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EnumUILanguagesW
関数システムで利用可能なUI言語をUnicodeで列挙する。
シグネチャ
// KERNEL32.dll (Unicode / -W)
#include <windows.h>
BOOL EnumUILanguagesW(
UILANGUAGE_ENUMPROCW lpUILanguageEnumProc,
DWORD dwFlags,
INT_PTR lParam
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpUILanguageEnumProc | UILANGUAGE_ENUMPROCW | in |
| dwFlags | DWORD | in |
| lParam | INT_PTR | in |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll (Unicode / -W)
#include <windows.h>
BOOL EnumUILanguagesW(
UILANGUAGE_ENUMPROCW lpUILanguageEnumProc,
DWORD dwFlags,
INT_PTR lParam
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern bool EnumUILanguagesW(
IntPtr lpUILanguageEnumProc, // UILANGUAGE_ENUMPROCW
uint dwFlags, // DWORD
IntPtr lParam // INT_PTR
);<DllImport("KERNEL32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function EnumUILanguagesW(
lpUILanguageEnumProc As IntPtr, ' UILANGUAGE_ENUMPROCW
dwFlags As UInteger, ' DWORD
lParam As IntPtr ' INT_PTR
) As Boolean
End Function' lpUILanguageEnumProc : UILANGUAGE_ENUMPROCW
' dwFlags : DWORD
' lParam : INT_PTR
Declare PtrSafe Function EnumUILanguagesW Lib "kernel32" ( _
ByVal lpUILanguageEnumProc As LongPtr, _
ByVal dwFlags As Long, _
ByVal lParam As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
EnumUILanguagesW = ctypes.windll.kernel32.EnumUILanguagesW
EnumUILanguagesW.restype = wintypes.BOOL
EnumUILanguagesW.argtypes = [
ctypes.c_void_p, # lpUILanguageEnumProc : UILANGUAGE_ENUMPROCW
wintypes.DWORD, # dwFlags : DWORD
ctypes.c_ssize_t, # lParam : INT_PTR
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
EnumUILanguagesW = Fiddle::Function.new(
lib['EnumUILanguagesW'],
[
Fiddle::TYPE_VOIDP, # lpUILanguageEnumProc : UILANGUAGE_ENUMPROCW
-Fiddle::TYPE_INT, # dwFlags : DWORD
Fiddle::TYPE_INTPTR_T, # lParam : INT_PTR
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "kernel32")]
extern "system" {
fn EnumUILanguagesW(
lpUILanguageEnumProc: *const core::ffi::c_void, // UILANGUAGE_ENUMPROCW
dwFlags: u32, // DWORD
lParam: isize // INT_PTR
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool EnumUILanguagesW(IntPtr lpUILanguageEnumProc, uint dwFlags, IntPtr lParam);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_EnumUILanguagesW' -Namespace Win32 -PassThru
# $api::EnumUILanguagesW(lpUILanguageEnumProc, dwFlags, lParam)#uselib "KERNEL32.dll"
#func global EnumUILanguagesW "EnumUILanguagesW" wptr, wptr, wptr
; EnumUILanguagesW lpUILanguageEnumProc, dwFlags, lParam ; 戻り値は stat
; lpUILanguageEnumProc : UILANGUAGE_ENUMPROCW -> "wptr"
; dwFlags : DWORD -> "wptr"
; lParam : INT_PTR -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global EnumUILanguagesW "EnumUILanguagesW" sptr, int, sptr
; res = EnumUILanguagesW(lpUILanguageEnumProc, dwFlags, lParam)
; lpUILanguageEnumProc : UILANGUAGE_ENUMPROCW -> "sptr"
; dwFlags : DWORD -> "int"
; lParam : INT_PTR -> "sptr"; BOOL EnumUILanguagesW(UILANGUAGE_ENUMPROCW lpUILanguageEnumProc, DWORD dwFlags, INT_PTR lParam)
#uselib "KERNEL32.dll"
#cfunc global EnumUILanguagesW "EnumUILanguagesW" intptr, int, intptr
; res = EnumUILanguagesW(lpUILanguageEnumProc, dwFlags, lParam)
; lpUILanguageEnumProc : UILANGUAGE_ENUMPROCW -> "intptr"
; dwFlags : DWORD -> "int"
; lParam : INT_PTR -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procEnumUILanguagesW = kernel32.NewProc("EnumUILanguagesW")
)
// lpUILanguageEnumProc (UILANGUAGE_ENUMPROCW), dwFlags (DWORD), lParam (INT_PTR)
r1, _, err := procEnumUILanguagesW.Call(
uintptr(lpUILanguageEnumProc),
uintptr(dwFlags),
uintptr(lParam),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction EnumUILanguagesW(
lpUILanguageEnumProc: Pointer; // UILANGUAGE_ENUMPROCW
dwFlags: DWORD; // DWORD
lParam: NativeInt // INT_PTR
): BOOL; stdcall;
external 'KERNEL32.dll' name 'EnumUILanguagesW';result := DllCall("KERNEL32\EnumUILanguagesW"
, "Ptr", lpUILanguageEnumProc ; UILANGUAGE_ENUMPROCW
, "UInt", dwFlags ; DWORD
, "Ptr", lParam ; INT_PTR
, "Int") ; return: BOOL●EnumUILanguagesW(lpUILanguageEnumProc, dwFlags, lParam) = DLL("KERNEL32.dll", "bool EnumUILanguagesW(void*, dword, int)")
# 呼び出し: EnumUILanguagesW(lpUILanguageEnumProc, dwFlags, lParam)
# lpUILanguageEnumProc : UILANGUAGE_ENUMPROCW -> "void*"
# dwFlags : DWORD -> "dword"
# lParam : INT_PTR -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。