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D3DCompile

関数
HLSLシェーダーソースをコンパイルする。
DLLD3DCOMPILER_47.dll呼出規約winapi

シグネチャ

// D3DCOMPILER_47.dll
#include <windows.h>

HRESULT D3DCompile(
    const void* pSrcData,
    UINT_PTR SrcDataSize,
    LPCSTR pSourceName,   // optional
    const D3D_SHADER_MACRO* pDefines,   // optional
    ID3DInclude* pInclude,   // optional
    LPCSTR pEntrypoint,   // optional
    LPCSTR pTarget,
    DWORD Flags1,
    DWORD Flags2,
    ID3DBlob** ppCode,
    ID3DBlob** ppErrorMsgs   // optional
);

パラメーター

名前方向
pSrcDatavoid*in
SrcDataSizeUINT_PTRin
pSourceNameLPCSTRinoptional
pDefinesD3D_SHADER_MACRO*inoptional
pIncludeID3DInclude*inoptional
pEntrypointLPCSTRinoptional
pTargetLPCSTRin
Flags1DWORDin
Flags2DWORDin
ppCodeID3DBlob**out
ppErrorMsgsID3DBlob**outoptional

戻り値の型: HRESULT

各言語での呼び出し定義

// D3DCOMPILER_47.dll
#include <windows.h>

HRESULT D3DCompile(
    const void* pSrcData,
    UINT_PTR SrcDataSize,
    LPCSTR pSourceName,   // optional
    const D3D_SHADER_MACRO* pDefines,   // optional
    ID3DInclude* pInclude,   // optional
    LPCSTR pEntrypoint,   // optional
    LPCSTR pTarget,
    DWORD Flags1,
    DWORD Flags2,
    ID3DBlob** ppCode,
    ID3DBlob** ppErrorMsgs   // optional
);
[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DCompile(
    IntPtr pSrcData,   // void*
    UIntPtr SrcDataSize,   // UINT_PTR
    [MarshalAs(UnmanagedType.LPStr)] string pSourceName,   // LPCSTR optional
    IntPtr pDefines,   // D3D_SHADER_MACRO* optional
    IntPtr pInclude,   // ID3DInclude* optional
    [MarshalAs(UnmanagedType.LPStr)] string pEntrypoint,   // LPCSTR optional
    [MarshalAs(UnmanagedType.LPStr)] string pTarget,   // LPCSTR
    uint Flags1,   // DWORD
    uint Flags2,   // DWORD
    IntPtr ppCode,   // ID3DBlob** out
    IntPtr ppErrorMsgs   // ID3DBlob** optional, out
);
<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DCompile(
    pSrcData As IntPtr,   ' void*
    SrcDataSize As UIntPtr,   ' UINT_PTR
    <MarshalAs(UnmanagedType.LPStr)> pSourceName As String,   ' LPCSTR optional
    pDefines As IntPtr,   ' D3D_SHADER_MACRO* optional
    pInclude As IntPtr,   ' ID3DInclude* optional
    <MarshalAs(UnmanagedType.LPStr)> pEntrypoint As String,   ' LPCSTR optional
    <MarshalAs(UnmanagedType.LPStr)> pTarget As String,   ' LPCSTR
    Flags1 As UInteger,   ' DWORD
    Flags2 As UInteger,   ' DWORD
    ppCode As IntPtr,   ' ID3DBlob** out
    ppErrorMsgs As IntPtr   ' ID3DBlob** optional, out
) As Integer
End Function
' pSrcData : void*
' SrcDataSize : UINT_PTR
' pSourceName : LPCSTR optional
' pDefines : D3D_SHADER_MACRO* optional
' pInclude : ID3DInclude* optional
' pEntrypoint : LPCSTR optional
' pTarget : LPCSTR
' Flags1 : DWORD
' Flags2 : DWORD
' ppCode : ID3DBlob** out
' ppErrorMsgs : ID3DBlob** optional, out
Declare PtrSafe Function D3DCompile Lib "d3dcompiler_47" ( _
    ByVal pSrcData As LongPtr, _
    ByVal SrcDataSize As LongPtr, _
    ByVal pSourceName As String, _
    ByVal pDefines As LongPtr, _
    ByVal pInclude As LongPtr, _
    ByVal pEntrypoint As String, _
    ByVal pTarget As String, _
    ByVal Flags1 As Long, _
    ByVal Flags2 As Long, _
    ByVal ppCode As LongPtr, _
    ByVal ppErrorMsgs As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3DCompile = ctypes.windll.d3dcompiler_47.D3DCompile
D3DCompile.restype = ctypes.c_int
D3DCompile.argtypes = [
    ctypes.POINTER(None),  # pSrcData : void*
    ctypes.c_size_t,  # SrcDataSize : UINT_PTR
    wintypes.LPCSTR,  # pSourceName : LPCSTR optional
    ctypes.c_void_p,  # pDefines : D3D_SHADER_MACRO* optional
    ctypes.c_void_p,  # pInclude : ID3DInclude* optional
    wintypes.LPCSTR,  # pEntrypoint : LPCSTR optional
    wintypes.LPCSTR,  # pTarget : LPCSTR
    wintypes.DWORD,  # Flags1 : DWORD
    wintypes.DWORD,  # Flags2 : DWORD
    ctypes.c_void_p,  # ppCode : ID3DBlob** out
    ctypes.c_void_p,  # ppErrorMsgs : ID3DBlob** optional, out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DCompile = Fiddle::Function.new(
  lib['D3DCompile'],
  [
    Fiddle::TYPE_VOIDP,  # pSrcData : void*
    Fiddle::TYPE_UINTPTR_T,  # SrcDataSize : UINT_PTR
    Fiddle::TYPE_VOIDP,  # pSourceName : LPCSTR optional
    Fiddle::TYPE_VOIDP,  # pDefines : D3D_SHADER_MACRO* optional
    Fiddle::TYPE_VOIDP,  # pInclude : ID3DInclude* optional
    Fiddle::TYPE_VOIDP,  # pEntrypoint : LPCSTR optional
    Fiddle::TYPE_VOIDP,  # pTarget : LPCSTR
    -Fiddle::TYPE_INT,  # Flags1 : DWORD
    -Fiddle::TYPE_INT,  # Flags2 : DWORD
    Fiddle::TYPE_VOIDP,  # ppCode : ID3DBlob** out
    Fiddle::TYPE_VOIDP,  # ppErrorMsgs : ID3DBlob** optional, out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3dcompiler_47")]
extern "system" {
    fn D3DCompile(
        pSrcData: *const (),  // void*
        SrcDataSize: usize,  // UINT_PTR
        pSourceName: *const u8,  // LPCSTR optional
        pDefines: *const D3D_SHADER_MACRO,  // D3D_SHADER_MACRO* optional
        pInclude: *mut core::ffi::c_void,  // ID3DInclude* optional
        pEntrypoint: *const u8,  // LPCSTR optional
        pTarget: *const u8,  // LPCSTR
        Flags1: u32,  // DWORD
        Flags2: u32,  // DWORD
        ppCode: *mut *mut core::ffi::c_void,  // ID3DBlob** out
        ppErrorMsgs: *mut *mut core::ffi::c_void  // ID3DBlob** optional, out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DCompile(IntPtr pSrcData, UIntPtr SrcDataSize, [MarshalAs(UnmanagedType.LPStr)] string pSourceName, IntPtr pDefines, IntPtr pInclude, [MarshalAs(UnmanagedType.LPStr)] string pEntrypoint, [MarshalAs(UnmanagedType.LPStr)] string pTarget, uint Flags1, uint Flags2, IntPtr ppCode, IntPtr ppErrorMsgs);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DCompile' -Namespace Win32 -PassThru
# $api::D3DCompile(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs)
#uselib "D3DCOMPILER_47.dll"
#func global D3DCompile "D3DCompile" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3DCompile pSrcData, SrcDataSize, pSourceName, varptr(pDefines), pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs   ; 戻り値は stat
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; pSourceName : LPCSTR optional -> "sptr"
; pDefines : D3D_SHADER_MACRO* optional -> "sptr"
; pInclude : ID3DInclude* optional -> "sptr"
; pEntrypoint : LPCSTR optional -> "sptr"
; pTarget : LPCSTR -> "sptr"
; Flags1 : DWORD -> "sptr"
; Flags2 : DWORD -> "sptr"
; ppCode : ID3DBlob** out -> "sptr"
; ppErrorMsgs : ID3DBlob** optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DCompile "D3DCompile" sptr, sptr, str, var, sptr, str, str, int, int, sptr, sptr
; res = D3DCompile(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs)
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; pSourceName : LPCSTR optional -> "str"
; pDefines : D3D_SHADER_MACRO* optional -> "var"
; pInclude : ID3DInclude* optional -> "sptr"
; pEntrypoint : LPCSTR optional -> "str"
; pTarget : LPCSTR -> "str"
; Flags1 : DWORD -> "int"
; Flags2 : DWORD -> "int"
; ppCode : ID3DBlob** out -> "sptr"
; ppErrorMsgs : ID3DBlob** optional, out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT D3DCompile(void* pSrcData, UINT_PTR SrcDataSize, LPCSTR pSourceName, D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, LPCSTR pEntrypoint, LPCSTR pTarget, DWORD Flags1, DWORD Flags2, ID3DBlob** ppCode, ID3DBlob** ppErrorMsgs)
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DCompile "D3DCompile" intptr, intptr, str, var, intptr, str, str, int, int, intptr, intptr
; res = D3DCompile(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs)
; pSrcData : void* -> "intptr"
; SrcDataSize : UINT_PTR -> "intptr"
; pSourceName : LPCSTR optional -> "str"
; pDefines : D3D_SHADER_MACRO* optional -> "var"
; pInclude : ID3DInclude* optional -> "intptr"
; pEntrypoint : LPCSTR optional -> "str"
; pTarget : LPCSTR -> "str"
; Flags1 : DWORD -> "int"
; Flags2 : DWORD -> "int"
; ppCode : ID3DBlob** out -> "intptr"
; ppErrorMsgs : ID3DBlob** optional, out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
	procD3DCompile = d3dcompiler_47.NewProc("D3DCompile")
)

// pSrcData (void*), SrcDataSize (UINT_PTR), pSourceName (LPCSTR optional), pDefines (D3D_SHADER_MACRO* optional), pInclude (ID3DInclude* optional), pEntrypoint (LPCSTR optional), pTarget (LPCSTR), Flags1 (DWORD), Flags2 (DWORD), ppCode (ID3DBlob** out), ppErrorMsgs (ID3DBlob** optional, out)
r1, _, err := procD3DCompile.Call(
	uintptr(pSrcData),
	uintptr(SrcDataSize),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(pSourceName))),
	uintptr(pDefines),
	uintptr(pInclude),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(pEntrypoint))),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(pTarget))),
	uintptr(Flags1),
	uintptr(Flags2),
	uintptr(ppCode),
	uintptr(ppErrorMsgs),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function D3DCompile(
  pSrcData: Pointer;   // void*
  SrcDataSize: NativeUInt;   // UINT_PTR
  pSourceName: PAnsiChar;   // LPCSTR optional
  pDefines: Pointer;   // D3D_SHADER_MACRO* optional
  pInclude: Pointer;   // ID3DInclude* optional
  pEntrypoint: PAnsiChar;   // LPCSTR optional
  pTarget: PAnsiChar;   // LPCSTR
  Flags1: DWORD;   // DWORD
  Flags2: DWORD;   // DWORD
  ppCode: Pointer;   // ID3DBlob** out
  ppErrorMsgs: Pointer   // ID3DBlob** optional, out
): Integer; stdcall;
  external 'D3DCOMPILER_47.dll' name 'D3DCompile';
result := DllCall("D3DCOMPILER_47\D3DCompile"
    , "Ptr", pSrcData   ; void*
    , "UPtr", SrcDataSize   ; UINT_PTR
    , "AStr", pSourceName   ; LPCSTR optional
    , "Ptr", pDefines   ; D3D_SHADER_MACRO* optional
    , "Ptr", pInclude   ; ID3DInclude* optional
    , "AStr", pEntrypoint   ; LPCSTR optional
    , "AStr", pTarget   ; LPCSTR
    , "UInt", Flags1   ; DWORD
    , "UInt", Flags2   ; DWORD
    , "Ptr", ppCode   ; ID3DBlob** out
    , "Ptr", ppErrorMsgs   ; ID3DBlob** optional, out
    , "Int")   ; return: HRESULT
●D3DCompile(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs) = DLL("D3DCOMPILER_47.dll", "int D3DCompile(void*, int, char*, void*, void*, char*, char*, dword, dword, void*, void*)")
# 呼び出し: D3DCompile(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs)
# pSrcData : void* -> "void*"
# SrcDataSize : UINT_PTR -> "int"
# pSourceName : LPCSTR optional -> "char*"
# pDefines : D3D_SHADER_MACRO* optional -> "void*"
# pInclude : ID3DInclude* optional -> "void*"
# pEntrypoint : LPCSTR optional -> "char*"
# pTarget : LPCSTR -> "char*"
# Flags1 : DWORD -> "dword"
# Flags2 : DWORD -> "dword"
# ppCode : ID3DBlob** out -> "void*"
# ppErrorMsgs : ID3DBlob** optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。