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Direct3DCreate9On12
関数Direct3D12上で動作するDirect3D9オブジェクトを作成する。
シグネチャ
// d3d9.dll
#include <windows.h>
IDirect3D9* Direct3DCreate9On12(
DWORD SDKVersion,
D3D9ON12_ARGS* pOverrideList,
DWORD NumOverrideEntries
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| SDKVersion | DWORD | in | ビルド対象のSDKバージョン。通常D3D_SDK_VERSIONを指定する。 |
| pOverrideList | D3D9ON12_ARGS* | inout | D3D9On12動作を上書きするD3D9ON12_ARGS構造体の配列。 |
| NumOverrideEntries | DWORD | in | pOverrideList配列の要素数を指定する。 |
戻り値の型: IDirect3D9*
各言語での呼び出し定義
// d3d9.dll
#include <windows.h>
IDirect3D9* Direct3DCreate9On12(
DWORD SDKVersion,
D3D9ON12_ARGS* pOverrideList,
DWORD NumOverrideEntries
);[DllImport("d3d9.dll", ExactSpelling = true)]
static extern IntPtr Direct3DCreate9On12(
uint SDKVersion, // DWORD
IntPtr pOverrideList, // D3D9ON12_ARGS* in/out
uint NumOverrideEntries // DWORD
);<DllImport("d3d9.dll", ExactSpelling:=True)>
Public Shared Function Direct3DCreate9On12(
SDKVersion As UInteger, ' DWORD
pOverrideList As IntPtr, ' D3D9ON12_ARGS* in/out
NumOverrideEntries As UInteger ' DWORD
) As IntPtr
End Function' SDKVersion : DWORD
' pOverrideList : D3D9ON12_ARGS* in/out
' NumOverrideEntries : DWORD
Declare PtrSafe Function Direct3DCreate9On12 Lib "d3d9" ( _
ByVal SDKVersion As Long, _
ByVal pOverrideList As LongPtr, _
ByVal NumOverrideEntries As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
Direct3DCreate9On12 = ctypes.windll.d3d9.Direct3DCreate9On12
Direct3DCreate9On12.restype = ctypes.c_void_p
Direct3DCreate9On12.argtypes = [
wintypes.DWORD, # SDKVersion : DWORD
ctypes.c_void_p, # pOverrideList : D3D9ON12_ARGS* in/out
wintypes.DWORD, # NumOverrideEntries : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d9.dll')
Direct3DCreate9On12 = Fiddle::Function.new(
lib['Direct3DCreate9On12'],
[
-Fiddle::TYPE_INT, # SDKVersion : DWORD
Fiddle::TYPE_VOIDP, # pOverrideList : D3D9ON12_ARGS* in/out
-Fiddle::TYPE_INT, # NumOverrideEntries : DWORD
],
Fiddle::TYPE_VOIDP)#[link(name = "d3d9")]
extern "system" {
fn Direct3DCreate9On12(
SDKVersion: u32, // DWORD
pOverrideList: *mut D3D9ON12_ARGS, // D3D9ON12_ARGS* in/out
NumOverrideEntries: u32 // DWORD
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d9.dll")]
public static extern IntPtr Direct3DCreate9On12(uint SDKVersion, IntPtr pOverrideList, uint NumOverrideEntries);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d9_Direct3DCreate9On12' -Namespace Win32 -PassThru
# $api::Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)#uselib "d3d9.dll"
#func global Direct3DCreate9On12 "Direct3DCreate9On12" sptr, sptr, sptr
; Direct3DCreate9On12 SDKVersion, varptr(pOverrideList), NumOverrideEntries ; 戻り値は stat
; SDKVersion : DWORD -> "sptr"
; pOverrideList : D3D9ON12_ARGS* in/out -> "sptr"
; NumOverrideEntries : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d3d9.dll" #cfunc global Direct3DCreate9On12 "Direct3DCreate9On12" int, var, int ; res = Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries) ; SDKVersion : DWORD -> "int" ; pOverrideList : D3D9ON12_ARGS* in/out -> "var" ; NumOverrideEntries : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d3d9.dll" #cfunc global Direct3DCreate9On12 "Direct3DCreate9On12" int, sptr, int ; res = Direct3DCreate9On12(SDKVersion, varptr(pOverrideList), NumOverrideEntries) ; SDKVersion : DWORD -> "int" ; pOverrideList : D3D9ON12_ARGS* in/out -> "sptr" ; NumOverrideEntries : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; IDirect3D9* Direct3DCreate9On12(DWORD SDKVersion, D3D9ON12_ARGS* pOverrideList, DWORD NumOverrideEntries) #uselib "d3d9.dll" #cfunc global Direct3DCreate9On12 "Direct3DCreate9On12" int, var, int ; res = Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries) ; SDKVersion : DWORD -> "int" ; pOverrideList : D3D9ON12_ARGS* in/out -> "var" ; NumOverrideEntries : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; IDirect3D9* Direct3DCreate9On12(DWORD SDKVersion, D3D9ON12_ARGS* pOverrideList, DWORD NumOverrideEntries) #uselib "d3d9.dll" #cfunc global Direct3DCreate9On12 "Direct3DCreate9On12" int, intptr, int ; res = Direct3DCreate9On12(SDKVersion, varptr(pOverrideList), NumOverrideEntries) ; SDKVersion : DWORD -> "int" ; pOverrideList : D3D9ON12_ARGS* in/out -> "intptr" ; NumOverrideEntries : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d9 = windows.NewLazySystemDLL("d3d9.dll")
procDirect3DCreate9On12 = d3d9.NewProc("Direct3DCreate9On12")
)
// SDKVersion (DWORD), pOverrideList (D3D9ON12_ARGS* in/out), NumOverrideEntries (DWORD)
r1, _, err := procDirect3DCreate9On12.Call(
uintptr(SDKVersion),
uintptr(pOverrideList),
uintptr(NumOverrideEntries),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // IDirect3D9*function Direct3DCreate9On12(
SDKVersion: DWORD; // DWORD
pOverrideList: Pointer; // D3D9ON12_ARGS* in/out
NumOverrideEntries: DWORD // DWORD
): Pointer; stdcall;
external 'd3d9.dll' name 'Direct3DCreate9On12';result := DllCall("d3d9\Direct3DCreate9On12"
, "UInt", SDKVersion ; DWORD
, "Ptr", pOverrideList ; D3D9ON12_ARGS* in/out
, "UInt", NumOverrideEntries ; DWORD
, "Ptr") ; return: IDirect3D9*●Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries) = DLL("d3d9.dll", "void* Direct3DCreate9On12(dword, void*, dword)")
# 呼び出し: Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)
# SDKVersion : DWORD -> "dword"
# pOverrideList : D3D9ON12_ARGS* in/out -> "void*"
# NumOverrideEntries : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d3d9" fn Direct3DCreate9On12(
SDKVersion: u32, // DWORD
pOverrideList: [*c]D3D9ON12_ARGS, // D3D9ON12_ARGS* in/out
NumOverrideEntries: u32 // DWORD
) callconv(std.os.windows.WINAPI) ?*anyopaque;proc Direct3DCreate9On12(
SDKVersion: uint32, # DWORD
pOverrideList: ptr D3D9ON12_ARGS, # D3D9ON12_ARGS* in/out
NumOverrideEntries: uint32 # DWORD
): pointer {.importc: "Direct3DCreate9On12", stdcall, dynlib: "d3d9.dll".}pragma(lib, "d3d9");
extern(Windows)
void* Direct3DCreate9On12(
uint SDKVersion, // DWORD
D3D9ON12_ARGS* pOverrideList, // D3D9ON12_ARGS* in/out
uint NumOverrideEntries // DWORD
);ccall((:Direct3DCreate9On12, "d3d9.dll"), stdcall, Ptr{Cvoid},
(UInt32, Ptr{D3D9ON12_ARGS}, UInt32),
SDKVersion, pOverrideList, NumOverrideEntries)
# SDKVersion : DWORD -> UInt32
# pOverrideList : D3D9ON12_ARGS* in/out -> Ptr{D3D9ON12_ARGS}
# NumOverrideEntries : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void* Direct3DCreate9On12(
uint32_t SDKVersion,
void* pOverrideList,
uint32_t NumOverrideEntries);
]]
local d3d9 = ffi.load("d3d9")
-- d3d9.Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)
-- SDKVersion : DWORD
-- pOverrideList : D3D9ON12_ARGS* in/out
-- NumOverrideEntries : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('d3d9.dll');
const Direct3DCreate9On12 = lib.func('__stdcall', 'Direct3DCreate9On12', 'void *', ['uint32_t', 'void *', 'uint32_t']);
// Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)
// SDKVersion : DWORD -> 'uint32_t'
// pOverrideList : D3D9ON12_ARGS* in/out -> 'void *'
// NumOverrideEntries : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("d3d9.dll", {
Direct3DCreate9On12: { parameters: ["u32", "pointer", "u32"], result: "pointer" },
});
// lib.symbols.Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)
// SDKVersion : DWORD -> "u32"
// pOverrideList : D3D9ON12_ARGS* in/out -> "pointer"
// NumOverrideEntries : DWORD -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void* Direct3DCreate9On12(
uint32_t SDKVersion,
void* pOverrideList,
uint32_t NumOverrideEntries);
C, "d3d9.dll");
// $ffi->Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries);
// SDKVersion : DWORD
// pOverrideList : D3D9ON12_ARGS* in/out
// NumOverrideEntries : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D3d9 extends StdCallLibrary {
D3d9 INSTANCE = Native.load("d3d9", D3d9.class);
Pointer Direct3DCreate9On12(
int SDKVersion, // DWORD
Pointer pOverrideList, // D3D9ON12_ARGS* in/out
int NumOverrideEntries // DWORD
);
}@[Link("d3d9")]
lib Libd3d9
fun Direct3DCreate9On12 = Direct3DCreate9On12(
SDKVersion : UInt32, # DWORD
pOverrideList : D3D9ON12_ARGS*, # D3D9ON12_ARGS* in/out
NumOverrideEntries : UInt32 # DWORD
) : Void*
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef Direct3DCreate9On12Native = Pointer<Void> Function(Uint32, Pointer<Void>, Uint32);
typedef Direct3DCreate9On12Dart = Pointer<Void> Function(int, Pointer<Void>, int);
final Direct3DCreate9On12 = DynamicLibrary.open('d3d9.dll')
.lookupFunction<Direct3DCreate9On12Native, Direct3DCreate9On12Dart>('Direct3DCreate9On12');
// SDKVersion : DWORD -> Uint32
// pOverrideList : D3D9ON12_ARGS* in/out -> Pointer<Void>
// NumOverrideEntries : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function Direct3DCreate9On12(
SDKVersion: DWORD; // DWORD
pOverrideList: Pointer; // D3D9ON12_ARGS* in/out
NumOverrideEntries: DWORD // DWORD
): Pointer; stdcall;
external 'd3d9.dll' name 'Direct3DCreate9On12';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "Direct3DCreate9On12"
c_Direct3DCreate9On12 :: Word32 -> Ptr () -> Word32 -> IO (Ptr ())
-- SDKVersion : DWORD -> Word32
-- pOverrideList : D3D9ON12_ARGS* in/out -> Ptr ()
-- NumOverrideEntries : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let direct3dcreate9on12 =
foreign "Direct3DCreate9On12"
(uint32_t @-> (ptr void) @-> uint32_t @-> returning (ptr void))
(* SDKVersion : DWORD -> uint32_t *)
(* pOverrideList : D3D9ON12_ARGS* in/out -> (ptr void) *)
(* NumOverrideEntries : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d3d9 (t "d3d9.dll"))
(cffi:use-foreign-library d3d9)
(cffi:defcfun ("Direct3DCreate9On12" direct3-dcreate9-on12 :convention :stdcall) :pointer
(sdkversion :uint32) ; DWORD
(p-override-list :pointer) ; D3D9ON12_ARGS* in/out
(num-override-entries :uint32)) ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $Direct3DCreate9On12 = Win32::API::More->new('d3d9',
'LPVOID Direct3DCreate9On12(DWORD SDKVersion, LPVOID pOverrideList, DWORD NumOverrideEntries)');
# my $ret = $Direct3DCreate9On12->Call($SDKVersion, $pOverrideList, $NumOverrideEntries);
# SDKVersion : DWORD -> DWORD
# pOverrideList : D3D9ON12_ARGS* in/out -> LPVOID
# NumOverrideEntries : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
類似 API
- f Direct3DCreate9On12Ex — Direct3D12上で動作するDirect3D9Exオブジェクトを作成する。