ホーム › Graphics.Direct3D12 › D3D12GetInterface
D3D12GetInterface
関数指定したCLSIDに対応するDirect3D12のインターフェースを取得する。
シグネチャ
// d3d12.dll
#include <windows.h>
HRESULT D3D12GetInterface(
const GUID* rclsid,
const GUID* riid,
void** ppvDebug // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| rclsid | GUID* | in |
| riid | GUID* | in |
| ppvDebug | void** | outoptional |
戻り値の型: HRESULT
各言語での呼び出し定義
// d3d12.dll
#include <windows.h>
HRESULT D3D12GetInterface(
const GUID* rclsid,
const GUID* riid,
void** ppvDebug // optional
);[DllImport("d3d12.dll", ExactSpelling = true)]
static extern int D3D12GetInterface(
ref Guid rclsid, // GUID*
ref Guid riid, // GUID*
IntPtr ppvDebug // void** optional, out
);<DllImport("d3d12.dll", ExactSpelling:=True)>
Public Shared Function D3D12GetInterface(
ByRef rclsid As Guid, ' GUID*
ByRef riid As Guid, ' GUID*
ppvDebug As IntPtr ' void** optional, out
) As Integer
End Function' rclsid : GUID*
' riid : GUID*
' ppvDebug : void** optional, out
Declare PtrSafe Function D3D12GetInterface Lib "d3d12" ( _
ByVal rclsid As LongPtr, _
ByVal riid As LongPtr, _
ByVal ppvDebug As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3D12GetInterface = ctypes.windll.d3d12.D3D12GetInterface
D3D12GetInterface.restype = ctypes.c_int
D3D12GetInterface.argtypes = [
ctypes.c_void_p, # rclsid : GUID*
ctypes.c_void_p, # riid : GUID*
ctypes.c_void_p, # ppvDebug : void** optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d12.dll')
D3D12GetInterface = Fiddle::Function.new(
lib['D3D12GetInterface'],
[
Fiddle::TYPE_VOIDP, # rclsid : GUID*
Fiddle::TYPE_VOIDP, # riid : GUID*
Fiddle::TYPE_VOIDP, # ppvDebug : void** optional, out
],
Fiddle::TYPE_INT)#[link(name = "d3d12")]
extern "system" {
fn D3D12GetInterface(
rclsid: *const GUID, // GUID*
riid: *const GUID, // GUID*
ppvDebug: *mut *mut () // void** optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d12.dll")]
public static extern int D3D12GetInterface(ref Guid rclsid, ref Guid riid, IntPtr ppvDebug);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d12_D3D12GetInterface' -Namespace Win32 -PassThru
# $api::D3D12GetInterface(rclsid, riid, ppvDebug)#uselib "d3d12.dll"
#func global D3D12GetInterface "D3D12GetInterface" sptr, sptr, sptr
; D3D12GetInterface varptr(rclsid), varptr(riid), ppvDebug ; 戻り値は stat
; rclsid : GUID* -> "sptr"
; riid : GUID* -> "sptr"
; ppvDebug : void** optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d3d12.dll" #cfunc global D3D12GetInterface "D3D12GetInterface" var, var, sptr ; res = D3D12GetInterface(rclsid, riid, ppvDebug) ; rclsid : GUID* -> "var" ; riid : GUID* -> "var" ; ppvDebug : void** optional, out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d3d12.dll" #cfunc global D3D12GetInterface "D3D12GetInterface" sptr, sptr, sptr ; res = D3D12GetInterface(varptr(rclsid), varptr(riid), ppvDebug) ; rclsid : GUID* -> "sptr" ; riid : GUID* -> "sptr" ; ppvDebug : void** optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3D12GetInterface(GUID* rclsid, GUID* riid, void** ppvDebug) #uselib "d3d12.dll" #cfunc global D3D12GetInterface "D3D12GetInterface" var, var, intptr ; res = D3D12GetInterface(rclsid, riid, ppvDebug) ; rclsid : GUID* -> "var" ; riid : GUID* -> "var" ; ppvDebug : void** optional, out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3D12GetInterface(GUID* rclsid, GUID* riid, void** ppvDebug) #uselib "d3d12.dll" #cfunc global D3D12GetInterface "D3D12GetInterface" intptr, intptr, intptr ; res = D3D12GetInterface(varptr(rclsid), varptr(riid), ppvDebug) ; rclsid : GUID* -> "intptr" ; riid : GUID* -> "intptr" ; ppvDebug : void** optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d12 = windows.NewLazySystemDLL("d3d12.dll")
procD3D12GetInterface = d3d12.NewProc("D3D12GetInterface")
)
// rclsid (GUID*), riid (GUID*), ppvDebug (void** optional, out)
r1, _, err := procD3D12GetInterface.Call(
uintptr(rclsid),
uintptr(riid),
uintptr(ppvDebug),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3D12GetInterface(
rclsid: PGUID; // GUID*
riid: PGUID; // GUID*
ppvDebug: Pointer // void** optional, out
): Integer; stdcall;
external 'd3d12.dll' name 'D3D12GetInterface';result := DllCall("d3d12\D3D12GetInterface"
, "Ptr", rclsid ; GUID*
, "Ptr", riid ; GUID*
, "Ptr", ppvDebug ; void** optional, out
, "Int") ; return: HRESULT●D3D12GetInterface(rclsid, riid, ppvDebug) = DLL("d3d12.dll", "int D3D12GetInterface(void*, void*, void*)")
# 呼び出し: D3D12GetInterface(rclsid, riid, ppvDebug)
# rclsid : GUID* -> "void*"
# riid : GUID* -> "void*"
# ppvDebug : void** optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。