 = windows.NewLazySystemDLL("api-ms-win-gaming-deviceinformation-l1-1-0.dll")
procGetGamingDeviceModelInformation = api_ms_win_gaming_deviceinformation_l1_1_0.NewProc("GetGamingDeviceModelInformation")
)
// information (GAMING_DEVICE_MODEL_INFORMATION* out)
r1, _, err := procGetGamingDeviceModelInformation.Call(
uintptr(information),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction GetGamingDeviceModelInformation(
information: Pointer // GAMING_DEVICE_MODEL_INFORMATION* out
): Integer; stdcall;
external 'api-ms-win-gaming-deviceinformation-l1-1-0.dll' name 'GetGamingDeviceModelInformation';result := DllCall("api-ms-win-gaming-deviceinformation-l1-1-0\GetGamingDeviceModelInformation"
, "Ptr", information ; GAMING_DEVICE_MODEL_INFORMATION* out
, "Int") ; return: HRESULT●GetGamingDeviceModelInformation(information) = DLL("api-ms-win-gaming-deviceinformation-l1-1-0.dll", "int GetGamingDeviceModelInformation(void*)")
# 呼び出し: GetGamingDeviceModelInformation(information)
# information : GAMING_DEVICE_MODEL_INFORMATION* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "api-ms-win-gaming-deviceinformation-l1-1-0" fn GetGamingDeviceModelInformation(
information: [*c]GAMING_DEVICE_MODEL_INFORMATION // GAMING_DEVICE_MODEL_INFORMATION* out
) callconv(std.os.windows.WINAPI) i32;proc GetGamingDeviceModelInformation(
information: ptr GAMING_DEVICE_MODEL_INFORMATION # GAMING_DEVICE_MODEL_INFORMATION* out
): int32 {.importc: "GetGamingDeviceModelInformation", stdcall, dynlib: "api-ms-win-gaming-deviceinformation-l1-1-0.dll".}pragma(lib, "api-ms-win-gaming-deviceinformation-l1-1-0");
extern(Windows)
int GetGamingDeviceModelInformation(
GAMING_DEVICE_MODEL_INFORMATION* information // GAMING_DEVICE_MODEL_INFORMATION* out
);ccall((:GetGamingDeviceModelInformation, "api-ms-win-gaming-deviceinformation-l1-1-0.dll"), stdcall, Int32,
(Ptr{GAMING_DEVICE_MODEL_INFORMATION},),
information)
# information : GAMING_DEVICE_MODEL_INFORMATION* out -> Ptr{GAMING_DEVICE_MODEL_INFORMATION}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t GetGamingDeviceModelInformation(
void* information);
]]
local api-ms-win-gaming-deviceinformation-l1-1-0 = ffi.load("api-ms-win-gaming-deviceinformation-l1-1-0")
-- api-ms-win-gaming-deviceinformation-l1-1-0.GetGamingDeviceModelInformation(information)
-- information : GAMING_DEVICE_MODEL_INFORMATION* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('api-ms-win-gaming-deviceinformation-l1-1-0.dll');
const GetGamingDeviceModelInformation = lib.func('__stdcall', 'GetGamingDeviceModelInformation', 'int32_t', ['void *']);
// GetGamingDeviceModelInformation(information)
// information : GAMING_DEVICE_MODEL_INFORMATION* out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("api-ms-win-gaming-deviceinformation-l1-1-0.dll", {
GetGamingDeviceModelInformation: { parameters: ["pointer"], result: "i32" },
});
// lib.symbols.GetGamingDeviceModelInformation(information)
// information : GAMING_DEVICE_MODEL_INFORMATION* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t GetGamingDeviceModelInformation(
void* information);
C, "api-ms-win-gaming-deviceinformation-l1-1-0.dll");
// $ffi->GetGamingDeviceModelInformation(information);
// information : GAMING_DEVICE_MODEL_INFORMATION* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Api-ms-win-gaming-deviceinformation-l1-1-0 extends StdCallLibrary {
Api-ms-win-gaming-deviceinformation-l1-1-0 INSTANCE = Native.load("api-ms-win-gaming-deviceinformation-l1-1-0", Api-ms-win-gaming-deviceinformation-l1-1-0.class);
int GetGamingDeviceModelInformation(
Pointer information // GAMING_DEVICE_MODEL_INFORMATION* out
);
}@[Link("api-ms-win-gaming-deviceinformation-l1-1-0")]
lib Libapi-ms-win-gaming-deviceinformation-l1-1-0
fun GetGamingDeviceModelInformation = GetGamingDeviceModelInformation(
information : GAMING_DEVICE_MODEL_INFORMATION* # GAMING_DEVICE_MODEL_INFORMATION* out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef GetGamingDeviceModelInformationNative = Int32 Function(Pointer<Void>);
typedef GetGamingDeviceModelInformationDart = int Function(Pointer<Void>);
final GetGamingDeviceModelInformation = DynamicLibrary.open('api-ms-win-gaming-deviceinformation-l1-1-0.dll')
.lookupFunction<GetGamingDeviceModelInformationNative, GetGamingDeviceModelInformationDart>('GetGamingDeviceModelInformation');
// information : GAMING_DEVICE_MODEL_INFORMATION* out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function GetGamingDeviceModelInformation(
information: Pointer // GAMING_DEVICE_MODEL_INFORMATION* out
): Integer; stdcall;
external 'api-ms-win-gaming-deviceinformation-l1-1-0.dll' name 'GetGamingDeviceModelInformation';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "GetGamingDeviceModelInformation"
c_GetGamingDeviceModelInformation :: Ptr () -> IO Int32
-- information : GAMING_DEVICE_MODEL_INFORMATION* out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let getgamingdevicemodelinformation =
foreign "GetGamingDeviceModelInformation"
((ptr void) @-> returning int32_t)
(* information : GAMING_DEVICE_MODEL_INFORMATION* out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library api-ms-win-gaming-deviceinformation-l1-1-0 (t "api-ms-win-gaming-deviceinformation-l1-1-0.dll"))
(cffi:use-foreign-library api-ms-win-gaming-deviceinformation-l1-1-0)
(cffi:defcfun ("GetGamingDeviceModelInformation" get-gaming-device-model-information :convention :stdcall) :int32
(information :pointer)) ; GAMING_DEVICE_MODEL_INFORMATION* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $GetGamingDeviceModelInformation = Win32::API::More->new('api-ms-win-gaming-deviceinformation-l1-1-0',
'int GetGamingDeviceModelInformation(LPVOID information)');
# my $ret = $GetGamingDeviceModelInformation->Call($information);
# information : GAMING_DEVICE_MODEL_INFORMATION* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。