ホーム › Graphics.Direct2D › D2D1CreateDevice
D2D1CreateDevice
関数DXGIデバイスからDirect2Dデバイスを生成する。
シグネチャ
// d2d1.dll
#include <windows.h>
HRESULT D2D1CreateDevice(
IDXGIDevice* dxgiDevice,
const D2D1_CREATION_PROPERTIES* creationProperties, // optional
ID2D1Device** d2dDevice
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| dxgiDevice | IDXGIDevice* | in | Direct2Dデバイスの基盤となるIDXGIDeviceへのポインター。 |
| creationProperties | D2D1_CREATION_PROPERTIES* | inoptional | デバッグレベルやスレッドモデルを指定するD2D1_CREATION_PROPERTIESへのポインター。NULL可。 |
| d2dDevice | ID2D1Device** | out | 生成されたID2D1Deviceを受け取る出力ポインター。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// d2d1.dll
#include <windows.h>
HRESULT D2D1CreateDevice(
IDXGIDevice* dxgiDevice,
const D2D1_CREATION_PROPERTIES* creationProperties, // optional
ID2D1Device** d2dDevice
);[DllImport("d2d1.dll", ExactSpelling = true)]
static extern int D2D1CreateDevice(
IntPtr dxgiDevice, // IDXGIDevice*
IntPtr creationProperties, // D2D1_CREATION_PROPERTIES* optional
IntPtr d2dDevice // ID2D1Device** out
);<DllImport("d2d1.dll", ExactSpelling:=True)>
Public Shared Function D2D1CreateDevice(
dxgiDevice As IntPtr, ' IDXGIDevice*
creationProperties As IntPtr, ' D2D1_CREATION_PROPERTIES* optional
d2dDevice As IntPtr ' ID2D1Device** out
) As Integer
End Function' dxgiDevice : IDXGIDevice*
' creationProperties : D2D1_CREATION_PROPERTIES* optional
' d2dDevice : ID2D1Device** out
Declare PtrSafe Function D2D1CreateDevice Lib "d2d1" ( _
ByVal dxgiDevice As LongPtr, _
ByVal creationProperties As LongPtr, _
ByVal d2dDevice As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D2D1CreateDevice = ctypes.windll.d2d1.D2D1CreateDevice
D2D1CreateDevice.restype = ctypes.c_int
D2D1CreateDevice.argtypes = [
ctypes.c_void_p, # dxgiDevice : IDXGIDevice*
ctypes.c_void_p, # creationProperties : D2D1_CREATION_PROPERTIES* optional
ctypes.c_void_p, # d2dDevice : ID2D1Device** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d2d1.dll')
D2D1CreateDevice = Fiddle::Function.new(
lib['D2D1CreateDevice'],
[
Fiddle::TYPE_VOIDP, # dxgiDevice : IDXGIDevice*
Fiddle::TYPE_VOIDP, # creationProperties : D2D1_CREATION_PROPERTIES* optional
Fiddle::TYPE_VOIDP, # d2dDevice : ID2D1Device** out
],
Fiddle::TYPE_INT)#[link(name = "d2d1")]
extern "system" {
fn D2D1CreateDevice(
dxgiDevice: *mut core::ffi::c_void, // IDXGIDevice*
creationProperties: *const D2D1_CREATION_PROPERTIES, // D2D1_CREATION_PROPERTIES* optional
d2dDevice: *mut *mut core::ffi::c_void // ID2D1Device** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d2d1.dll")]
public static extern int D2D1CreateDevice(IntPtr dxgiDevice, IntPtr creationProperties, IntPtr d2dDevice);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd2d1_D2D1CreateDevice' -Namespace Win32 -PassThru
# $api::D2D1CreateDevice(dxgiDevice, creationProperties, d2dDevice)#uselib "d2d1.dll"
#func global D2D1CreateDevice "D2D1CreateDevice" sptr, sptr, sptr
; D2D1CreateDevice dxgiDevice, varptr(creationProperties), d2dDevice ; 戻り値は stat
; dxgiDevice : IDXGIDevice* -> "sptr"
; creationProperties : D2D1_CREATION_PROPERTIES* optional -> "sptr"
; d2dDevice : ID2D1Device** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d2d1.dll" #cfunc global D2D1CreateDevice "D2D1CreateDevice" sptr, var, sptr ; res = D2D1CreateDevice(dxgiDevice, creationProperties, d2dDevice) ; dxgiDevice : IDXGIDevice* -> "sptr" ; creationProperties : D2D1_CREATION_PROPERTIES* optional -> "var" ; d2dDevice : ID2D1Device** out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d2d1.dll" #cfunc global D2D1CreateDevice "D2D1CreateDevice" sptr, sptr, sptr ; res = D2D1CreateDevice(dxgiDevice, varptr(creationProperties), d2dDevice) ; dxgiDevice : IDXGIDevice* -> "sptr" ; creationProperties : D2D1_CREATION_PROPERTIES* optional -> "sptr" ; d2dDevice : ID2D1Device** out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D2D1CreateDevice(IDXGIDevice* dxgiDevice, D2D1_CREATION_PROPERTIES* creationProperties, ID2D1Device** d2dDevice) #uselib "d2d1.dll" #cfunc global D2D1CreateDevice "D2D1CreateDevice" intptr, var, intptr ; res = D2D1CreateDevice(dxgiDevice, creationProperties, d2dDevice) ; dxgiDevice : IDXGIDevice* -> "intptr" ; creationProperties : D2D1_CREATION_PROPERTIES* optional -> "var" ; d2dDevice : ID2D1Device** out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D2D1CreateDevice(IDXGIDevice* dxgiDevice, D2D1_CREATION_PROPERTIES* creationProperties, ID2D1Device** d2dDevice) #uselib "d2d1.dll" #cfunc global D2D1CreateDevice "D2D1CreateDevice" intptr, intptr, intptr ; res = D2D1CreateDevice(dxgiDevice, varptr(creationProperties), d2dDevice) ; dxgiDevice : IDXGIDevice* -> "intptr" ; creationProperties : D2D1_CREATION_PROPERTIES* optional -> "intptr" ; d2dDevice : ID2D1Device** out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d2d1 = windows.NewLazySystemDLL("d2d1.dll")
procD2D1CreateDevice = d2d1.NewProc("D2D1CreateDevice")
)
// dxgiDevice (IDXGIDevice*), creationProperties (D2D1_CREATION_PROPERTIES* optional), d2dDevice (ID2D1Device** out)
r1, _, err := procD2D1CreateDevice.Call(
uintptr(dxgiDevice),
uintptr(creationProperties),
uintptr(d2dDevice),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D2D1CreateDevice(
dxgiDevice: Pointer; // IDXGIDevice*
creationProperties: Pointer; // D2D1_CREATION_PROPERTIES* optional
d2dDevice: Pointer // ID2D1Device** out
): Integer; stdcall;
external 'd2d1.dll' name 'D2D1CreateDevice';result := DllCall("d2d1\D2D1CreateDevice"
, "Ptr", dxgiDevice ; IDXGIDevice*
, "Ptr", creationProperties ; D2D1_CREATION_PROPERTIES* optional
, "Ptr", d2dDevice ; ID2D1Device** out
, "Int") ; return: HRESULT●D2D1CreateDevice(dxgiDevice, creationProperties, d2dDevice) = DLL("d2d1.dll", "int D2D1CreateDevice(void*, void*, void*)")
# 呼び出し: D2D1CreateDevice(dxgiDevice, creationProperties, d2dDevice)
# dxgiDevice : IDXGIDevice* -> "void*"
# creationProperties : D2D1_CREATION_PROPERTIES* optional -> "void*"
# d2dDevice : ID2D1Device** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d2d1" fn D2D1CreateDevice(
dxgiDevice: ?*anyopaque, // IDXGIDevice*
creationProperties: [*c]D2D1_CREATION_PROPERTIES, // D2D1_CREATION_PROPERTIES* optional
d2dDevice: ?*anyopaque // ID2D1Device** out
) callconv(std.os.windows.WINAPI) i32;proc D2D1CreateDevice(
dxgiDevice: pointer, # IDXGIDevice*
creationProperties: ptr D2D1_CREATION_PROPERTIES, # D2D1_CREATION_PROPERTIES* optional
d2dDevice: pointer # ID2D1Device** out
): int32 {.importc: "D2D1CreateDevice", stdcall, dynlib: "d2d1.dll".}pragma(lib, "d2d1");
extern(Windows)
int D2D1CreateDevice(
void* dxgiDevice, // IDXGIDevice*
D2D1_CREATION_PROPERTIES* creationProperties, // D2D1_CREATION_PROPERTIES* optional
void* d2dDevice // ID2D1Device** out
);ccall((:D2D1CreateDevice, "d2d1.dll"), stdcall, Int32,
(Ptr{Cvoid}, Ptr{D2D1_CREATION_PROPERTIES}, Ptr{Cvoid}),
dxgiDevice, creationProperties, d2dDevice)
# dxgiDevice : IDXGIDevice* -> Ptr{Cvoid}
# creationProperties : D2D1_CREATION_PROPERTIES* optional -> Ptr{D2D1_CREATION_PROPERTIES}
# d2dDevice : ID2D1Device** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t D2D1CreateDevice(
void* dxgiDevice,
void* creationProperties,
void* d2dDevice);
]]
local d2d1 = ffi.load("d2d1")
-- d2d1.D2D1CreateDevice(dxgiDevice, creationProperties, d2dDevice)
-- dxgiDevice : IDXGIDevice*
-- creationProperties : D2D1_CREATION_PROPERTIES* optional
-- d2dDevice : ID2D1Device** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('d2d1.dll');
const D2D1CreateDevice = lib.func('__stdcall', 'D2D1CreateDevice', 'int32_t', ['void *', 'void *', 'void *']);
// D2D1CreateDevice(dxgiDevice, creationProperties, d2dDevice)
// dxgiDevice : IDXGIDevice* -> 'void *'
// creationProperties : D2D1_CREATION_PROPERTIES* optional -> 'void *'
// d2dDevice : ID2D1Device** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("d2d1.dll", {
D2D1CreateDevice: { parameters: ["pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.D2D1CreateDevice(dxgiDevice, creationProperties, d2dDevice)
// dxgiDevice : IDXGIDevice* -> "pointer"
// creationProperties : D2D1_CREATION_PROPERTIES* optional -> "pointer"
// d2dDevice : ID2D1Device** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t D2D1CreateDevice(
void* dxgiDevice,
void* creationProperties,
void* d2dDevice);
C, "d2d1.dll");
// $ffi->D2D1CreateDevice(dxgiDevice, creationProperties, d2dDevice);
// dxgiDevice : IDXGIDevice*
// creationProperties : D2D1_CREATION_PROPERTIES* optional
// d2dDevice : ID2D1Device** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D2d1 extends StdCallLibrary {
D2d1 INSTANCE = Native.load("d2d1", D2d1.class);
int D2D1CreateDevice(
Pointer dxgiDevice, // IDXGIDevice*
Pointer creationProperties, // D2D1_CREATION_PROPERTIES* optional
Pointer d2dDevice // ID2D1Device** out
);
}@[Link("d2d1")]
lib Libd2d1
fun D2D1CreateDevice = D2D1CreateDevice(
dxgiDevice : Void*, # IDXGIDevice*
creationProperties : D2D1_CREATION_PROPERTIES*, # D2D1_CREATION_PROPERTIES* optional
d2dDevice : Void* # ID2D1Device** out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef D2D1CreateDeviceNative = Int32 Function(Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef D2D1CreateDeviceDart = int Function(Pointer<Void>, Pointer<Void>, Pointer<Void>);
final D2D1CreateDevice = DynamicLibrary.open('d2d1.dll')
.lookupFunction<D2D1CreateDeviceNative, D2D1CreateDeviceDart>('D2D1CreateDevice');
// dxgiDevice : IDXGIDevice* -> Pointer<Void>
// creationProperties : D2D1_CREATION_PROPERTIES* optional -> Pointer<Void>
// d2dDevice : ID2D1Device** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function D2D1CreateDevice(
dxgiDevice: Pointer; // IDXGIDevice*
creationProperties: Pointer; // D2D1_CREATION_PROPERTIES* optional
d2dDevice: Pointer // ID2D1Device** out
): Integer; stdcall;
external 'd2d1.dll' name 'D2D1CreateDevice';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "D2D1CreateDevice"
c_D2D1CreateDevice :: Ptr () -> Ptr () -> Ptr () -> IO Int32
-- dxgiDevice : IDXGIDevice* -> Ptr ()
-- creationProperties : D2D1_CREATION_PROPERTIES* optional -> Ptr ()
-- d2dDevice : ID2D1Device** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let d2d1createdevice =
foreign "D2D1CreateDevice"
((ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* dxgiDevice : IDXGIDevice* -> (ptr void) *)
(* creationProperties : D2D1_CREATION_PROPERTIES* optional -> (ptr void) *)
(* d2dDevice : ID2D1Device** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d2d1 (t "d2d1.dll"))
(cffi:use-foreign-library d2d1)
(cffi:defcfun ("D2D1CreateDevice" d2-d1-create-device :convention :stdcall) :int32
(dxgi-device :pointer) ; IDXGIDevice*
(creation-properties :pointer) ; D2D1_CREATION_PROPERTIES* optional
(d2d-device :pointer)) ; ID2D1Device** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $D2D1CreateDevice = Win32::API::More->new('d2d1',
'int D2D1CreateDevice(LPVOID dxgiDevice, LPVOID creationProperties, LPVOID d2dDevice)');
# my $ret = $D2D1CreateDevice->Call($dxgiDevice, $creationProperties, $d2dDevice);
# dxgiDevice : IDXGIDevice* -> LPVOID
# creationProperties : D2D1_CREATION_PROPERTIES* optional -> LPVOID
# d2dDevice : ID2D1Device** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。