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Direct3DCreate9On12

関数
Direct3D12上で動作するDirect3D9オブジェクトを作成する。
DLLd3d9.dll呼出規約winapi

シグネチャ

// d3d9.dll
#include <windows.h>

IDirect3D9* Direct3DCreate9On12(
    DWORD SDKVersion,
    D3D9ON12_ARGS* pOverrideList,
    DWORD NumOverrideEntries
);

パラメーター

名前方向説明
SDKVersionDWORDinビルド対象のSDKバージョン。通常D3D_SDK_VERSIONを指定する。
pOverrideListD3D9ON12_ARGS*inoutD3D9On12動作を上書きするD3D9ON12_ARGS構造体の配列。
NumOverrideEntriesDWORDinpOverrideList配列の要素数を指定する。

戻り値の型: IDirect3D9*

各言語での呼び出し定義

// d3d9.dll
#include <windows.h>

IDirect3D9* Direct3DCreate9On12(
    DWORD SDKVersion,
    D3D9ON12_ARGS* pOverrideList,
    DWORD NumOverrideEntries
);
[DllImport("d3d9.dll", ExactSpelling = true)]
static extern IntPtr Direct3DCreate9On12(
    uint SDKVersion,   // DWORD
    IntPtr pOverrideList,   // D3D9ON12_ARGS* in/out
    uint NumOverrideEntries   // DWORD
);
<DllImport("d3d9.dll", ExactSpelling:=True)>
Public Shared Function Direct3DCreate9On12(
    SDKVersion As UInteger,   ' DWORD
    pOverrideList As IntPtr,   ' D3D9ON12_ARGS* in/out
    NumOverrideEntries As UInteger   ' DWORD
) As IntPtr
End Function
' SDKVersion : DWORD
' pOverrideList : D3D9ON12_ARGS* in/out
' NumOverrideEntries : DWORD
Declare PtrSafe Function Direct3DCreate9On12 Lib "d3d9" ( _
    ByVal SDKVersion As Long, _
    ByVal pOverrideList As LongPtr, _
    ByVal NumOverrideEntries As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

Direct3DCreate9On12 = ctypes.windll.d3d9.Direct3DCreate9On12
Direct3DCreate9On12.restype = ctypes.c_void_p
Direct3DCreate9On12.argtypes = [
    wintypes.DWORD,  # SDKVersion : DWORD
    ctypes.c_void_p,  # pOverrideList : D3D9ON12_ARGS* in/out
    wintypes.DWORD,  # NumOverrideEntries : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('d3d9.dll')
Direct3DCreate9On12 = Fiddle::Function.new(
  lib['Direct3DCreate9On12'],
  [
    -Fiddle::TYPE_INT,  # SDKVersion : DWORD
    Fiddle::TYPE_VOIDP,  # pOverrideList : D3D9ON12_ARGS* in/out
    -Fiddle::TYPE_INT,  # NumOverrideEntries : DWORD
  ],
  Fiddle::TYPE_VOIDP)
#[link(name = "d3d9")]
extern "system" {
    fn Direct3DCreate9On12(
        SDKVersion: u32,  // DWORD
        pOverrideList: *mut D3D9ON12_ARGS,  // D3D9ON12_ARGS* in/out
        NumOverrideEntries: u32  // DWORD
    ) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("d3d9.dll")]
public static extern IntPtr Direct3DCreate9On12(uint SDKVersion, IntPtr pOverrideList, uint NumOverrideEntries);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d9_Direct3DCreate9On12' -Namespace Win32 -PassThru
# $api::Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)
#uselib "d3d9.dll"
#func global Direct3DCreate9On12 "Direct3DCreate9On12" sptr, sptr, sptr
; Direct3DCreate9On12 SDKVersion, varptr(pOverrideList), NumOverrideEntries   ; 戻り値は stat
; SDKVersion : DWORD -> "sptr"
; pOverrideList : D3D9ON12_ARGS* in/out -> "sptr"
; NumOverrideEntries : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "d3d9.dll"
#cfunc global Direct3DCreate9On12 "Direct3DCreate9On12" int, var, int
; res = Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)
; SDKVersion : DWORD -> "int"
; pOverrideList : D3D9ON12_ARGS* in/out -> "var"
; NumOverrideEntries : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; IDirect3D9* Direct3DCreate9On12(DWORD SDKVersion, D3D9ON12_ARGS* pOverrideList, DWORD NumOverrideEntries)
#uselib "d3d9.dll"
#cfunc global Direct3DCreate9On12 "Direct3DCreate9On12" int, var, int
; res = Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)
; SDKVersion : DWORD -> "int"
; pOverrideList : D3D9ON12_ARGS* in/out -> "var"
; NumOverrideEntries : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3d9 = windows.NewLazySystemDLL("d3d9.dll")
	procDirect3DCreate9On12 = d3d9.NewProc("Direct3DCreate9On12")
)

// SDKVersion (DWORD), pOverrideList (D3D9ON12_ARGS* in/out), NumOverrideEntries (DWORD)
r1, _, err := procDirect3DCreate9On12.Call(
	uintptr(SDKVersion),
	uintptr(pOverrideList),
	uintptr(NumOverrideEntries),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // IDirect3D9*
function Direct3DCreate9On12(
  SDKVersion: DWORD;   // DWORD
  pOverrideList: Pointer;   // D3D9ON12_ARGS* in/out
  NumOverrideEntries: DWORD   // DWORD
): Pointer; stdcall;
  external 'd3d9.dll' name 'Direct3DCreate9On12';
result := DllCall("d3d9\Direct3DCreate9On12"
    , "UInt", SDKVersion   ; DWORD
    , "Ptr", pOverrideList   ; D3D9ON12_ARGS* in/out
    , "UInt", NumOverrideEntries   ; DWORD
    , "Ptr")   ; return: IDirect3D9*
●Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries) = DLL("d3d9.dll", "void* Direct3DCreate9On12(dword, void*, dword)")
# 呼び出し: Direct3DCreate9On12(SDKVersion, pOverrideList, NumOverrideEntries)
# SDKVersion : DWORD -> "dword"
# pOverrideList : D3D9ON12_ARGS* in/out -> "void*"
# NumOverrideEntries : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。