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D3D11On12CreateDevice

関数
既存のDirect3D12デバイス上にDirect3D11デバイスを作成する。
DLLd3d11.dll呼出規約winapi

シグネチャ

// d3d11.dll
#include <windows.h>

HRESULT D3D11On12CreateDevice(
    IUnknown* pDevice,
    DWORD Flags,
    const D3D_FEATURE_LEVEL* pFeatureLevels,   // optional
    DWORD FeatureLevels,
    IUnknown** ppCommandQueues,   // optional
    DWORD NumQueues,
    DWORD NodeMask,
    ID3D11Device** ppDevice,   // optional
    ID3D11DeviceContext** ppImmediateContext,   // optional
    D3D_FEATURE_LEVEL* pChosenFeatureLevel   // optional
);

パラメーター

名前方向
pDeviceIUnknown*in
FlagsDWORDin
pFeatureLevelsD3D_FEATURE_LEVEL*inoptional
FeatureLevelsDWORDin
ppCommandQueuesIUnknown**inoptional
NumQueuesDWORDin
NodeMaskDWORDin
ppDeviceID3D11Device**outoptional
ppImmediateContextID3D11DeviceContext**outoptional
pChosenFeatureLevelD3D_FEATURE_LEVEL*outoptional

戻り値の型: HRESULT

各言語での呼び出し定義

// d3d11.dll
#include <windows.h>

HRESULT D3D11On12CreateDevice(
    IUnknown* pDevice,
    DWORD Flags,
    const D3D_FEATURE_LEVEL* pFeatureLevels,   // optional
    DWORD FeatureLevels,
    IUnknown** ppCommandQueues,   // optional
    DWORD NumQueues,
    DWORD NodeMask,
    ID3D11Device** ppDevice,   // optional
    ID3D11DeviceContext** ppImmediateContext,   // optional
    D3D_FEATURE_LEVEL* pChosenFeatureLevel   // optional
);
[DllImport("d3d11.dll", ExactSpelling = true)]
static extern int D3D11On12CreateDevice(
    IntPtr pDevice,   // IUnknown*
    uint Flags,   // DWORD
    IntPtr pFeatureLevels,   // D3D_FEATURE_LEVEL* optional
    uint FeatureLevels,   // DWORD
    IntPtr ppCommandQueues,   // IUnknown** optional
    uint NumQueues,   // DWORD
    uint NodeMask,   // DWORD
    IntPtr ppDevice,   // ID3D11Device** optional, out
    IntPtr ppImmediateContext,   // ID3D11DeviceContext** optional, out
    IntPtr pChosenFeatureLevel   // D3D_FEATURE_LEVEL* optional, out
);
<DllImport("d3d11.dll", ExactSpelling:=True)>
Public Shared Function D3D11On12CreateDevice(
    pDevice As IntPtr,   ' IUnknown*
    Flags As UInteger,   ' DWORD
    pFeatureLevels As IntPtr,   ' D3D_FEATURE_LEVEL* optional
    FeatureLevels As UInteger,   ' DWORD
    ppCommandQueues As IntPtr,   ' IUnknown** optional
    NumQueues As UInteger,   ' DWORD
    NodeMask As UInteger,   ' DWORD
    ppDevice As IntPtr,   ' ID3D11Device** optional, out
    ppImmediateContext As IntPtr,   ' ID3D11DeviceContext** optional, out
    pChosenFeatureLevel As IntPtr   ' D3D_FEATURE_LEVEL* optional, out
) As Integer
End Function
' pDevice : IUnknown*
' Flags : DWORD
' pFeatureLevels : D3D_FEATURE_LEVEL* optional
' FeatureLevels : DWORD
' ppCommandQueues : IUnknown** optional
' NumQueues : DWORD
' NodeMask : DWORD
' ppDevice : ID3D11Device** optional, out
' ppImmediateContext : ID3D11DeviceContext** optional, out
' pChosenFeatureLevel : D3D_FEATURE_LEVEL* optional, out
Declare PtrSafe Function D3D11On12CreateDevice Lib "d3d11" ( _
    ByVal pDevice As LongPtr, _
    ByVal Flags As Long, _
    ByVal pFeatureLevels As LongPtr, _
    ByVal FeatureLevels As Long, _
    ByVal ppCommandQueues As LongPtr, _
    ByVal NumQueues As Long, _
    ByVal NodeMask As Long, _
    ByVal ppDevice As LongPtr, _
    ByVal ppImmediateContext As LongPtr, _
    ByVal pChosenFeatureLevel As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3D11On12CreateDevice = ctypes.windll.d3d11.D3D11On12CreateDevice
D3D11On12CreateDevice.restype = ctypes.c_int
D3D11On12CreateDevice.argtypes = [
    ctypes.c_void_p,  # pDevice : IUnknown*
    wintypes.DWORD,  # Flags : DWORD
    ctypes.c_void_p,  # pFeatureLevels : D3D_FEATURE_LEVEL* optional
    wintypes.DWORD,  # FeatureLevels : DWORD
    ctypes.c_void_p,  # ppCommandQueues : IUnknown** optional
    wintypes.DWORD,  # NumQueues : DWORD
    wintypes.DWORD,  # NodeMask : DWORD
    ctypes.c_void_p,  # ppDevice : ID3D11Device** optional, out
    ctypes.c_void_p,  # ppImmediateContext : ID3D11DeviceContext** optional, out
    ctypes.c_void_p,  # pChosenFeatureLevel : D3D_FEATURE_LEVEL* optional, out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('d3d11.dll')
D3D11On12CreateDevice = Fiddle::Function.new(
  lib['D3D11On12CreateDevice'],
  [
    Fiddle::TYPE_VOIDP,  # pDevice : IUnknown*
    -Fiddle::TYPE_INT,  # Flags : DWORD
    Fiddle::TYPE_VOIDP,  # pFeatureLevels : D3D_FEATURE_LEVEL* optional
    -Fiddle::TYPE_INT,  # FeatureLevels : DWORD
    Fiddle::TYPE_VOIDP,  # ppCommandQueues : IUnknown** optional
    -Fiddle::TYPE_INT,  # NumQueues : DWORD
    -Fiddle::TYPE_INT,  # NodeMask : DWORD
    Fiddle::TYPE_VOIDP,  # ppDevice : ID3D11Device** optional, out
    Fiddle::TYPE_VOIDP,  # ppImmediateContext : ID3D11DeviceContext** optional, out
    Fiddle::TYPE_VOIDP,  # pChosenFeatureLevel : D3D_FEATURE_LEVEL* optional, out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3d11")]
extern "system" {
    fn D3D11On12CreateDevice(
        pDevice: *mut core::ffi::c_void,  // IUnknown*
        Flags: u32,  // DWORD
        pFeatureLevels: *const i32,  // D3D_FEATURE_LEVEL* optional
        FeatureLevels: u32,  // DWORD
        ppCommandQueues: *mut *mut core::ffi::c_void,  // IUnknown** optional
        NumQueues: u32,  // DWORD
        NodeMask: u32,  // DWORD
        ppDevice: *mut *mut core::ffi::c_void,  // ID3D11Device** optional, out
        ppImmediateContext: *mut *mut core::ffi::c_void,  // ID3D11DeviceContext** optional, out
        pChosenFeatureLevel: *mut i32  // D3D_FEATURE_LEVEL* optional, out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("d3d11.dll")]
public static extern int D3D11On12CreateDevice(IntPtr pDevice, uint Flags, IntPtr pFeatureLevels, uint FeatureLevels, IntPtr ppCommandQueues, uint NumQueues, uint NodeMask, IntPtr ppDevice, IntPtr ppImmediateContext, IntPtr pChosenFeatureLevel);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d11_D3D11On12CreateDevice' -Namespace Win32 -PassThru
# $api::D3D11On12CreateDevice(pDevice, Flags, pFeatureLevels, FeatureLevels, ppCommandQueues, NumQueues, NodeMask, ppDevice, ppImmediateContext, pChosenFeatureLevel)
#uselib "d3d11.dll"
#func global D3D11On12CreateDevice "D3D11On12CreateDevice" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3D11On12CreateDevice pDevice, Flags, pFeatureLevels, FeatureLevels, ppCommandQueues, NumQueues, NodeMask, ppDevice, ppImmediateContext, pChosenFeatureLevel   ; 戻り値は stat
; pDevice : IUnknown* -> "sptr"
; Flags : DWORD -> "sptr"
; pFeatureLevels : D3D_FEATURE_LEVEL* optional -> "sptr"
; FeatureLevels : DWORD -> "sptr"
; ppCommandQueues : IUnknown** optional -> "sptr"
; NumQueues : DWORD -> "sptr"
; NodeMask : DWORD -> "sptr"
; ppDevice : ID3D11Device** optional, out -> "sptr"
; ppImmediateContext : ID3D11DeviceContext** optional, out -> "sptr"
; pChosenFeatureLevel : D3D_FEATURE_LEVEL* optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "d3d11.dll"
#cfunc global D3D11On12CreateDevice "D3D11On12CreateDevice" sptr, int, int, int, sptr, int, int, sptr, sptr, int
; res = D3D11On12CreateDevice(pDevice, Flags, pFeatureLevels, FeatureLevels, ppCommandQueues, NumQueues, NodeMask, ppDevice, ppImmediateContext, pChosenFeatureLevel)
; pDevice : IUnknown* -> "sptr"
; Flags : DWORD -> "int"
; pFeatureLevels : D3D_FEATURE_LEVEL* optional -> "int"
; FeatureLevels : DWORD -> "int"
; ppCommandQueues : IUnknown** optional -> "sptr"
; NumQueues : DWORD -> "int"
; NodeMask : DWORD -> "int"
; ppDevice : ID3D11Device** optional, out -> "sptr"
; ppImmediateContext : ID3D11DeviceContext** optional, out -> "sptr"
; pChosenFeatureLevel : D3D_FEATURE_LEVEL* optional, out -> "int"
; HRESULT D3D11On12CreateDevice(IUnknown* pDevice, DWORD Flags, D3D_FEATURE_LEVEL* pFeatureLevels, DWORD FeatureLevels, IUnknown** ppCommandQueues, DWORD NumQueues, DWORD NodeMask, ID3D11Device** ppDevice, ID3D11DeviceContext** ppImmediateContext, D3D_FEATURE_LEVEL* pChosenFeatureLevel)
#uselib "d3d11.dll"
#cfunc global D3D11On12CreateDevice "D3D11On12CreateDevice" intptr, int, int, int, intptr, int, int, intptr, intptr, int
; res = D3D11On12CreateDevice(pDevice, Flags, pFeatureLevels, FeatureLevels, ppCommandQueues, NumQueues, NodeMask, ppDevice, ppImmediateContext, pChosenFeatureLevel)
; pDevice : IUnknown* -> "intptr"
; Flags : DWORD -> "int"
; pFeatureLevels : D3D_FEATURE_LEVEL* optional -> "int"
; FeatureLevels : DWORD -> "int"
; ppCommandQueues : IUnknown** optional -> "intptr"
; NumQueues : DWORD -> "int"
; NodeMask : DWORD -> "int"
; ppDevice : ID3D11Device** optional, out -> "intptr"
; ppImmediateContext : ID3D11DeviceContext** optional, out -> "intptr"
; pChosenFeatureLevel : D3D_FEATURE_LEVEL* optional, out -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3d11 = windows.NewLazySystemDLL("d3d11.dll")
	procD3D11On12CreateDevice = d3d11.NewProc("D3D11On12CreateDevice")
)

// pDevice (IUnknown*), Flags (DWORD), pFeatureLevels (D3D_FEATURE_LEVEL* optional), FeatureLevels (DWORD), ppCommandQueues (IUnknown** optional), NumQueues (DWORD), NodeMask (DWORD), ppDevice (ID3D11Device** optional, out), ppImmediateContext (ID3D11DeviceContext** optional, out), pChosenFeatureLevel (D3D_FEATURE_LEVEL* optional, out)
r1, _, err := procD3D11On12CreateDevice.Call(
	uintptr(pDevice),
	uintptr(Flags),
	uintptr(pFeatureLevels),
	uintptr(FeatureLevels),
	uintptr(ppCommandQueues),
	uintptr(NumQueues),
	uintptr(NodeMask),
	uintptr(ppDevice),
	uintptr(ppImmediateContext),
	uintptr(pChosenFeatureLevel),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function D3D11On12CreateDevice(
  pDevice: Pointer;   // IUnknown*
  Flags: DWORD;   // DWORD
  pFeatureLevels: Pointer;   // D3D_FEATURE_LEVEL* optional
  FeatureLevels: DWORD;   // DWORD
  ppCommandQueues: Pointer;   // IUnknown** optional
  NumQueues: DWORD;   // DWORD
  NodeMask: DWORD;   // DWORD
  ppDevice: Pointer;   // ID3D11Device** optional, out
  ppImmediateContext: Pointer;   // ID3D11DeviceContext** optional, out
  pChosenFeatureLevel: Pointer   // D3D_FEATURE_LEVEL* optional, out
): Integer; stdcall;
  external 'd3d11.dll' name 'D3D11On12CreateDevice';
result := DllCall("d3d11\D3D11On12CreateDevice"
    , "Ptr", pDevice   ; IUnknown*
    , "UInt", Flags   ; DWORD
    , "Ptr", pFeatureLevels   ; D3D_FEATURE_LEVEL* optional
    , "UInt", FeatureLevels   ; DWORD
    , "Ptr", ppCommandQueues   ; IUnknown** optional
    , "UInt", NumQueues   ; DWORD
    , "UInt", NodeMask   ; DWORD
    , "Ptr", ppDevice   ; ID3D11Device** optional, out
    , "Ptr", ppImmediateContext   ; ID3D11DeviceContext** optional, out
    , "Ptr", pChosenFeatureLevel   ; D3D_FEATURE_LEVEL* optional, out
    , "Int")   ; return: HRESULT
●D3D11On12CreateDevice(pDevice, Flags, pFeatureLevels, FeatureLevels, ppCommandQueues, NumQueues, NodeMask, ppDevice, ppImmediateContext, pChosenFeatureLevel) = DLL("d3d11.dll", "int D3D11On12CreateDevice(void*, dword, void*, dword, void*, dword, dword, void*, void*, void*)")
# 呼び出し: D3D11On12CreateDevice(pDevice, Flags, pFeatureLevels, FeatureLevels, ppCommandQueues, NumQueues, NodeMask, ppDevice, ppImmediateContext, pChosenFeatureLevel)
# pDevice : IUnknown* -> "void*"
# Flags : DWORD -> "dword"
# pFeatureLevels : D3D_FEATURE_LEVEL* optional -> "void*"
# FeatureLevels : DWORD -> "dword"
# ppCommandQueues : IUnknown** optional -> "void*"
# NumQueues : DWORD -> "dword"
# NodeMask : DWORD -> "dword"
# ppDevice : ID3D11Device** optional, out -> "void*"
# ppImmediateContext : ID3D11DeviceContext** optional, out -> "void*"
# pChosenFeatureLevel : D3D_FEATURE_LEVEL* optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。