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Direct3DCreate9On12
関数Direct3D12上で動作するDirect3D9オブジェクトを作成する。
シグネチャ
// d3d9.dll
#include <windows.h>
IDirect3D9* Direct3DCreate9On12(
DWORD SDKVersion,
D3D9ON12_ARGS* pOverrideList,
DWORD NumOverrideEntries
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| SDKVersion | DWORD | in | ビルド対象のSDKバージョン。通常D3D_SDK_VERSIONを指定する。 |
| pOverrideList | D3D9ON12_ARGS* | inout | D3D9On12動作を上書きするD3D9ON12_ARGS構造体の配列。 |
| NumOverrideEntries | DWORD | in | pOverrideList配列の要素数を指定する。 |
戻り値の型: IDirect3D9*
各言語での呼び出し定義
// d3d9.dll
#include <windows.h>
IDirect3D9* Direct3DCreate9On12(
DWORD SDKVersion,
D3D9ON12_ARGS* pOverrideList,
DWORD NumOverrideEntries
);[DllImport("d3d9.dll", ExactSpelling = true)]
static extern IntPtr Direct3DCreate9On12(
uint SDKVersion, // DWORD
IntPtr pOverrideList, // D3D9ON12_ARGS* in/out
uint NumOverrideEntries // DWORD
);<DllImport("d3d9.dll", ExactSpelling:=True)>
Public Shared Function Direct3DCreate9On12(
SDKVersion As UInteger, ' DWORD
pOverrideList As IntPtr, ' D3D9ON12_ARGS* in/out
NumOverrideEntries As UInteger ' DWORD
) As IntPtr
End Function' SDKVersion : DWORD
' pOverrideList : D3D9ON12_ARGS* in/out
' NumOverrideEntries : DWORD
Declare PtrSafe Function Direct3DCreate9On12 Lib "d3d9" ( _
ByVal SDKVersion As Long, _
ByVal pOverrideList As LongPtr, _
ByVal NumOverrideEntries As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
Direct3DCreate9On12 = ctypes.windll.d3d9.Direct3DCreate9On12
Direct3DCreate9On12.restype = ctypes.c_void_p
Direct3DCreate9On12.argtypes = [
wintypes.DWORD, # SDKVersion : DWORD
ctypes.c_void_p, # pOverrideList : D3D9ON12_ARGS* in/out
wintypes.DWORD, # NumOverrideEntries : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d9.dll')
Direct3DCreate9On12 = Fiddle::Function.new(
lib['Direct3DCreate9On12'],
[
-Fiddle::TYPE_INT, # SDKVersion : DWORD
Fiddle::TYPE_VOIDP, # pOverrideList : D3D9ON12_ARGS* in/out
-Fiddle::TYPE_INT, # NumOverrideEntries : DWORD
],
Fiddle::TYPE_VOIDP)#[link(name = "d3d9")]
extern "system" {
fn Direct3DCreate9On12(
SDKVersion: u32, // DWORD
pOverrideList: *mut D3D9ON12_ARGS, // D3D9ON12_ARGS* in/out
NumOverrideEntries: u32 // DWORD
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d9.dll")]
public static extern IntPtr Direct3DCreate9On12(uint SDKVersion, IntPtr pOverrideList, uint NumOverrideEntries);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d9_Direct3DCreate9On12' -Namespace Win32 -PassThru
# $api::Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)#uselib "d3d9.dll"
#func global Direct3DCreate9On12 "Direct3DCreate9On12" sptr, sptr, sptr
; Direct3DCreate9On12 SDKVersion, varptr(pOverrideList), NumOverrideEntries ; 戻り値は stat
; SDKVersion : DWORD -> "sptr"
; pOverrideList : D3D9ON12_ARGS* in/out -> "sptr"
; NumOverrideEntries : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d3d9.dll" #cfunc global Direct3DCreate9On12 "Direct3DCreate9On12" int, var, int ; res = Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries) ; SDKVersion : DWORD -> "int" ; pOverrideList : D3D9ON12_ARGS* in/out -> "var" ; NumOverrideEntries : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d3d9.dll" #cfunc global Direct3DCreate9On12 "Direct3DCreate9On12" int, sptr, int ; res = Direct3DCreate9On12(SDKVersion, varptr(pOverrideList), NumOverrideEntries) ; SDKVersion : DWORD -> "int" ; pOverrideList : D3D9ON12_ARGS* in/out -> "sptr" ; NumOverrideEntries : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; IDirect3D9* Direct3DCreate9On12(DWORD SDKVersion, D3D9ON12_ARGS* pOverrideList, DWORD NumOverrideEntries) #uselib "d3d9.dll" #cfunc global Direct3DCreate9On12 "Direct3DCreate9On12" int, var, int ; res = Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries) ; SDKVersion : DWORD -> "int" ; pOverrideList : D3D9ON12_ARGS* in/out -> "var" ; NumOverrideEntries : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; IDirect3D9* Direct3DCreate9On12(DWORD SDKVersion, D3D9ON12_ARGS* pOverrideList, DWORD NumOverrideEntries) #uselib "d3d9.dll" #cfunc global Direct3DCreate9On12 "Direct3DCreate9On12" int, intptr, int ; res = Direct3DCreate9On12(SDKVersion, varptr(pOverrideList), NumOverrideEntries) ; SDKVersion : DWORD -> "int" ; pOverrideList : D3D9ON12_ARGS* in/out -> "intptr" ; NumOverrideEntries : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d9 = windows.NewLazySystemDLL("d3d9.dll")
procDirect3DCreate9On12 = d3d9.NewProc("Direct3DCreate9On12")
)
// SDKVersion (DWORD), pOverrideList (D3D9ON12_ARGS* in/out), NumOverrideEntries (DWORD)
r1, _, err := procDirect3DCreate9On12.Call(
uintptr(SDKVersion),
uintptr(pOverrideList),
uintptr(NumOverrideEntries),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // IDirect3D9*function Direct3DCreate9On12(
SDKVersion: DWORD; // DWORD
pOverrideList: Pointer; // D3D9ON12_ARGS* in/out
NumOverrideEntries: DWORD // DWORD
): Pointer; stdcall;
external 'd3d9.dll' name 'Direct3DCreate9On12';result := DllCall("d3d9\Direct3DCreate9On12"
, "UInt", SDKVersion ; DWORD
, "Ptr", pOverrideList ; D3D9ON12_ARGS* in/out
, "UInt", NumOverrideEntries ; DWORD
, "Ptr") ; return: IDirect3D9*●Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries) = DLL("d3d9.dll", "void* Direct3DCreate9On12(dword, void*, dword)")
# 呼び出し: Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)
# SDKVersion : DWORD -> "dword"
# pOverrideList : D3D9ON12_ARGS* in/out -> "void*"
# NumOverrideEntries : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。