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AnimatePalette
関数論理パレットのエントリを置き換えてパレットアニメーションを行う。
シグネチャ
// GDI32.dll
#include <windows.h>
BOOL AnimatePalette(
HPALETTE hPal,
DWORD iStartIndex,
DWORD cEntries,
const PALETTEENTRY* ppe
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hPal | HPALETTE | in |
| iStartIndex | DWORD | in |
| cEntries | DWORD | in |
| ppe | PALETTEENTRY* | in |
戻り値の型: BOOL
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
BOOL AnimatePalette(
HPALETTE hPal,
DWORD iStartIndex,
DWORD cEntries,
const PALETTEENTRY* ppe
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern bool AnimatePalette(
IntPtr hPal, // HPALETTE
uint iStartIndex, // DWORD
uint cEntries, // DWORD
IntPtr ppe // PALETTEENTRY*
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function AnimatePalette(
hPal As IntPtr, ' HPALETTE
iStartIndex As UInteger, ' DWORD
cEntries As UInteger, ' DWORD
ppe As IntPtr ' PALETTEENTRY*
) As Boolean
End Function' hPal : HPALETTE
' iStartIndex : DWORD
' cEntries : DWORD
' ppe : PALETTEENTRY*
Declare PtrSafe Function AnimatePalette Lib "gdi32" ( _
ByVal hPal As LongPtr, _
ByVal iStartIndex As Long, _
ByVal cEntries As Long, _
ByVal ppe As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
AnimatePalette = ctypes.windll.gdi32.AnimatePalette
AnimatePalette.restype = wintypes.BOOL
AnimatePalette.argtypes = [
wintypes.HANDLE, # hPal : HPALETTE
wintypes.DWORD, # iStartIndex : DWORD
wintypes.DWORD, # cEntries : DWORD
ctypes.c_void_p, # ppe : PALETTEENTRY*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
AnimatePalette = Fiddle::Function.new(
lib['AnimatePalette'],
[
Fiddle::TYPE_VOIDP, # hPal : HPALETTE
-Fiddle::TYPE_INT, # iStartIndex : DWORD
-Fiddle::TYPE_INT, # cEntries : DWORD
Fiddle::TYPE_VOIDP, # ppe : PALETTEENTRY*
],
Fiddle::TYPE_INT)#[link(name = "gdi32")]
extern "system" {
fn AnimatePalette(
hPal: *mut core::ffi::c_void, // HPALETTE
iStartIndex: u32, // DWORD
cEntries: u32, // DWORD
ppe: *const PALETTEENTRY // PALETTEENTRY*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll")]
public static extern bool AnimatePalette(IntPtr hPal, uint iStartIndex, uint cEntries, IntPtr ppe);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_AnimatePalette' -Namespace Win32 -PassThru
# $api::AnimatePalette(hPal, iStartIndex, cEntries, ppe)#uselib "GDI32.dll"
#func global AnimatePalette "AnimatePalette" sptr, sptr, sptr, sptr
; AnimatePalette hPal, iStartIndex, cEntries, varptr(ppe) ; 戻り値は stat
; hPal : HPALETTE -> "sptr"
; iStartIndex : DWORD -> "sptr"
; cEntries : DWORD -> "sptr"
; ppe : PALETTEENTRY* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "GDI32.dll" #cfunc global AnimatePalette "AnimatePalette" sptr, int, int, var ; res = AnimatePalette(hPal, iStartIndex, cEntries, ppe) ; hPal : HPALETTE -> "sptr" ; iStartIndex : DWORD -> "int" ; cEntries : DWORD -> "int" ; ppe : PALETTEENTRY* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GDI32.dll" #cfunc global AnimatePalette "AnimatePalette" sptr, int, int, sptr ; res = AnimatePalette(hPal, iStartIndex, cEntries, varptr(ppe)) ; hPal : HPALETTE -> "sptr" ; iStartIndex : DWORD -> "int" ; cEntries : DWORD -> "int" ; ppe : PALETTEENTRY* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL AnimatePalette(HPALETTE hPal, DWORD iStartIndex, DWORD cEntries, PALETTEENTRY* ppe) #uselib "GDI32.dll" #cfunc global AnimatePalette "AnimatePalette" intptr, int, int, var ; res = AnimatePalette(hPal, iStartIndex, cEntries, ppe) ; hPal : HPALETTE -> "intptr" ; iStartIndex : DWORD -> "int" ; cEntries : DWORD -> "int" ; ppe : PALETTEENTRY* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL AnimatePalette(HPALETTE hPal, DWORD iStartIndex, DWORD cEntries, PALETTEENTRY* ppe) #uselib "GDI32.dll" #cfunc global AnimatePalette "AnimatePalette" intptr, int, int, intptr ; res = AnimatePalette(hPal, iStartIndex, cEntries, varptr(ppe)) ; hPal : HPALETTE -> "intptr" ; iStartIndex : DWORD -> "int" ; cEntries : DWORD -> "int" ; ppe : PALETTEENTRY* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procAnimatePalette = gdi32.NewProc("AnimatePalette")
)
// hPal (HPALETTE), iStartIndex (DWORD), cEntries (DWORD), ppe (PALETTEENTRY*)
r1, _, err := procAnimatePalette.Call(
uintptr(hPal),
uintptr(iStartIndex),
uintptr(cEntries),
uintptr(ppe),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction AnimatePalette(
hPal: THandle; // HPALETTE
iStartIndex: DWORD; // DWORD
cEntries: DWORD; // DWORD
ppe: Pointer // PALETTEENTRY*
): BOOL; stdcall;
external 'GDI32.dll' name 'AnimatePalette';result := DllCall("GDI32\AnimatePalette"
, "Ptr", hPal ; HPALETTE
, "UInt", iStartIndex ; DWORD
, "UInt", cEntries ; DWORD
, "Ptr", ppe ; PALETTEENTRY*
, "Int") ; return: BOOL●AnimatePalette(hPal, iStartIndex, cEntries, ppe) = DLL("GDI32.dll", "bool AnimatePalette(void*, dword, dword, void*)")
# 呼び出し: AnimatePalette(hPal, iStartIndex, cEntries, ppe)
# hPal : HPALETTE -> "void*"
# iStartIndex : DWORD -> "dword"
# cEntries : DWORD -> "dword"
# ppe : PALETTEENTRY* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。