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Direct3DCreate9On12

関数
Direct3D12上で動作するDirect3D9オブジェクトを作成する。
DLLd3d9.dll呼出規約winapi

シグネチャ

// d3d9.dll
#include <windows.h>

IDirect3D9* Direct3DCreate9On12(
    DWORD SDKVersion,
    D3D9ON12_ARGS* pOverrideList,
    DWORD NumOverrideEntries
);

パラメーター

名前方向説明
SDKVersionDWORDinビルド対象のSDKバージョン。通常D3D_SDK_VERSIONを指定する。
pOverrideListD3D9ON12_ARGS*inoutD3D9On12動作を上書きするD3D9ON12_ARGS構造体の配列。
NumOverrideEntriesDWORDinpOverrideList配列の要素数を指定する。

戻り値の型: IDirect3D9*

各言語での呼び出し定義

// d3d9.dll
#include <windows.h>

IDirect3D9* Direct3DCreate9On12(
    DWORD SDKVersion,
    D3D9ON12_ARGS* pOverrideList,
    DWORD NumOverrideEntries
);
[DllImport("d3d9.dll", ExactSpelling = true)]
static extern IntPtr Direct3DCreate9On12(
    uint SDKVersion,   // DWORD
    IntPtr pOverrideList,   // D3D9ON12_ARGS* in/out
    uint NumOverrideEntries   // DWORD
);
<DllImport("d3d9.dll", ExactSpelling:=True)>
Public Shared Function Direct3DCreate9On12(
    SDKVersion As UInteger,   ' DWORD
    pOverrideList As IntPtr,   ' D3D9ON12_ARGS* in/out
    NumOverrideEntries As UInteger   ' DWORD
) As IntPtr
End Function
' SDKVersion : DWORD
' pOverrideList : D3D9ON12_ARGS* in/out
' NumOverrideEntries : DWORD
Declare PtrSafe Function Direct3DCreate9On12 Lib "d3d9" ( _
    ByVal SDKVersion As Long, _
    ByVal pOverrideList As LongPtr, _
    ByVal NumOverrideEntries As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

Direct3DCreate9On12 = ctypes.windll.d3d9.Direct3DCreate9On12
Direct3DCreate9On12.restype = ctypes.c_void_p
Direct3DCreate9On12.argtypes = [
    wintypes.DWORD,  # SDKVersion : DWORD
    ctypes.c_void_p,  # pOverrideList : D3D9ON12_ARGS* in/out
    wintypes.DWORD,  # NumOverrideEntries : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('d3d9.dll')
Direct3DCreate9On12 = Fiddle::Function.new(
  lib['Direct3DCreate9On12'],
  [
    -Fiddle::TYPE_INT,  # SDKVersion : DWORD
    Fiddle::TYPE_VOIDP,  # pOverrideList : D3D9ON12_ARGS* in/out
    -Fiddle::TYPE_INT,  # NumOverrideEntries : DWORD
  ],
  Fiddle::TYPE_VOIDP)
#[link(name = "d3d9")]
extern "system" {
    fn Direct3DCreate9On12(
        SDKVersion: u32,  // DWORD
        pOverrideList: *mut D3D9ON12_ARGS,  // D3D9ON12_ARGS* in/out
        NumOverrideEntries: u32  // DWORD
    ) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("d3d9.dll")]
public static extern IntPtr Direct3DCreate9On12(uint SDKVersion, IntPtr pOverrideList, uint NumOverrideEntries);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d9_Direct3DCreate9On12' -Namespace Win32 -PassThru
# $api::Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)
#uselib "d3d9.dll"
#func global Direct3DCreate9On12 "Direct3DCreate9On12" sptr, sptr, sptr
; Direct3DCreate9On12 SDKVersion, varptr(pOverrideList), NumOverrideEntries   ; 戻り値は stat
; SDKVersion : DWORD -> "sptr"
; pOverrideList : D3D9ON12_ARGS* in/out -> "sptr"
; NumOverrideEntries : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "d3d9.dll"
#cfunc global Direct3DCreate9On12 "Direct3DCreate9On12" int, var, int
; res = Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)
; SDKVersion : DWORD -> "int"
; pOverrideList : D3D9ON12_ARGS* in/out -> "var"
; NumOverrideEntries : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; IDirect3D9* Direct3DCreate9On12(DWORD SDKVersion, D3D9ON12_ARGS* pOverrideList, DWORD NumOverrideEntries)
#uselib "d3d9.dll"
#cfunc global Direct3DCreate9On12 "Direct3DCreate9On12" int, var, int
; res = Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)
; SDKVersion : DWORD -> "int"
; pOverrideList : D3D9ON12_ARGS* in/out -> "var"
; NumOverrideEntries : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3d9 = windows.NewLazySystemDLL("d3d9.dll")
	procDirect3DCreate9On12 = d3d9.NewProc("Direct3DCreate9On12")
)

// SDKVersion (DWORD), pOverrideList (D3D9ON12_ARGS* in/out), NumOverrideEntries (DWORD)
r1, _, err := procDirect3DCreate9On12.Call(
	uintptr(SDKVersion),
	uintptr(pOverrideList),
	uintptr(NumOverrideEntries),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // IDirect3D9*
function Direct3DCreate9On12(
  SDKVersion: DWORD;   // DWORD
  pOverrideList: Pointer;   // D3D9ON12_ARGS* in/out
  NumOverrideEntries: DWORD   // DWORD
): Pointer; stdcall;
  external 'd3d9.dll' name 'Direct3DCreate9On12';
result := DllCall("d3d9\Direct3DCreate9On12"
    , "UInt", SDKVersion   ; DWORD
    , "Ptr", pOverrideList   ; D3D9ON12_ARGS* in/out
    , "UInt", NumOverrideEntries   ; DWORD
    , "Ptr")   ; return: IDirect3D9*
●Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries) = DLL("d3d9.dll", "void* Direct3DCreate9On12(dword, void*, dword)")
# 呼び出し: Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)
# SDKVersion : DWORD -> "dword"
# pOverrideList : D3D9ON12_ARGS* in/out -> "void*"
# NumOverrideEntries : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "d3d9" fn Direct3DCreate9On12(
    SDKVersion: u32, // DWORD
    pOverrideList: [*c]D3D9ON12_ARGS, // D3D9ON12_ARGS* in/out
    NumOverrideEntries: u32 // DWORD
) callconv(std.os.windows.WINAPI) ?*anyopaque;
proc Direct3DCreate9On12(
    SDKVersion: uint32,  # DWORD
    pOverrideList: ptr D3D9ON12_ARGS,  # D3D9ON12_ARGS* in/out
    NumOverrideEntries: uint32  # DWORD
): pointer {.importc: "Direct3DCreate9On12", stdcall, dynlib: "d3d9.dll".}
pragma(lib, "d3d9");
extern(Windows)
void* Direct3DCreate9On12(
    uint SDKVersion,   // DWORD
    D3D9ON12_ARGS* pOverrideList,   // D3D9ON12_ARGS* in/out
    uint NumOverrideEntries   // DWORD
);
ccall((:Direct3DCreate9On12, "d3d9.dll"), stdcall, Ptr{Cvoid},
      (UInt32, Ptr{D3D9ON12_ARGS}, UInt32),
      SDKVersion, pOverrideList, NumOverrideEntries)
# SDKVersion : DWORD -> UInt32
# pOverrideList : D3D9ON12_ARGS* in/out -> Ptr{D3D9ON12_ARGS}
# NumOverrideEntries : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
void* Direct3DCreate9On12(
    uint32_t SDKVersion,
    void* pOverrideList,
    uint32_t NumOverrideEntries);
]]
local d3d9 = ffi.load("d3d9")
-- d3d9.Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)
-- SDKVersion : DWORD
-- pOverrideList : D3D9ON12_ARGS* in/out
-- NumOverrideEntries : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('d3d9.dll');
const Direct3DCreate9On12 = lib.func('__stdcall', 'Direct3DCreate9On12', 'void *', ['uint32_t', 'void *', 'uint32_t']);
// Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)
// SDKVersion : DWORD -> 'uint32_t'
// pOverrideList : D3D9ON12_ARGS* in/out -> 'void *'
// NumOverrideEntries : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("d3d9.dll", {
  Direct3DCreate9On12: { parameters: ["u32", "pointer", "u32"], result: "pointer" },
});
// lib.symbols.Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)
// SDKVersion : DWORD -> "u32"
// pOverrideList : D3D9ON12_ARGS* in/out -> "pointer"
// NumOverrideEntries : DWORD -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
void* Direct3DCreate9On12(
    uint32_t SDKVersion,
    void* pOverrideList,
    uint32_t NumOverrideEntries);
C, "d3d9.dll");
// $ffi->Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries);
// SDKVersion : DWORD
// pOverrideList : D3D9ON12_ARGS* in/out
// NumOverrideEntries : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface D3d9 extends StdCallLibrary {
    D3d9 INSTANCE = Native.load("d3d9", D3d9.class);
    Pointer Direct3DCreate9On12(
        int SDKVersion,   // DWORD
        Pointer pOverrideList,   // D3D9ON12_ARGS* in/out
        int NumOverrideEntries   // DWORD
    );
}
@[Link("d3d9")]
lib Libd3d9
  fun Direct3DCreate9On12 = Direct3DCreate9On12(
    SDKVersion : UInt32,   # DWORD
    pOverrideList : D3D9ON12_ARGS*,   # D3D9ON12_ARGS* in/out
    NumOverrideEntries : UInt32   # DWORD
  ) : Void*
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef Direct3DCreate9On12Native = Pointer<Void> Function(Uint32, Pointer<Void>, Uint32);
typedef Direct3DCreate9On12Dart = Pointer<Void> Function(int, Pointer<Void>, int);
final Direct3DCreate9On12 = DynamicLibrary.open('d3d9.dll')
    .lookupFunction<Direct3DCreate9On12Native, Direct3DCreate9On12Dart>('Direct3DCreate9On12');
// SDKVersion : DWORD -> Uint32
// pOverrideList : D3D9ON12_ARGS* in/out -> Pointer<Void>
// NumOverrideEntries : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function Direct3DCreate9On12(
  SDKVersion: DWORD;   // DWORD
  pOverrideList: Pointer;   // D3D9ON12_ARGS* in/out
  NumOverrideEntries: DWORD   // DWORD
): Pointer; stdcall;
  external 'd3d9.dll' name 'Direct3DCreate9On12';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "Direct3DCreate9On12"
  c_Direct3DCreate9On12 :: Word32 -> Ptr () -> Word32 -> IO (Ptr ())
-- SDKVersion : DWORD -> Word32
-- pOverrideList : D3D9ON12_ARGS* in/out -> Ptr ()
-- NumOverrideEntries : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let direct3dcreate9on12 =
  foreign "Direct3DCreate9On12"
    (uint32_t @-> (ptr void) @-> uint32_t @-> returning (ptr void))
(* SDKVersion : DWORD -> uint32_t *)
(* pOverrideList : D3D9ON12_ARGS* in/out -> (ptr void) *)
(* NumOverrideEntries : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library d3d9 (t "d3d9.dll"))
(cffi:use-foreign-library d3d9)

(cffi:defcfun ("Direct3DCreate9On12" direct3-dcreate9-on12 :convention :stdcall) :pointer
  (sdkversion :uint32)   ; DWORD
  (p-override-list :pointer)   ; D3D9ON12_ARGS* in/out
  (num-override-entries :uint32))   ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $Direct3DCreate9On12 = Win32::API::More->new('d3d9',
    'LPVOID Direct3DCreate9On12(DWORD SDKVersion, LPVOID pOverrideList, DWORD NumOverrideEntries)');
# my $ret = $Direct3DCreate9On12->Call($SDKVersion, $pOverrideList, $NumOverrideEntries);
# SDKVersion : DWORD -> DWORD
# pOverrideList : D3D9ON12_ARGS* in/out -> LPVOID
# NumOverrideEntries : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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